Skip to content

DarkArts Studios

Request correction

Product brand

Unclaimed

Independent South African studio making games, tabletop RPGs, and Unity tools.

Last updated September 2, 2026

AI crawler reads

No AI crawler has read this profile yet.

Overview

DarkArts Studios is an independent studio based in South Africa. It creates roguelikes, arcade shooters, tabletop RPGs, and creator tools for Unity. The catalog includes games like Vulture for NetHack, Bunny Bash, Operation Dragonfly, and Star Warrior, as well as tabletop worlds and Unity tools.

History

DarkArts Studios is an independent studio based in South Africa. It describes itself as making 'games, worlds & tools, forged in the dark' and produces roguelikes, arcade shooters, tabletop RPGs, and creator tools for Unity. The catalog includes games such as Vulture for NetHack, Bunny Bash, Operation Dragonfly, and Star Warrior, as well as tabletop worlds and Unity tools.

Products and positioning

  • Vulture for NetHack

    A graphical Roguelike game set within the world of NetHack

  • Bunny Bash

    Hold onto your hare and prepare for Bunnapocolypse

  • Operation Dragonfly

    Open world helicopter action

  • Star Warrior

    A space shooter handwritten in BASIC by a 12-year-old in 1989

  • 2D6 Map Maker

    A digital map maker for 2D6 Dungeon

  • By Raven

    Dark fantasy roleplay at your own pace. No table, no VTT, no schedule. Just your pack and your wits.

  • Knave Character Generator

    An OSR character generator for Knave with random seeds, shareable UIDs, and 1st & 2nd edition support

  • GUI Generator

    Quickly and easily create high quality GUI Skins within Unity

  • Sound Generator

    Create sound effects for your games

  • Screenshot Creator

    Create screenshots at any resolution right within Unity

  • Sign Generator

    Quickly create unlimited signs for your games

  • Sound Reactor

    Runtime audio events and reaction

Sources1 sources

Cite this profile: Cite the canonical profile. /brand-wiki/darkarts-studios · Editorial policy · How profiles are compiled