Get-Well Gamers
Professional services
UnclaimedA charitable organization that provided video game consoles and games to children receiving hospital care.
Last updated August 25, 2026
AI crawler reads
No AI crawler has read this profile yet.
Overview
Get-Well Gamers was a United States charitable organization focused on using video games as a recreational and therapeutic resource for children in hospitals. The organization was established in 2001 by Ryan Sharpe, who had spent time in hospital as a child and remembered the positive effect that playing games such as Donkey Kong Jr. and Zaxxon had on his recovery. That personal experience shaped the group’s central mission: to make age-appropriate video game systems and software available to children facing extended or difficult medical treatment. Rather than operating as a conventional commercial brand, Get-Well Gamers functioned as a donation-driven nonprofit. It accepted video game consoles and games from individuals and companies, including systems and software dating from 1989 onward, and distributed them to participating hospitals. The model connected the gaming community with pediatric healthcare settings, giving patients an accessible form of entertainment, distraction, and social interaction during periods that could otherwise be isolating. The organization received support from gaming-related institutions and companies, including the International Game Developers Association and Nvidia. By October 2006, it had expanded its reach to more than 40 hospitals in over 20 U.S. states. This expansion marked a transition from a founder-led initiative into a broader hospital-support network with national visibility within the gaming and charitable sectors. Get-Well Gamers later extended its activities beyond the United States. In 2014, Get-Well Gamers UK was launched, creating a European counterpart and broadening the organization’s geographic presence. The international development reflected the portability of its core idea: donated gaming hardware and software could be adapted to pediatric hospital environments in different countries. In 2016, Get-Well Gamers was fully absorbed into AbleGamers, another gaming-focused charity. Ryan Sharpe subsequently joined the AbleGamers advisory board. The absorption ended Get-Well Gamers as an independent organization, while transferring its mission and experience into the larger AbleGamers structure. Because the organization was ultimately integrated rather than continuing as a separately documented operating entity, its current independent activities, leadership, finances, and standalone programs are not established by the available reference material.
History
Get-Well Gamers originated in 2001 when Ryan Sharpe established a charity based on his own childhood hospitalization experience. During that period, playing video games helped him cope with recovery, and he later sought to make similar experiences available to other children receiving hospital care. The organization’s purpose was therefore both practical and experiential: it supplied entertainment hardware and software while recognizing games as a way for patients to manage boredom, stress, isolation, and the disruption caused by extended treatment. The charity developed a donation-based model. Individuals and companies could provide video game systems and games, including equipment dating from 1989 onward. Get-Well Gamers then directed those donations toward hospitals serving sick children. This approach allowed older and newer gaming technology to be used in institutional settings without requiring hospitals to purchase complete libraries at retail prices. It also gave members of the gaming industry a direct way to contribute equipment and expertise to pediatric care environments. In 2005, Get-Well Gamers received official recognition in the United States as a 501(c)(3) charitable organization. That status formalized its nonprofit position and supported its ability to solicit donations and develop institutional partnerships. The organization’s work attracted assistance from gaming-related groups, including the International Game Developers Association and Nvidia, helping it connect with both the professional game-development community and the technology industry. The charity expanded substantially during its first decade. By October 2006, it had reached more than 40 hospitals located in over 20 states. This growth demonstrated that its program could be reproduced across multiple pediatric institutions rather than remaining limited to the founder’s local network. Its public identity became closely associated with the idea that video games could provide meaningful comfort and recreation in hospitals. Get-Well Gamers began international expansion in 2014 with the establishment of Get-Well Gamers UK. The United Kingdom initiative extended the organization’s concept into Europe and created a distinct regional presence. Available reference material does not provide detailed information about the UK branch’s hospital count, leadership, funding, or subsequent operating status. In 2016, the original organization was fully absorbed into AbleGamers. This integration ended Get-Well Gamers’ independent organizational existence and transferred its charitable mission into a larger gaming-accessibility and gaming-support framework. Ryan Sharpe joined the AbleGamers advisory board after the absorption, preserving founder-level involvement even as the original charity was consolidated. The available sources do not establish a separate current Get-Well Gamers corporate or nonprofit structure, independent financial reporting, or continuing standalone product program.
- 2016
Absorbed into AbleGamers
[1]Get-Well Gamers was fully integrated into AbleGamers, ending its operation as an independent charity.
- 2014
Get-Well Gamers UK launched
[1]The charity expanded into Europe through the launch of a United Kingdom organization.
- 2006
Reaches more than 40 hospitals
[1]By October, the organization had expanded to more than 40 hospitals across over 20 U.S. states.
- 2005
Recognized as a U.S. 501(c)(3) charity
[1]Get-Well Gamers received formal recognition as a 501(c)(3) charitable organization in the United States.
- 2001
Organization founded
[1]Ryan Sharpe founded Get-Well Gamers to bring video game consoles and games to children in hospitals, inspired by the role games played during his own childhood hospitalization.
Products and positioning
A gaming-community charity using donated consoles and games to improve the hospital experience for sick children.
Charitable service · 2001
Hospital video game donation program
The organization collected donated video game consoles and games from individuals and companies and placed them in hospitals serving children. The program accepted systems and games from 1989 onward, allowing a broad range of gaming equipment to be used for recreation, distraction, and social engagement during medical treatment.
International charitable program · 2014
Get-Well Gamers UK
The United Kingdom initiative extended Get-Well Gamers’ hospital-gaming mission into Europe. Available reference material confirms its launch but does not document a complete list of participating hospitals, products, leaders, or its status after the 2016 integration with AbleGamers.
Brand decisions
2016
Integration into AbleGamersM&ABackground
Get-Well Gamers had developed a mission and hospital-gaming model centered on donated consoles and games for sick children, while AbleGamers provided a larger charitable platform in the gaming space.
Action taken
The organization was fully absorbed into AbleGamers rather than continuing as a separate charity. Founder Ryan Sharpe joined the AbleGamers advisory board.
Aftermath
Get-Well Gamers no longer operated as an independent organization, and its mission was incorporated into AbleGamers’ broader activities.
Sources2 sources
Cite this profile: Cite the canonical profile. /brand-wiki/get-well-gamers · Editorial policy · How profiles are compiled