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Great Wave Software

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Great Wave Software was a California educational-software company that developed computer programs for children's learning and classroom use.

Last updated August 25, 2026

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Overview

Great Wave Software was an American educational computer-software company established in 1984 by Dr. Chad Mitchell and Stacy Mitchell. The company was located in Scotts Valley, California, and developed a catalog of educational programs aimed primarily at children and school-age learners. Its products covered mathematics, reading, writing, science, geography, environmental studies, music, and general discovery activities. The company's software reflected the educational-computing market of the 1980s and 1990s, when personal computers were increasingly used in schools, libraries, homes, and supplemental-learning programs. Great Wave's titles commonly used exploration, puzzle, simulation, and guided-practice formats rather than functioning solely as conventional reference products. Examples included the NumberMaze mathematics series, ReadingMaze, KidsMath, KidsTime Deluxe, Reading Mansion, World Discovery and World Discovery Deluxe, ConcertWare, Story Writer, and the DaisyQuest and Daisy's Castle programs. The catalog also included nature and science-oriented titles such as Prairie Explorer: Biomes of North America and Redwoods Explorer: Biomes of North America. Great Wave operated as a division of Instructional Fair Group, a company based in Grand Rapids, Michigan. Instructional Fair Group was associated with Tribune Education, placing Great Wave within a broader educational-publishing and instructional-materials organization rather than as an entirely independent software publisher. This relationship connected the company’s digital products with the wider market for educational resources. Several Great Wave releases were associated with specific curricular or child-development themes. Prairie Explorer: Biomes of North America received an Eddie Award, while the two biomes titles used software to present information about North American environments. Other products addressed foundational numeracy and literacy, creative writing, music, time concepts, and general knowledge. The available reference material does not provide reliable sales figures, employee counts, detailed release dates, distribution agreements, or a complete account of the platforms supported by each title. Great Wave Software later became part of McGraw-Hill Children's Publishing, which is identified in the reference material as now being part of School Specialty Publishing. Following that acquisition, the Great Wave Software company ceased to exist as an operating company or distinct business. Its products went out of print. School Specialty Publishing was subsequently acquired by Carson Dellosa Publishing, but the legacy Great Wave catalog was not reissued as downloadable applications according to the available reference material. No current Great Wave Software website, active product line, public listing, or continuing operating entity is identified. Today, Great Wave Software is best understood as a defunct educational-software brand associated with the early development of children's learning programs for personal computers. Its historical significance lies in the breadth of its subject coverage and its position within the educational-publishing ecosystem of its period, rather than in a continuing commercial presence.

History

Great Wave Software was founded in 1984 by Dr. Chad Mitchell and Stacy Mitchell in Scotts Valley, California. It entered the educational-computing field at a time when personal computers were becoming increasingly visible in classrooms, homes, and educational institutions. The company's stated focus was the development of software for children, and its catalog subsequently covered a broad range of school and enrichment subjects. Rather than concentrating on a single discipline, Great Wave produced programs addressing mathematics, reading, writing, time concepts, music, geography, science, and general discovery. NumberMaze and NumberMaze Challenge represented the company's mathematics-oriented material, while ReadingMaze and Reading Mansion addressed reading and literacy. KidsMath and Axel's Whirled Math added further numeracy-focused offerings. KidsTime Deluxe focused on time-related learning, and Story Writer supported creative writing activities. The DaisyQuest and Daisy's Castle titles formed another group of child-oriented educational programs. The company also published software with broader discovery and environmental themes. World Discovery and World Discovery Deluxe were general knowledge or world-exploration products, while Prairie Explorer: Biomes of North America and Redwoods Explorer: Biomes of North America focused on North American ecological environments. Prairie Explorer received an Eddie Award, indicating recognition within the educational or instructional media field. ConcertWare extended the catalog into music-related learning or exploration. Other listed products included Dot-to-Dot, which used a familiar children's activity format. Great Wave Software was organized as a division of Instructional Fair Group, headquartered in Grand Rapids, Michigan. Instructional Fair Group was described as a Tribune Education company. This corporate setting placed Great Wave alongside educational publishing and instructional-material businesses, and helps explain the company's emphasis on curriculum-related software rather than general entertainment software. The available sources do not establish a complete chronology for individual releases, the exact platforms on which every title ran, or the size and structure of the company beyond its divisional relationship. The company was later acquired by McGraw-Hill Children's Publishing. The reference material identifies McGraw-Hill Children's Publishing as now part of School Specialty Publishing. After the acquisition, Great Wave Software no longer existed as a standalone company or active brand. All of its products eventually went out of print. School Specialty Publishing was later acquired by Carson Dellosa Publishing, but the legacy Great Wave titles were not made available as downloadable applications. The available account also states that there were no plans to reissue the products as apps or to release Great Wave educational applications for download. Consequently, Great Wave Software's history ends with the discontinuation of its catalog rather than with a transition into a contemporary software platform. The brand remains relevant as an example of educational software publishing from the personal-computer era, particularly for its unusually varied collection of children's learning titles. Because public information is limited, details such as annual sales, employee numbers, exact acquisition dates, product launch dates, and the identities of later corporate managers remain undocumented here.

  • 1984

    Company founded

    [1]

    Dr. Chad Mitchell and Stacy Mitchell founded Great Wave Software in Scotts Valley, California, as an educational computer-software company.

  • Prairie Explorer receives an Eddie Award

    [1]

    Prairie Explorer: Biomes of North America was recognized with an Eddie Award. The available source does not specify the award year or category.

  • Acquisition by McGraw-Hill Children's Publishing

    [1]

    McGraw-Hill Children's Publishing acquired Great Wave Software. The available source does not provide the acquisition date.

  • Great Wave catalog discontinued

    [1]

    Great Wave Software ceased to exist as a company, and its products went out of print.

Products and positioning

Educational software for children and school-age learners, combining subject instruction with interactive exploration, puzzles, creative activities, and guided practice.

  • Mathematics education

    NumberMaze

    A children's mathematics title built around the NumberMaze concept. It belonged to Great Wave's foundational numeracy catalog and used an interactive activity format rather than a conventional printed exercise book.

  • Mathematics education

    NumberMaze Challenge

    A related NumberMaze product positioned as a challenge-oriented mathematics program for children. The available source does not document its specific curriculum or platform details.

  • Reading and literacy

    ReadingMaze

    A reading-focused educational program in Great Wave's literacy catalog. Its title suggests an interactive maze or guided-activity structure, but the available reference does not establish detailed mechanics or target grade levels.

  • Mathematics education

    KidsMath

    A children's mathematics-learning title covering foundational numeracy within Great Wave's broader educational software range.

  • Early learning

    KidsTime Deluxe

    A child-oriented educational program focused on time-related learning. The source identifies the product but does not provide a detailed description of its lessons or activities.

  • Reading and literacy

    Reading Mansion

    A literacy-oriented Great Wave title designed for children's reading activities. Specific instructional features and release information are not documented in the available source.

  • Geography and general knowledge

    World Discovery Deluxe

    A deluxe world-discovery program offering educational exploration of geography or general knowledge topics. The available material does not specify its exact content structure.

  • Geography and general knowledge

    World Discovery

    A Great Wave educational title centered on world discovery and broad knowledge exploration for children.

  • Music education

    ConcertWare

    A music-related educational software title in Great Wave's diversified catalog. The available source confirms the product name but does not describe its tools, lessons, or musical content in detail.

  • Environmental and science education

    Prairie Explorer: Biomes of North America

    An educational exploration of North American biomes, using prairie environments as its subject. The title received an Eddie Award, although the source does not specify the award year or category.

  • Environmental and science education

    Redwoods Explorer: Biomes of North America

    A nature-oriented educational program about North American biomes, with a focus on redwood environments. It complemented Prairie Explorer within Great Wave's environmental-learning catalog.

  • Mathematics education

    Axel's Whirled Math

    A themed mathematics program for children. The source identifies it as part of Great Wave's product catalog but provides no further verified information about its curriculum or characters.

  • Children's educational software

    DaisyQuest & Daisy's Castle

    A pair of child-oriented educational titles linked by the DaisyQuest and Daisy's Castle names. Their precise learning objectives and gameplay structure are not described in the available reference.

  • Early learning

    Dot-to-Dot

    A digital educational adaptation of the familiar dot-to-dot activity format for children.

  • Creative writing education

    Story Writer

    A writing-oriented educational program intended to support children's story creation or written expression. Detailed functionality is not provided by the available source.

Brand decisions

  • Acquisition by McGraw-Hill Children's PublishingM&A

    Background

    Great Wave Software operated as an educational-software division within Instructional Fair Group before being acquired by McGraw-Hill Children's Publishing.

    Action taken

    McGraw-Hill Children's Publishing bought Great Wave Software. The source does not provide transaction terms or an exact date.

    Aftermath

    Great Wave Software subsequently ceased to exist as an operating company, and its products eventually went out of print.

  • No digital reissue of the legacy catalogStrategy

    Background

    After Great Wave's products went out of print, School Specialty Publishing and its later owner Carson Dellosa Publishing were associated with the legacy catalog.

    Action taken

    The available reference states that the products were not reissued as downloadable applications and that there were no plans to release Great Wave educational apps.

    Aftermath

    The Great Wave catalog remained discontinued and unavailable as a current downloadable product line.

Sources1 sources

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