Cyber Light Game Studio
Corporate brand
UnclaimedUkrainian independent video game developer founded in Kyiv in 2017, best known for the Bigfoot hunting game.
Last updated September 28, 2026
AI crawler reads
No AI crawler has read this profile yet.
Overview
Cyber Light Game Studio is a Ukrainian independent video game developer founded in Kyiv in 2017 by brothers Dmytro and Stanislav Zinchenko. The studio is best known for its debut title Bigfoot, a first-person hunting game built on Unreal Engine 4 in which players track the legendary sasquatch. The concept for the game originated in February 2015, when the founders began planning a project around the Bigfoot myth. After a period of prototyping and promotion, the game entered Steam Early Access on 31 January 2017 at version 1.1.0, following a successful Steam Greenlight-style community vote in July 2016 and the release of a first trailer on 15 June 2016. As a small independent studio, Cyber Light Game Studio operates primarily through digital distribution, with Bigfoot sold on Steam and supported by an active community of players, press, and content creators. The studio has maintained an ongoing development cycle for Bigfoot, releasing numerous updates based on player feedback since the first build. Its official web presence is centered on the game's website, bigfootplay.com, alongside a YouTube channel and a LinkedIn page for the studio. The company remains privately held and independent, with no publicly disclosed parent company or outside ownership. Its identity is closely tied to the Bigfoot franchise and to the Ukrainian game development scene, which has produced a number of internationally distributed independent titles. Cyber Light Game Studio continues to develop and support Bigfoot, and its history illustrates the path of a small Eastern European studio using Steam Early Access to build an audience for a niche survival-hunting game.
History
Cyber Light Game Studio was founded in 2017 in Kyiv, Ukraine, by brothers Dmytro and Stanislav Zinchenko, both game developers. The idea for the studio's flagship project, Bigfoot, first emerged in February 2015, when the founders decided to create their own computer game. Development began on Unreal Engine 4, with the game centered on hunting the sasquatch, a creature from North American folklore. In 2016 the project was actively promoted. On 15 June 2016 the first trailer for Bigfoot was released. On 11 July 2016 a community voting process began to bring the game to Steam, which it passed on 26 July 2016. On 31 January 2017 the beta test concluded and the game became available for purchase on Steam at version 1.1.0, marking the studio's commercial debut. From the first days of its Early Access release on Steam, Bigfoot received a large number of reviews, letters from players, press coverage, and feedback from media content creators, all offering ideas and suggestions for improving gameplay. In response, the game received numerous updates after its first build. As of the available information, Bigfoot remains in active development, and Cyber Light Game Studio continues to support and update the title. The studio maintains an official website for the game at bigfootplay.com, a YouTube channel, and a LinkedIn presence.
- 2017
Cyber Light Game Studio founded in Kyiv by Dmytro and Stanislav Zinchenko.
- 2017
Bigfoot beta test concludes on 31 January; game released on Steam Early Access at version 1.1.0.
- 2016
First trailer for Bigfoot released on 15 June.
- 2016
Steam community voting begins on 11 July and passes on 26 July.
- 2015
Idea for Bigfoot conceived; development begins on Unreal Engine 4.
Products and positioning
Independent Ukrainian game developer focused on a single flagship survival-hunting title distributed digitally via Steam Early Access.
Bigfoot
First-person hunting game about tracking the sasquatch, developed on Unreal Engine 4 and released on Steam Early Access.
Sources3 sources
Cite this profile: Cite the canonical profile. /brand-wiki/cyber-light-game-studio · Editorial policy · How profiles are compiled