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Dodge Copperhead

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A canceled Dodge concept sports car developed as a more affordable, handling-focused companion to the Dodge Viper.

Last updated August 25, 2026

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Overview

The Dodge Copperhead was an American concept sports car created by Dodge and unveiled at the 1997 North American International Auto Show in Detroit. It was conceived as a less expensive and more accessible alternative to the Dodge Viper, whose approximately US$75,000 price placed it beyond the reach of many enthusiasts. Dodge indicated that a production Copperhead could cost about US$30,000, positioning it as an entry point into the brand’s performance-car image rather than as a direct substitute for the Viper’s extreme power and prestige. Although the Copperhead used a heavily modified Viper-based chassis, it was intended to have a different character. The Viper emphasized raw power, while the Copperhead was engineered around driver involvement, road feel, and predictable handling. Its design placed the wheels near the ends of the body, increased ground clearance by approximately five inches, and used a firm suspension intended to make the car feel connected to the pavement. The proposed layout combined a front-mounted 2.7-liter Chrysler LH all-aluminum DOHC V6 with rear-wheel drive and a five-speed close-ratio manual transmission. The engine was specified at 220 horsepower and 188 pound-feet of torque. The Copperhead’s exterior shared some broad visual cues with the Viper but was substantially redesigned. It had pronounced wheel arches, a larger front bumper, a smaller grille, low-mounted headlights, distinctive side inlet openings, smaller hood vents, a short rear fin, and smaller Viper-style taillights. The front wheels were moved forward to support the intended handling balance, while the wheelbase was longer than that of the Viper despite the Copperhead’s slightly shorter overall length. The interior was also more individual than a simple Viper derivative. Its instrument cluster used a relatively traditional arrangement, and the center console incorporated a sculptural form inspired by a copperhead snake. The car’s planned 2000 production date never arrived. Following its public unveiling, Dodge encountered a naming-rights issue involving the name “Copperhead.” A customized 1950 Ford coupe associated with musician Billy Gibbons of ZZ Top had already been registered using the similar “Kopperhead” name. DaimlerChrysler subsequently avoided the Copperhead name in press materials, scale models, and merchandise, where the vehicle was instead identified as the “Concept Car” or “Concept Vehicle.” The naming change contributed to the original-name merchandise and documentation becoming collectible. The project was ultimately canceled, leaving the Copperhead as a design and engineering study rather than a production model. Its influence remained visible through enthusiast interest, model collecting, and appearances in racing games including Gran Turismo, Gran Turismo 2, and Test Drive 6. The Copperhead is therefore best understood as a late-1990s Dodge attempt to broaden its performance identity with a comparatively affordable, driver-focused sports car.

History

The Dodge Copperhead emerged during Dodge’s late-1990s effort to expand the appeal of its performance-car portfolio beyond the highly specialized Viper. The Viper had established a strong image through its large engine, dramatic styling, and uncompromising performance, but its roughly US$75,000 price limited its potential audience. Dodge developed the Copperhead as a smaller-scale and less expensive concept that could preserve the emotional appeal of a rear-wheel-drive sports car while making the experience more attainable. Dodge showed the car publicly at the 1997 North American International Auto Show in Detroit. The proposal attracted attention because it combined a projected price of about US$30,000 with a distinctly sporting layout and a design that was related to, but not simply copied from, the Viper. The Copperhead was described as a car for enthusiasts who valued handling and road feel. Its wheels were positioned close to the corners, its ground clearance was increased, and its suspension was tuned for a direct connection between the driver and the road. These choices differentiated it from the Viper’s more power-focused character. The underlying architecture was heavily derived from the Viper but extensively modified. The Copperhead used a front-longitudinal 2.7-liter Chrysler V6, rear-wheel drive, and a five-speed manual gearbox. Its double-wishbone suspension employed coil-over dampers, and wide tires were specified to support cornering precision. The concept’s body was shorter overall than the Viper’s but had a wheelbase approximately one foot longer. Exterior changes included reshaped fenders, a revised front bumper and grille, headlights below the hood line, new side openings, reduced hood vents, a short rear fin, and smaller rear lamps. The interior reinforced the concept’s separate identity. Rather than reproducing the Viper cabin, Dodge created a more traditional instrument layout and a center console with an organic, snake-like appearance. The dashboard included gauges for oil, speed, fuel, and temperature, while the console housed climate controls, audio functions, and the manual transmission controls. The overall treatment connected the vehicle’s name and theme to the copperhead snake without making the car a straightforward Viper clone. The concept’s name soon became problematic. A customized 1950 Ford coupe associated with ZZ Top guitarist Billy Gibbons had reportedly been registered with the similar “Kopperhead” name. Following a complaint concerning rights to the name, DaimlerChrysler changed the terminology used in press kits, toys, and other merchandise. The vehicle was commonly labeled “Concept Car” or “Concept Vehicle,” while surviving items carrying the original Copperhead name gained additional interest among collectors. Dodge had indicated that the car could reach production around 2000, but the plan was canceled. No road-going Copperhead was sold through Dodge dealers, and the vehicle remained a one-off concept rather than becoming a production line. Its legacy continued through enthusiast coverage, scale-model collecting, and appearances in video games. It was included as a playable vehicle in Gran Turismo, Gran Turismo 2, and Test Drive 6, helping preserve awareness of a sports car that never reached the market.

  • 2000

    Production plan canceled

    [1]

    The proposed production introduction did not occur, and the Copperhead remained a canceled concept.

  • 1997

    Public debut in Detroit

    [1]

    Dodge unveiled the Copperhead concept at the 1997 North American International Auto Show, presenting it as a more affordable and handling-focused sports car related to the Viper.

  • 1997

    Name controversy and rebranding

    [1]

    Following a complaint involving the similar “Kopperhead” name, DaimlerChrysler began using “Concept Car” and “Concept Vehicle” in later materials instead of consistently using Copperhead.

Products and positioning

A more affordable, handling-oriented companion to the Dodge Viper, aimed at driving enthusiasts who wanted a lower-cost rear-wheel-drive sports car.

  • Concept sports car · 1997

    Dodge Copperhead

    A rear-wheel-drive concept sports car designed as a more affordable alternative to the Dodge Viper. It used a modified Viper-derived chassis, a front-mounted 2.7-liter Chrysler V6 rated at 220 horsepower, a five-speed manual transmission, double-wishbone suspension, and wide performance tires. The Copperhead emphasized handling, road feel, and driver enjoyment over the Viper’s emphasis on outright power. Its bespoke exterior and snake-inspired interior were intended to give it a distinct identity. The vehicle was never produced.

Brand decisions

  • 2000

    Cancel the planned production programStrategy

    Background

    The Copperhead had been expected to reach production around 2000, but the proposed road car was not released.

    Action taken

    Dodge discontinued the production plan and left the Copperhead as a concept vehicle.

    Aftermath

    The model survived primarily through enthusiast interest, collectibles, and appearances in racing games.

  • 1997

    Position the Copperhead as an accessible enthusiast sports carStrategy

    Background

    Dodge sought to broaden the appeal of its performance image beyond the expensive Viper, which had a reported price of approximately US$75,000.

    Action taken

    The Copperhead was developed with a projected price of about US$30,000 and engineering priorities centered on handling, road feel, and driving pleasure.

    Aftermath

    The concept generated interest but did not enter production.

  • 1997

    Replace the Copperhead name in official materialsOther

    Background

    Dodge faced a complaint concerning rights to the Copperhead name after a similar “Kopperhead” name had been associated with a customized 1950 Ford coupe.

    Action taken

    DaimlerChrysler referred to the vehicle as the “Concept Car” or “Concept Vehicle” in press kits, scale toys, and other merchandise.

    Aftermath

    Items carrying the original Copperhead name became distinctive collectibles, while video games and other references often used the replacement terminology.

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