Fangamer
Corporate brand
UnclaimedAmerican video game merchandise company and publisher specializing in licensed products and physical editions of independent games.
Last updated August 31, 2026
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Overview
Fangamer is an American video game merchandising company and game publisher headquartered in Tucson, Arizona. It developed from Starmen.net, an online community devoted to Nintendo's EarthBound series and related games, and grew from a small fan-community merchandise operation into a broader business serving game developers, publishers, and players. Its retail business sells licensed products including apparel, pins, hats, mugs, vinyl records, books, accessories, and other collectibles. The company has also become associated with physical releases of independent video games, extending its role beyond merchandise into publishing and distribution. The business originated in the practical needs of Starmen.net. In 2007, the community began selling T-shirts and mugs to help cover the site's server expenses. The early merchandise used print-on-demand services, but the organizers sought better-quality products and a more sustainable commercial model. Fangamer was launched the following year with a small EarthBound-focused assortment consisting of two T-shirts, a pin set, and a mug. The initial response enabled the company to add merchandise tied to other game properties, including Ace Attorney and Chrono Trigger. In its early period, Fangamer operated in a legally cautious environment. Some designs were created without copyrighted symbols while the company developed relationships with rights holders and broadened its licensing activity. It also produced physical copies of an unofficial player's guide for Mother 3, reflecting the company's roots in fan communities and enthusiast publishing. Over time, licensed collaborations became central to the business, allowing Fangamer to produce officially authorized merchandise for a wide range of games rather than limiting itself to a single franchise or platform. Fangamer has maintained a visible presence at video game conventions and community events. It began attending events such as PAX around 2010 and developed Camp Fangamer, a recurring event combining merchandise, game culture, and community activities. The 2015 edition featured a custom EarthBound arcade adaptation with randomized gameplay elements; the machine was played and streamed during the event, with proceeds directed to charity. These activities helped position Fangamer as a community-oriented company rather than only an online retailer. During the mid-2010s, the company also became a fulfillment partner for crowdfunding campaigns. Its work on campaigns associated with games such as Broken Age and Bloodstained: Ritual of the Night connected Fangamer's manufacturing and logistics capabilities with independent and creator-led game projects. A particularly important commercial relationship developed around Toby Fox's Undertale. Demand for Undertale merchandise was substantially greater than the company initially expected, contributing to a period of expansion and helping Fangamer pursue additional licenses. The company subsequently created merchandise connected with properties including Hollow Knight and Banjo-Kazooie. Fangamer's current identity therefore combines licensed game merchandise, online retail, event participation, crowdfunding fulfillment, and physical game publishing. Its product strategy emphasizes collectible and enthusiast-oriented goods designed around recognizable game worlds, while its publishing activity gives independent developers another route to boxed or otherwise physical editions. Publicly available reference material does not establish a current executive roster, ownership structure, revenue figure, or complete list of published games.
History
Fangamer's origins lie in Starmen.net, an online fan forum centered on EarthBound and related Nintendo games. In 2007, the forum's operators began selling T-shirts and mugs to help pay for server costs. The effort grew out of an attempt to replace weak advertising income with better-quality merchandise. Rather than relying entirely on low-quality print-on-demand products, the organizers explored a more deliberate merchandise model. Fangamer was established in 2008 and initially offered a very small EarthBound collection: two T-shirts, a pin set, and a mug. The early sales provided a foundation for expansion. The company began developing products for other games, including Ace Attorney and Chrono Trigger. In this early phase, some designs avoided copyrighted symbols as the business worked through the challenges of making products related to established game properties. Fangamer also produced physical copies of Starmen.net's unofficial player's guide for Mother 3, demonstrating a combination of fan publishing and physical product production. The company gradually moved toward licensed merchandise and a wider range of formats. Its store came to include apparel, hats, pins, mugs, vinyl records, books, and other game-related products. The model was based on products for specific game communities rather than generic gaming merchandise, making the company especially visible among fans of independent, cult, and enthusiast-oriented titles. Around 2010, Fangamer began attending events such as PAX. It also developed Camp Fangamer, an event built around the company's community and game interests. The 2015 Camp included a customized EarthBound arcade version that randomized elements such as enemy names, enemy statistics, items, and non-player-character sprites. The machine was played and streamed throughout the weekend, and the event directed proceeds to charity. Such activities reinforced Fangamer's identity as a participant in game culture and fan communities, not merely as an e-commerce retailer. In the mid-2010s, Fangamer expanded into fulfillment work for video game crowdfunding campaigns. It supported merchandise for campaigns associated with Broken Age and Bloodstained: Ritual of the Night, giving the company experience in coordinating products and fulfillment for independent or creator-led projects. This service work complemented its own store and helped connect Fangamer with developers and publishers seeking specialized merchandise operations. A major growth moment came through the company's merchandise partnership with Toby Fox for Undertale. Demand for Undertale products was unexpectedly strong, prompting Fangamer to reassess the scale of its operation and pursue additional property licenses. The company subsequently worked on merchandise connected with games including Hollow Knight and Banjo-Kazooie. These relationships illustrate the shift from a community-originated EarthBound store to a multi-property licensed merchandise business. Fangamer later added physical video game publishing to its activities. Its publishing role is associated with physical editions of independent games, complementing its established capabilities in product design, manufacturing, retail, and fulfillment. Public reference material identifies the company as based in Tucson, Arizona, but does not provide a complete account of its current management, ownership, financial performance, or full publishing catalog. Its established business identity remains the combination of licensed video game merchandise, enthusiast community engagement, crowdfunding fulfillment, and physical publishing for selected independent games.
- 2015
Camp Fangamer features a charity arcade project
[1]The event features a customized EarthBound arcade version with randomized game elements; the machine is played and streamed during the event, with proceeds benefiting charity.
- 2010
Convention presence begins
[1]Fangamer begins attending events such as PAX and develops a more visible presence in the video game community.
- 2008
Fangamer is launched
[1]Fangamer emerges from Starmen.net and starts with a small EarthBound merchandise collection consisting of two T-shirts, a pin set, and a mug.
- 2007
Starmen.net begins selling merchandise
[1]The EarthBound-focused Starmen.net community begins selling T-shirts and mugs to help cover the costs of operating its online forum.
Expansion beyond EarthBound
[1]The company expands its merchandise work to other game properties, including Ace Attorney and Chrono Trigger, while developing a broader licensing strategy.
Fangamer supports game crowdfunding fulfillment
[1]The company becomes a fulfillment partner for merchandise connected with crowdfunding campaigns such as Broken Age and Bloodstained: Ritual of the Night.
Undertale partnership accelerates growth
[1]A merchandise partnership with Toby Fox for Undertale generates unexpectedly high demand and contributes to Fangamer's later expansion into additional licenses.
Expansion into physical game publishing
[1]Fangamer adds physical editions of independent video games to its business alongside merchandise and fulfillment services.
Products and positioning
A community-rooted, enthusiast-focused video game merchandise and publishing company that combines officially licensed collectibles with physical editions of independent games and fulfillment support for game crowdfunding campaigns.
Apparel · 2007
Licensed apparel
Fangamer's apparel assortment includes licensed T-shirts and related clothing built around individual video game properties. The category traces back to the company's original Starmen.net merchandise effort and remains a central part of its online retail business. Designs are created for specific fan communities and are part of the company's broader shift from general fan-made goods toward authorized property-based merchandise.
Collectibles · 2008
Pins and collectibles
Pins, pin sets, and other small collectibles are among Fangamer's recurring product formats. The original Fangamer launch included a pin set, and the company has continued to use compact collectible products to represent individual games, characters, and symbols. These products fit the company's emphasis on accessible, enthusiast-oriented merchandise with designs tied to licensed game worlds.
Music merchandise
Video game music vinyl
Fangamer sells vinyl records and related physical music products associated with video games. These offerings extend the company's merchandise model beyond apparel and accessories into collectible editions for players and soundtrack enthusiasts. They are part of a wider catalog that treats game-related physical media as premium fan products.
Video game publishing
Physical editions of independent games
Fangamer publishes physical editions of selected independent video games. This activity builds on its experience with licensed products, manufacturing, retail, and fulfillment, and gives independent developers a route to boxed or otherwise physical releases. The available reference material does not identify a complete catalog or specify launch dates for individual editions.
Fulfillment services
Crowdfunding campaign fulfillment
Fangamer has provided merchandise fulfillment for video game crowdfunding campaigns. Its documented campaign-related work includes projects associated with Broken Age and Bloodstained: Ritual of the Night. The service connects campaign rewards and merchandise production with Fangamer's logistics and online retail capabilities.
Marketing campaigns
- 2015Camp Fangamer charity arcade project
United States
For the 2015 Camp Fangamer event, the company presented a customized EarthBound arcade version that randomized enemy names, statistics, items, and non-player-character sprites. The game was played and streamed throughout the event.
Outcome. Proceeds from the activity were directed to charity, according to the cited reference.
Brand decisions
2008
Create a dedicated game-merchandise businessStrategyBackground
Starmen.net's earlier T-shirt and mug sales indicated that its community could support higher-quality merchandise, while advertising did not fully cover forum operating costs.
Action taken
The organizers launched Fangamer with a focused EarthBound collection and began operating merchandise as a distinct business.
Aftermath
The initial offering sold successfully enough to support expansion into additional game properties and product categories.
- Expand from fan merchandise into licensed productsStrategy
Background
Early products were created while the company navigated intellectual-property concerns and sought to broaden its appeal beyond EarthBound.
Action taken
Fangamer expanded to additional game properties and developed relationships that enabled a wider licensed merchandise portfolio.
Aftermath
The company later produced merchandise for properties including Undertale, Hollow Knight, and Banjo-Kazooie.
- Add crowdfunding fulfillment and physical publishingStrategy
Background
Game creators and independent developers needed specialized support for merchandise rewards, physical goods, and retail distribution.
Action taken
Fangamer took on fulfillment work for selected crowdfunding campaigns and later expanded into publishing physical editions of independent games.
Aftermath
The company broadened its role from online merchandise retailer to a partner handling elements of product creation, fulfillment, and physical game publishing.
Sources2 sources
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