Flazm
Corporate brand
UnclaimedFlazm is a Lithuanian video game developer and publisher known primarily for the Train Valley railway-management series.
Last updated August 31, 2026
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Overview
Flazm Interactive Entertainment is a video game developer and publisher associated with Lithuania and best known for simulation and management games, particularly Train Valley and Train Valley 2. The studio was founded in 2010 in Magnitogorsk, Russia, by Alexey Davydov, Sergey Dvoynikov, and Timofey Shargorodskiy. Its early business centered on browser-based games, and the company produced more than 30 web games for platforms including Kizi and Kongregate. According to the available reference material, these games accumulated more than one billion plays, giving Flazm an early audience and distribution base outside the premium PC market. The studio's later identity was shaped by railway-themed games. Alexey Davydov developed Railway Valley in 2008, before the formation of Flazm, drawing inspiration from the earlier game Shortline. Railway Valley established the basic concept of coordinating trains, routes, infrastructure, and schedules under time and resource constraints. Flazm subsequently released Railway Valley 2 and Railway Valley Missions in 2012, while development began on a related and more ambitious project that became Train Valley. In 2014, Flazm moved its headquarters to Vilnius, Lithuania. The relocation broadened the studio's connection to the Lithuanian game-development community and enabled work with Lithuanian developer Egis Bachur on Scrap Garden, a puzzle-adventure game released in 2016. The move also marked a transition from the studio's Russian origins toward a Lithuanian operating base, although the available material does not provide detailed information about its corporate structure, ownership, staffing, or financing. Train Valley was released on Steam on September 16, 2015. It refined Flazm's railway-management formula into a commercial PC game built around connecting cities, laying tracks, managing train traffic, and completing objectives across historical settings. The title became the studio's most recognizable product and established a foundation for a sequel. Flazm announced Train Valley 2 in December 2016. The sequel entered Steam Early Access on March 29, 2018, and received its full release on April 13, 2019. Train Valley 2 expanded the original concept with additional production-chain and logistics mechanics, increasing the strategic scope of the series. Flazm's portfolio therefore spans two related areas: high-volume browser entertainment from its earlier period and downloadable premium games centered on simulation, puzzle, management, and logistics. Its brand positioning is that of a specialist independent studio creating accessible systems-driven games with clear objectives and compact, replayable scenarios. Publicly documented information is limited regarding the company's current leadership, current product pipeline, official website, financial performance, and present-day operating status beyond its identification as a game developer and publisher.
History
Flazm Interactive Entertainment was established in 2010 in Magnitogorsk, Russia, by Alexey Davydov, Sergey Dvoynikov, and Timofey Shargorodskiy. The studio initially concentrated on browser games and produced more than 30 titles for distribution platforms such as Kizi and Kongregate. The available reference material reports that these games were played more than one billion times, indicating substantial reach during the company's web-game period. The company's railway focus began before its formal establishment. In 2008, Alexey Davydov developed Railway Valley, a game influenced by Shortline. Railway Valley presented the core idea of organizing railway traffic and managing routes under operational constraints. Flazm later produced Railway Valley 2 and Railway Valley Missions in 2012, while work began on a successor concept that evolved into Train Valley. A significant organizational change occurred in 2014, when Flazm moved its headquarters to Vilnius, Lithuania. The relocation brought the studio into the Lithuanian development scene and supported a collaboration with Lithuanian developer Egis Bachur. That cooperation resulted in Scrap Garden, which was released in 2016. Scrap Garden broadened Flazm's portfolio beyond railway management into puzzle-adventure entertainment. Train Valley was released through Steam on September 16, 2015. The game became the studio's best-known property and focused on laying railway tracks, connecting locations, controlling trains, and completing scenario objectives. Its combination of logistics, time pressure, and approachable visual presentation helped define Flazm's public identity as a specialist in compact simulation and management games. On December 23, 2016, Flazm announced Train Valley 2. The sequel entered Steam Early Access on March 29, 2018, and was fully released on April 13, 2019. Train Valley 2 expanded the series' railway-management structure with more elaborate logistical and production relationships, while retaining the original emphasis on route planning and traffic coordination. The documented history presents Flazm as an independent studio that moved from browser-game production into premium PC development. Its work has remained centered on systems-driven play, including transportation management, logistics, puzzle solving, and simulation. Public reference material does not establish detailed information about current executives, corporate ownership, revenue, additional releases after Train Valley 2, or the company's present commercial operations.
- 2019
Train Valley 2 fully released
[1]Train Valley 2 completed its Early Access period and launched fully on April 13.
- 2018
Train Valley 2 entered Early Access
[1]The sequel entered Steam Early Access on March 29.
- 2016
Scrap Garden released
[1]Flazm released Scrap Garden in cooperation with Lithuanian developer Egis Bachur.
- 2016
Train Valley 2 announced
[1]Flazm publicly announced development of Train Valley 2 on December 23.
- 2015
Train Valley released
[1]Train Valley launched on Steam on September 16.
- 2014
Headquarters moved to Vilnius
[1]Flazm transferred its headquarters to Vilnius, Lithuania.
- 2012
Railway Valley 2 and Railway Valley Missions released
[1]Flazm expanded the Railway Valley concept with two follow-up games.
- 2010
Flazm founded
[1]Alexey Davydov, Sergey Dvoynikov, and Timofey Shargorodskiy founded Flazm Interactive Entertainment in Magnitogorsk, Russia.
- 2008
Railway Valley prototype developed
[1]Alexey Davydov developed Railway Valley, an early railway-management project influenced by the older game Shortline.
Products and positioning
An independent game developer and publisher focused on accessible simulation, puzzle, logistics, and management experiences, with particular recognition for railway-themed games.
Railway-management game · 2008
Railway Valley
Railway Valley was developed by Alexey Davydov in 2008 and established the railway-management design associated with Flazm. Its central premise involved organizing train routes and infrastructure while responding to operational constraints. The project preceded Flazm's formal founding and was influenced by the earlier game Shortline.
Railway-management game · 2012
Railway Valley 2
Railway Valley 2 was one of two follow-up games released in 2012 after the original Railway Valley. It continued Flazm's focus on routing and coordinating trains in a compact management-game format. Detailed information about its mechanics, platforms, and commercial performance is not provided in the available reference material.
Railway-management game · 2012
Railway Valley Missions
Railway Valley Missions was released in 2012 as a further extension of Flazm's early railway-game work. The title indicates a scenario- or objective-based structure built around the studio's established railway-management concept, but the available source does not document its detailed content or distribution history.
Railway simulation and management game · 2015
Train Valley
Train Valley is Flazm's best-known game. Released on Steam in 2015, it asks players to build railway connections, coordinate train movements, and complete objectives while managing traffic and infrastructure. The title translated the studio's earlier browser and Railway Valley experience into a premium PC release and became the foundation for a sequel.
Puzzle-adventure game · 2016
Scrap Garden
Scrap Garden is a puzzle-adventure game released in 2016 through Flazm's cooperation with Lithuanian developer Egis Bachur. It features a character-driven setting and exploratory puzzle gameplay, giving the studio a portfolio entry outside its railway and logistics specialization.
Railway simulation and logistics-management game · 2019
Train Valley 2
Train Valley 2 is the sequel to Train Valley. Announced in 2016, it entered Steam Early Access in March 2018 and received its full release in April 2019. The sequel broadened the series with more involved logistics and production-chain relationships while retaining its emphasis on railway construction, traffic control, and scenario objectives.
Brand decisions
2018
Train Valley 2 entered Early AccessProduct launchBackground
Flazm had announced Train Valley 2 in 2016 as a successor to its best-known railway-management game.
Action taken
The studio released Train Valley 2 through Steam Early Access on March 29, 2018.
Aftermath
The game remained in development until its full release on April 13, 2019, when the sequel expanded the series' logistical scope.
2015
Train Valley launched on SteamProduct launchBackground
Flazm had developed railway-themed games and was moving from browser-game production toward premium downloadable games.
Action taken
The studio released Train Valley on Steam on September 16, 2015.
Aftermath
Train Valley became the company's best-known property and provided the basis for a sequel.
2014
Relocation of headquarters to VilniusStrategyBackground
Flazm had been founded and initially operated in Magnitogorsk, Russia, with an early focus on browser games.
Action taken
The studio moved its headquarters to Vilnius, Lithuania, and subsequently worked with Lithuanian developer Egis Bachur on Scrap Garden.
Aftermath
The relocation established Vilnius as the company's documented headquarters and supported its participation in the Lithuanian development ecosystem.
Sources1 sources
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