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Artematica is an Italian video-game developer known for multiplatform adventure games, licensed entertainment properties, educational software, and branded advergames.

Last updated August 26, 2026

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Overview

Artematica Entertainment was an Italian software and video-game development company established in 1996 by Riccardo Cangini in Chiavari, near Genoa. The company worked primarily as a developer of multiplatform interactive entertainment, with a particular emphasis on adventure games and projects built around recognizable international licenses. Its output covered both conventional retail games and commissioned or promotional software, including advergames and interactive titles connected with children’s entertainment, television, sports, food, automotive, and consumer brands. The company’s development scope was unusually broad for an independent studio. Artematica created software for personal computers, the web, mobile phones, Android, Apple’s iOS, Facebook, Nintendo DS, Nintendo Wii, Sony PlayStation 2, PlayStation 3 and PSP. This platform range placed the studio across several major technology transitions, from boxed PC and console products to browser, social-network, and mobile experiences. The available reference material identifies the company principally as a developer rather than a publisher, and indicates that its games were distributed internationally through external publishing partners. Artematica’s commercial model relied substantially on licensed properties and partnerships. Its published titles were associated with companies including 505 Games, Akella, Black Bean Games, Codemasters, DreamCatcher Interactive, DTP-AG, Halifax, Leader, Lighthouse Interactive, Micro Application, Strategy First, Ubisoft, and Warner Bros. Interactive Entertainment. These relationships allowed the studio’s work to reach markets beyond Italy while leaving publishing and distribution responsibilities with specialized partners. The company’s catalog included official entertainment titles, children’s and educational playground-oriented games, television-related interactive projects, and promotional games. Listed examples include games based on or associated with brands and properties such as Winx Club, Monster Allergy, Tony Wolf, Tommy & Oscar, Sandokan, Alice in Wonderland, Pinocchio, Robin Hood, and Twenty Thousand Leagues Under the Sea. Its advergaming work included projects connected with 500 Twin Air, Juventus, Nutella, Formula 1 TIM, and other commercial or media partners. The available sources do not establish Artematica’s present operating status, ownership, later corporate structure, or a current official website. They also do not provide reliable financial information, a complete release chronology, or a documented list of current executives. Artematica is therefore best described as an Italian game-development brand with a historically documented presence in multiplatform and licensed software, while its current status remains unverified.

History

Artematica Entertainment was established in 1996 by Riccardo Cangini in Chiavari, a comune near Genoa in Italy. It developed software and video games for a wide range of platforms, including personal computers, home consoles, handheld systems, mobile phones, web services, social networks, Android, and iOS. The company was particularly associated with adventure games and with projects based on licenses from international entertainment and consumer brands. Rather than being identified primarily as a publisher, Artematica operated as a development company whose projects were released through outside publishing and distribution partners. The documented partner list includes 505 Games, Akella, Black Bean Games, Codemasters, DreamCatcher Interactive, DTP-AG, Halifax, Leader, Lighthouse Interactive, Micro Application, Strategy First, Ubisoft, and Warner Bros. Interactive Entertainment. These relationships supported international publication of Artematica’s work. Its catalog extended across several categories. Official game projects included licensed or entertainment-led titles, while its children’s and playground-oriented software drew on properties such as Alice in Wonderland, Pinocchio, Robin Hood, Sandokan, Tommy & Oscar, Tony Wolf, and Twenty Thousand Leagues Under the Sea. The company also produced television-related games connected with the Rai 1 program Tickle, including Basket Mio, Il gioco delle bolle, Redazione Misteri, and Time Wings. Artematica also developed promotional software, or advergames, for brands and media properties. The documented list includes 500 Twin Air: The Face Race, Challenge Juventus, Coconut Game, Cyber Top, Formula 1 TIM, Lola Game, Monster Allergy, Monster Hotel, Monsters & Pirates, Nutella Football Game, The Pallastrike on Easter Island, Pully the Game, The Straspeed, The Skatenini, Winx Club, and Working Like a Machine. These projects demonstrate the company’s work across advertising, children’s entertainment, sports, food, automotive, and television-related subjects. The available reference material does not document a later acquisition, a definitive closure date, current ownership, recent releases, financial results, or a currently operating website. Consequently, Artematica’s present status cannot be confirmed from the supplied sources.

  • 1996

    Company founded

    [1]

    Riccardo Cangini established Artematica in Chiavari, near Genoa, Italy.

Products and positioning

An Italian independent-style development studio focused on multiplatform adventure, licensed entertainment, children’s software, and branded interactive projects.

  • Licensed entertainment and advergaming

    Winx Club

    A game project associated with the Winx Club entertainment property. It represents Artematica’s use of established children’s licenses in interactive software and is listed among the company’s advergame and branded-game work.

  • Licensed adventure and children’s game

    Monster Allergy: Il domatore di mostri

    A game based on the Monster Allergy property. The title illustrates Artematica’s concentration on adventure-oriented software and its broader practice of developing games around internationally recognizable children’s entertainment licenses.

  • Children’s licensed game

    Tommy & Oscar: Il canto del cristallo

    A Tommy & Oscar title included in Artematica’s children’s and playground-oriented catalog. The available reference identifies the game but does not provide reliable details about its mechanics, release date, platforms, or commercial performance.

  • Children’s and educational software

    Tony Wolf – Il Bosco and Tony Wolf – Gnomi

    Two games based on Tony Wolf-themed children’s content. They belong to Artematica’s group of playground or children’s games, alongside adaptations of classic literary and popular characters.

  • Branded or promotional game

    The Pallastrike on Easter Island

    Also listed under its Italian title, La Pallastrike sull’Isola di Pasqua, this project is part of Artematica’s advergame catalog. The supplied reference does not identify the commissioning brand or provide further product specifications.

  • Sports advergame

    Challenge Juventus

    Also known as Sfida la Juventus, this promotional game connected Artematica’s development work with the Juventus football brand. It is an example of the studio’s sports-focused branded entertainment projects.

  • Food-brand sports advergame

    Nutella Football Game

    A football-themed promotional game associated with Nutella. The title demonstrates Artematica’s production of interactive marketing experiences that combined a consumer brand with an accessible sports concept.

Marketing campaigns

  • Branded advergames

    Italy · International markets

    Artematica developed promotional games tied to brands and properties including 500 Twin Air, Juventus, Formula 1 TIM, Nutella, Monster Allergy, Winx Club, and others. The projects covered automotive, sports, food, children’s entertainment, and media.

    Outcome. The available source confirms the existence of the projects but does not report campaign reach, commercial results, or performance metrics.

Sources1 sources

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