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Japanese digital-services and entertainment company best known for the Mobage mobile gaming platform and partnerships with Nintendo and The Pokémon Company.

Last updated August 31, 2026

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Overview

DeNA Co., Ltd. is a Japanese internet, digital-services, mobile-gaming, and entertainment company headquartered in Shibuya, Tokyo. Founded in 1999 by Tomoko Namba, the company initially built its business around online commerce and auctions. Its first major service was Bidders, an online auction marketplace launched in the year of incorporation. DeNA later adapted its business to Japan’s rapidly expanding mobile-internet market, developing mobile commerce, social networking, and mobile entertainment services. The company’s most influential product has been Mobage, a mobile social-gaming and community platform first launched as Mobage Town in 2006. Mobage combined games, social features, virtual goods, and user accounts, and became one of Japan’s most important mobile gaming ecosystems during the late 2000s and early 2010s. DeNA opened the platform to third-party developers and expanded it internationally through partnerships, acquisitions, and local operating entities. Its international expansion included investments in OpenFeint, the acquisition of U.S. developer ngmoco, studios and subsidiaries in Europe and Asia, and efforts to distribute Mobage through partners such as Samsung, Alibaba, Baidu, Huawei, and Renren. DeNA has operated and supported a broad portfolio of mobile games and digital entertainment services. Its activities have included original and licensed games, publishing, platform infrastructure, live operations, social features, and cooperation with external developers. The company has been involved with titles and services connected to Nintendo, The Pokémon Company, Disney, Tencent, Nexon, and other rights holders. Representative projects include Pokémon Masters, Pokémon Masters EX, Mario Kart Tour, Fire Emblem Heroes, Animal Crossing: Pocket Camp, Super Mario Run, Miitomo, and Pokémon TCG Pocket. The Nintendo relationship has been particularly significant: announced in 2015, it initially covered mobile games based on Nintendo intellectual property and later expanded into account and infrastructure work through Nintendo Systems, a joint venture established in 2022. DeNA has also diversified beyond games. Its SHOWROOM service provides live streaming, particularly for Japanese idols, performers, and voice actors. Manga Box is a digital manga application and distribution service. The company has operated or invested in sports organizations, including the Yokohama DeNA BayStars professional baseball team, SC Sagamihara, and the Kawasaki Brave Thunders basketball team. In mobility, DeNA developed the Takuberu and MOV ride-hailing services; its automotive activities were combined with JapanTaxi in 2020 to form Mobility Technologies, whose services were consolidated under the GO brand. The company’s international strategy has experienced both successes and retrenchment. DeNA opened overseas studios and offices, worked with local platform and development partners, and attempted to establish Mobage outside Japan. Some of these initiatives were later reduced or closed, including DeNA Global in the United States and staff reductions in Singapore. DeNA also sold MyAnimeList to Media Do Holdings in 2019 after acquiring ownership in 2015. Today, DeNA is best understood as a diversified Japanese digital-entertainment group rather than solely a social-game operator. Its business interests span mobile and online games, digital content, live streaming, sports, mobility, healthcare-related services, and technology infrastructure. The company remains publicly listed in Japan and continues to develop and operate games and digital services, often in partnership with major intellectual-property owners.

History

DeNA was established in Tokyo in 1999 by Tomoko Namba. Its first major service was Bidders, an online auction marketplace launched during the company’s first year. The business later moved into mobile commerce and mobile community services as Japanese consumers increasingly used phones for internet access. In 2004, DeNA worked with Index Corporation on Mobaoku, a mobile auction service, and in 2005 it became a publicly listed company on the Tokyo Stock Exchange. In 2006, DeNA created the Mobakore subsidiary and launched Mobage Town, a mobile social-gaming and networking service. It also introduced mobile-shopping initiatives, including AU Shopping Mall. Mobage became the company’s defining platform during the second half of the 2000s. Popular titles, virtual goods, social functions, and a large mobile user base helped DeNA build a substantial digital-goods business. At the start of 2010, the company opened Mobage Town to third-party developers, adding dozens of partners and many game titles. It also worked with Yahoo! Japan on a PC-based social-game platform. DeNA’s initial global expansion relied heavily on acquisitions and partnerships. It acquired a minority interest in OpenFeint in 2009 and released MiniNation, a collection of social games for Apple mobile devices, in 2010. Later in 2010, DeNA acquired U.S. developer ngmoco, giving it development capabilities and the Plus+ social-gaming network. DeNA subsequently consolidated Plus+ with Mobage Town under the Mobage name and announced plans to bring the platform to the United States. It also pursued a device relationship with Samsung and expanded into China, South Korea, Vietnam, Europe, Canada, and other markets through studios, subsidiaries, and local partners. The company’s rapid domestic growth also brought regulatory scrutiny. In 2011, Japan’s Fair Trade Commission issued a cease-and-desist order, concluding that DeNA had violated the Antimonopoly Act by pressuring or forcing game developers to distribute titles exclusively through Mobage. GREE and KDDI later filed suits related to the dispute. In the same year, Namba announced that she would step down as chief executive to care for her ill husband. DeNA continued to recruit established game creators and to build international development relationships. During 2012 and 2013, DeNA broadened its entertainment portfolio. It moved its headquarters to Shibuya Hikarie, formed a partnership with Disney for social-network games, worked with Chinese and Taiwanese partners on Mobage distribution, and acquired a 20% interest in Cygames. The company also joined the Entertainment Software Association, partnered with Nexon, launched SHOWROOM for live streaming, and created Manga Box for digital manga. Several Mobage titles were discontinued in 2013, illustrating the volatility of the social-game market. A major strategic turning point came in 2015, when DeNA and Nintendo announced a partnership to develop mobile games based on Nintendo intellectual property and to cooperate on digital membership infrastructure. This relationship led to projects including Miitomo, Super Mario Run, Fire Emblem Heroes, Animal Crossing: Pocket Camp, and Mario Kart Tour. DeNA also acquired MyAnimeList in 2015, although the platform was later sold to Media Do in 2019. International operations were subsequently streamlined, including the closure of DeNA Global in the United States in 2016 and staffing reductions in Singapore. DeNA diversified further in the late 2010s. It created an automotive division, launched Takuberu, and renamed the service MOV as it expanded beyond its initial operating area. It acquired interests in sports organizations, including the Yokohama BayStars, which became the Yokohama DeNA BayStars, and later the Kawasaki Brave Thunders. In 2019, DeNA released Pokémon Masters in cooperation with The Pokémon Company, adding another major licensed mobile-game property to its portfolio. In 2020, DeNA combined its mobility activities with JapanTaxi to create Mobility Technologies. The earlier MOV service was integrated into GO, a broader Japanese mobility platform. In 2022, Nintendo and DeNA established Nintendo Systems, with Nintendo holding 80% and DeNA 20%, to focus on Nintendo account and related digital infrastructure. In 2024, DeNA Digital Production, a studio associated with Pokémon TCG Pocket, was rebranded as Pokémon Card D Studio under a joint ownership structure involving DeNA and The Pokémon Company. DeNA’s history therefore spans online auctions, mobile commerce, social networking, platform operations, game development, licensed entertainment, live streaming, digital publishing, sports, mobility, and infrastructure. Its present identity is that of a diversified Japanese digital-entertainment group, with mobile games and strategic partnerships remaining central to the brand.

  • 2024

    Pokémon Card D Studio is created

    [1]

    DeNA Digital Production was rebranded as Pokémon Card D Studio in connection with Pokémon TCG Pocket development.

  • 2022

    Nintendo Systems is established

    [2]

    Nintendo and DeNA formed a joint venture focused on Nintendo accounts and digital infrastructure.

  • 2020

    Mobility Technologies is formed

    [1]

    DeNA’s mobility activities merged with JapanTaxi, creating Mobility Technologies and leading to the GO platform.

  • 2019

    Pokémon Masters launches

    [1]

    DeNA released Pokémon Masters in cooperation with The Pokémon Company.

  • 2017

    Automotive division and Takuberu

    [1]

    DeNA entered ride-hailing with Takuberu, later renamed MOV.

  • 2015

    Nintendo mobile partnership

    [1]

    DeNA and Nintendo began a strategic collaboration on mobile games and digital membership infrastructure.

  • 2013

    SHOWROOM and Manga Box launch

    [1]

    DeNA expanded into live streaming and digital manga with the SHOWROOM and Manga Box services.

  • 2012

    DeNA partners with Disney

    [1]

    The companies agreed to develop and promote social-network games.

  • 2011

    Mobage expands into China

    [1]

    DeNA introduced Mobage in China on Android and iOS and pursued local technology partnerships.

  • 2010

    Mobage opens to third-party developers

    [1]

    DeNA expanded the platform by admitting external development partners and additional game titles.

Products and positioning

A Japanese digital-entertainment and internet-services group combining mobile games, licensed intellectual property, platform technology, content services, mobility, and sports operations.

  • Mobile social-gaming platform · 2006

    Mobage

    Mobage is DeNA’s signature mobile gaming and social platform. Originally launched as Mobage Town, it combined games, social networking, user accounts, virtual goods, and community features. DeNA later opened the service to third-party developers and attempted to distribute it internationally through acquisitions, local subsidiaries, and partnerships with device manufacturers and technology companies. The platform helped establish DeNA as a major force in Japan’s mobile social-gaming market.

  • Live-streaming service · 2013

    SHOWROOM

    SHOWROOM is a live-streaming platform associated with DeNA and focused particularly on Japanese idols, entertainers, performers, and voice actors. It supports direct interaction between creators and audiences and extends DeNA’s business beyond games into creator-led digital entertainment.

  • Digital manga · 2013

    Manga Box

    Manga Box is DeNA’s digital manga application and publishing service. It was created to distribute serialized manga through mobile and web channels, reflecting the company’s effort to apply its platform and audience-development capabilities to digital publishing.

  • Mobile role-playing game · 2019

    Pokémon Masters EX

    Pokémon Masters, later known as Pokémon Masters EX, is a mobile game developed by DeNA in cooperation with The Pokémon Company. It brings Pokémon trainers and their partner Pokémon together in battles and story content designed specifically for mobile play. The title is one of DeNA’s most prominent licensed-game projects.

  • Mobile racing game · 2019

    Mario Kart Tour

    Mario Kart Tour is a mobile entry in Nintendo’s Mario Kart franchise. DeNA contributed service infrastructure, Nintendo account integration, and development cooperation with Nintendo teams. The game adapts recognizable racing mechanics and characters for mobile devices and live-service operation.

  • Mobile strategy role-playing game · 2017

    Fire Emblem Heroes

    Fire Emblem Heroes is a mobile strategy role-playing game based on Nintendo’s Fire Emblem franchise. DeNA provided service infrastructure, account integration, and development cooperation with Intelligent Systems, supporting a continuing content model built around characters from the broader series.

  • Mobile simulation game · 2017

    Animal Crossing: Pocket Camp

    Animal Crossing: Pocket Camp is a mobile adaptation of Nintendo’s life-simulation franchise. DeNA contributed infrastructure, Nintendo account integration, and development cooperation with Nintendo EPD and NDcube. The title translated the series’ collection, customization, and social play into a mobile service format.

  • Mobile trading-card game · 2024

    Pokémon TCG Pocket

    Pokémon TCG Pocket is a mobile adaptation of the Pokémon Trading Card Game experience. DeNA’s studio, rebranded as Pokémon Card D Studio, was involved in its development. The product combines digital card collection, presentation, and mobile play for the global Pokémon audience.

  • Mobility platform · 2020

    GO

    GO is a Japanese mobility and ride-hailing platform operated by Mobility Technologies, the company formed when DeNA’s automotive business combined with JapanTaxi. It incorporates the earlier MOV service and represents DeNA’s expansion into transportation technology and digital dispatch.

  • Professional sports organization

    Yokohama DeNA BayStars

    The Yokohama DeNA BayStars are a Japanese professional baseball team acquired by DeNA and subsequently renamed to reflect the company’s ownership. The team provides DeNA with a major sports and regional-entertainment presence in Yokohama.

Controversies

  • 2011

    Mobage exclusivity and competition-law case

    Japan’s Fair Trade Commission issued a cease-and-desist order after determining that DeNA had pressured or compelled game developers to release titles exclusively through Mobage, violating Article 19 of the Antimonopoly Act. GREE and KDDI later brought related legal actions.

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Brand decisions

  • 2022

    Establish Nintendo SystemsM&A

    Background

    Nintendo and DeNA wanted a dedicated organization for account systems and digital infrastructure supporting Nintendo’s services.

    Action taken

    The companies established Nintendo Systems, with Nintendo owning 80% and DeNA owning 20%.

    Aftermath

    The partnership extended DeNA’s role from mobile-game production into the infrastructure of Nintendo’s digital ecosystem.

  • 2020

    Combine mobility operations with JapanTaxiM&A

    Background

    DeNA sought greater scale and consolidation in Japan’s competitive ride-hailing and taxi-technology market.

    Action taken

    DeNA’s automotive division merged with JapanTaxi to form Mobility Technologies, with MOV subsequently integrated into GO.

    Aftermath

    The transaction created a broader mobility technology company and unified the principal service under the GO brand.

  • 2017

    Enter ride-hailing and mobility servicesStrategy

    Background

    DeNA pursued diversification beyond online entertainment and games.

    Action taken

    The company created an automotive division, launched Takuberu, expanded it, and renamed it MOV.

    Aftermath

    The mobility operation was later combined with JapanTaxi into Mobility Technologies and integrated into the GO platform.

  • 2015

    Partner with Nintendo on mobile gamesStrategy

    Background

    Nintendo was beginning to establish a direct mobile strategy while DeNA provided mobile development and service expertise.

    Action taken

    The companies agreed to develop mobile games using Nintendo intellectual property and to cooperate on digital membership infrastructure.

    Aftermath

    The partnership produced or supported several major Nintendo mobile titles and later led to the creation of Nintendo Systems.

  • 2010

    Open Mobage Town to third-party developersStrategy

    Background

    DeNA sought to enlarge Mobage beyond internally produced games and increase the variety of content available on its platform.

    Action taken

    The company opened Mobage Town to external developers and added numerous partners and game titles.

    Aftermath

    The move strengthened Mobage as a platform ecosystem, while its developer-distribution practices later attracted regulatory scrutiny.

  • 2010

    Acquire ngmocoM&A

    Background

    DeNA wanted development capabilities and a stronger position in Western mobile social gaming.

    Action taken

    DeNA acquired U.S. developer ngmoco and later consolidated its Plus+ network with Mobage.

    Aftermath

    The acquisition supported DeNA’s international platform strategy, although the company later reduced or closed several overseas operations.

Recent events

  • Reported

    DeNA launches SIRUS AI app for 30-second math grading[4]

    DeNA announced on October 15, 2026 the launch of SIRUS, an AI app that grades handwritten mathematics answers for Japanese university entrance examinations within 30 seconds and recommends three personalized daily practice questions. The free app is available through Apple's App Store and Google Play as of October 2026.

  • Unconfirmed

    Reported

    Duel Masters Play’s announced for Japan[5]

    Takara Tomy and DeNA announced Duel Masters Play’s, a smartphone trading card game scheduled for iOS and Android release in Japan that winter.

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Sources5 sources

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