Bigpoint
German game development studio known for free-to-play browser games.
Last updated August 31, 2026
AI crawler reads
2requests
1companies- Anthropic2
- Profile
- 2
- Controversies
- 0
- JSON · MD
- 0
- First read
- Nov 4, 2026
- Latest read
- Nov 4, 2026
From this site's server log
Overview
Bigpoint is a German game development studio founded in 2002, known for free-to-play browser games and MMOs.
History
Bigpoint began in Hamburg in 2002 as m.wire GmbH, founded by Heiko Hubertz. The company’s initial concept was built around online management games, including a football-management project and the ice-hockey simulation Icefighter. F1Manager and Fussballmanager followed before the business adopted the name e-sport GmbH in 2005 and later developed the Bigpoint identity. The company’s growth coincided with the rise of free-to-play browser games. Investment from the European Founders Fund and the Samwer brothers in 2006, followed by United Internet’s investment in early 2007, helped Bigpoint enlarge its catalog and distribution reach. By 2006 it reported one million registered users, and by 2007 it was operating 22 browser games. Its portfolio increasingly included persistent multiplayer environments and games designed to generate recurring digital revenue through optional purchases and services. In 2008, General Electric, NBC Universal and GMT Communications Partners acquired a controlling 70 percent interest. Bigpoint retained Hubertz as a minority shareholder and continued expanding internationally. By 2009, the company reported more than 100 million registered users and revenue above €50 million. Offices and operations developed in Hamburg, Berlin, San Francisco, Malta and São Paulo. The company also entered licensing and distribution partnerships, including work involving major entertainment properties. Bigpoint reached a high-growth phase around 2011. TA Associates and Summit Partners invested approximately $350 million and became majority shareholders, while several earlier investors sold their holdings. Bigpoint reported more than 800 employees worldwide and more than 200 million registered users around this period. Games such as DarkOrbit, Seafight, Farmerama, Drakensang Online and Battlestar Galactica Online represented different parts of its strategy: science-fiction action, naval combat, casual simulation, fantasy role-playing and licensed science-fiction entertainment. The company subsequently faced the need to adjust to a changing online-games market. In October 2012, it cut roughly 120 jobs, and founder Heiko Hubertz stepped down as CEO. Browser games remained important, but social and mobile gaming increased competition and changed user-acquisition economics. Bigpoint continued operating and developing online titles while adapting its business within a broader digital-games environment. In March 2016, Youzu Interactive purchased Bigpoint in a stock deal reported at approximately €80 million. The acquisition placed Bigpoint within the Youzu and GTArcade ecosystem while preserving the studio’s separate operating identity. Bigpoint is best understood as an early international free-to-play online-games company: its major contribution was scaling browser-based multiplayer entertainment, supporting large persistent user communities and bringing licensed and original game properties to a global audience.
- 2016
Acquired by Youzu Interactive
[1]Youzu Interactive acquired Bigpoint in a stock transaction reported at approximately €80 million.
- 2012
Restructuring and CEO transition
[1]Bigpoint cut approximately 120 positions and Hubertz left the CEO position.
- 2011
TA Associates and Summit Partners invest
[2]The firms invested approximately $350 million and became majority shareholders.
- 2009
User base exceeds 100 million
[1]Bigpoint reported more than 100 million registered users and revenue above €50 million.
- 2008
Controlling investment by GE, NBC Universal and GMT
[1]A consortium acquired a 70 percent share of Bigpoint, while Heiko Hubertz retained the remaining interest.
- 2007
Portfolio reaches 22 browser games
[1]The company was operating 22 browser titles as its catalog expanded.
- 2006
Reaches one million registered users
[1]Bigpoint reported its first million registered users and received investment associated with the European Founders Fund and the Samwer brothers.
- 2005
Company renamed e-sport GmbH
[1]The business changed its corporate name as it expanded its online-game activities.
- 2002
Company founded as m.wire GmbH
[1]Heiko Hubertz founded the Hamburg-based company that would later become Bigpoint.
- 2002
Icefighter launches
[1]Bigpoint’s first game was an ice-hockey management simulation.
Products and positioning
A German online-games specialist focused on accessible free-to-play browser and multiplayer experiences, combining original game worlds with licensed entertainment properties.
Browser-based space combat MMO
DarkOrbit
DarkOrbit is a science-fiction online action game centered on space travel, combat and competition among players. It became one of Bigpoint’s signature persistent browser titles and exemplified the company’s free-to-play approach, in which players could access the core game online while optional digital purchases supported ongoing operation and content development.
Browser-based naval action game
Seafight
Seafight is an online naval-combat game in which players command ships, engage in maritime battles and develop their in-game capabilities. The title formed part of Bigpoint’s early international browser-game portfolio and helped demonstrate how a relatively accessible web game could support persistent accounts, multiplayer interaction and recurring digital transactions.
Browser-based farming simulation
Farmerama
Farmerama is a casual online farming game built around cultivating land, managing a virtual farm and progressing through a social game environment. Its approachable theme broadened Bigpoint’s audience beyond action and science-fiction players, while its browser delivery and free-to-play structure matched the company’s emphasis on low-barrier, continuously operated online games.
Browser-based action role-playing game
Drakensang Online
Drakensang Online is a fantasy action role-playing game with online multiplayer features. It extended Bigpoint’s browser portfolio into a more graphically ambitious role-playing format, combining character progression, combat and a persistent online setting. The game was associated with Bigpoint’s effort to show that browser technology could support experiences closer to traditionally installed action RPGs.
Licensed browser-based space MMO · 2011
Battlestar Galactica Online
Battlestar Galactica Online is a browser-based multiplayer game using the Battlestar Galactica entertainment property. Players participate in space combat and faction-based conflict within a licensed science-fiction setting. Its reported player milestone in 2011 illustrated Bigpoint’s strategy of combining recognizable intellectual property with a free-to-play online model.
Online sports-management simulation · 2002
Icefighter
Icefighter was Bigpoint’s first game and focused on managing an ice-hockey team. It established the company’s early interest in management simulations, a format that could be delivered through a browser and monetized through player activity and optional services rather than a conventional boxed-game sale.
Online motorsport-management simulation
F1Manager
F1Manager was an early Bigpoint management game based on Formula One-style motorsport competition. Along with the company’s football and hockey simulations, it helped build the original portfolio before Bigpoint became better known for large-scale action and role-playing browser games.
Brand decisions
2016
Sell Bigpoint to Youzu InteractiveM&ABackground
Youzu Interactive sought to expand its international online-games business and digital distribution ecosystem.
Action taken
Youzu Interactive acquired Bigpoint in a stock transaction and retained it as an independent subsidiary.
Aftermath
Bigpoint became part of the Youzu and GTArcade ecosystem while maintaining a separate operating identity.
Reported acquisition value. Approximately €80 million (March 2016)
2012
Restructure the company and change leadershipStrategyBackground
The company entered a period of adjustment after rapid expansion and increasing pressure in the online-games market.
Action taken
Bigpoint eliminated approximately 120 positions, and founder Heiko Hubertz stepped down as CEO.
Aftermath
Bigpoint continued operating its online-game portfolio under revised leadership and a smaller workforce.
2011
Bring in TA Associates and Summit Partners as majority shareholdersM&ABackground
Bigpoint had become a large international browser-game operator and was seeking additional investment for continued expansion.
Action taken
TA Associates and Summit Partners invested approximately $350 million and became majority shareholders; several earlier investors sold their holdings.
Aftermath
The transaction marked a major ownership transition during Bigpoint’s peak growth period.
Investment. $350 million (April 2011)
2008
Accept controlling investment from GE, NBC Universal and GMTM&ABackground
Bigpoint was expanding rapidly in browser games and required capital and strategic support for international growth and licensing.
Action taken
A consortium acquired a 70 percent share of the company, while founder Heiko Hubertz retained the remaining stake.
Aftermath
The transaction supported further expansion and helped position Bigpoint as a significant international online-games company.
Reported transaction value. Approximately €70 million to €110 million reported by contemporary secondary sources (2008)
Sources4 sources
Cite this profile: Cite the canonical profile. /brand-wiki/bigpoint · Editorial policy · How profiles are compiled