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FUNYOURS TECHNOLOGY

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Taiwanese video game developer founded in 1993, best known for the Wind Fantasy (Fengse Huanxiang) series.

Last updated September 28, 2026

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Overview

FUNYOURS TECHNOLOGY (弘煜科技事業股份有限公司), commonly shortened to FY, is a Taiwanese video game developer founded in 1993 by Hong Er-Li. It is one of the relatively few electronic game companies that has maintained its headquarters in central Taiwan for more than a decade, with its base in Taichung. The company is best known for the Wind Fantasy (風色幻想) series of role-playing games, which became its signature franchise and helped establish its reputation in the Chinese-language gaming market. FUNYOURS TECHNOLOGY operates primarily as a game developer and publisher, creating titles for PC and, over time, online and mobile platforms. Its portfolio has historically centered on role-playing games with anime-influenced art styles and strategic combat, a formula that resonated with players across Taiwan, mainland China, Hong Kong, and other Chinese-speaking regions. The Wind Fantasy series in particular has spawned multiple mainline entries and spin-offs, and the company has also worked on other original titles and licensed projects. As a mid-sized studio rooted in central Taiwan, FUNYOURS TECHNOLOGY represents a notable example of the island's game development industry outside the Taipei metropolitan area. The company has weathered shifts in the gaming market from single-player PC titles to online games and mobile titles, adapting its business to changing player habits and distribution models. Its official website, fy.com.tw, serves as a portal for its games and corporate information, and includes standard responsible-gaming notices. While the company is not among the largest publicly traded game publishers in the region, it maintains a dedicated following, particularly among fans of the Wind Fantasy series. Its long operational history since 1993 makes it one of the more enduring independent game studios in Taiwan.

History

FUNYOURS TECHNOLOGY was founded in 1993 by Hong Er-Li in Taiwan. From its base in central Taiwan, the company focused on developing electronic games, an industry that was then dominated by studios in Taipei and other major hubs. Establishing itself outside the capital region, FUNYOURS TECHNOLOGY became one of the few game companies headquartered in central Taiwan to operate for more than a decade. The company's breakthrough came with the Wind Fantasy (風色幻想) series, a line of role-playing games that combined anime-inspired visuals, strategic turn-based combat, and fantasy storytelling. The series gained a following across the Chinese-speaking world, including Taiwan, mainland China, and Hong Kong, and spawned multiple sequels and spin-offs. Wind Fantasy remains the company's most recognized property and a cornerstone of its brand identity. Over the years, FUNYOURS TECHNOLOGY adapted to the evolving game market. As the industry shifted from single-player PC games toward online and mobile platforms, the company expanded its development and publishing activities accordingly. It continued to produce titles under its own brand and to explore new game genres and business models, while maintaining its headquarters in Taichung. The company operates its official website at fy.com.tw, which provides information about its games and corporate activities. The site includes a standard responsible-gaming notice advising users to be mindful of time spent playing. FUNYOURS TECHNOLOGY remains active in the Taiwanese game industry, with a dedicated fan base and a long history that few independent Taiwanese studios can match.

  • 1993

    FUNYOURS TECHNOLOGY founded by Hong Er-Li in Taiwan.

  • Release of the first Wind Fantasy game, establishing the company's signature series.

  • Expansion into online and mobile game development as the market shifted.

Products and positioning

Mid-sized Taiwanese game developer known for anime-style RPGs, particularly the Wind Fantasy series.

  • Wind Fantasy series

    Role-playing game series with anime-style art and strategic combat.

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