I Got Games
Corporate brand
UnclaimedIGG Inc. is a Singapore-headquartered video game developer and publisher best known for internationally distributed free-to-play mobile strategy games.
Last updated October 7, 2026
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Overview
IGG Inc., also known as I Got Games and formerly Internet Gaming Gate, is a video game developer and publisher with roots in Fuzhou, Fujian, China, and headquarters in Singapore. The company was founded in 2006 and initially built its business around online games, including massively multiplayer online role-playing games distributed to players in international markets. Its earlier catalog included titles such as GodsWar Online, Voyage Century Online, Wonderland Online, Tales of Pirates, and Myth War Online. The company’s business evolved during the 2010s as mobile gaming became its primary growth area. In 2013, IGG shifted from a predominantly hard-core game orientation toward a broader mid-core operating strategy. This transition placed greater emphasis on accessible, persistent games designed for large international audiences, live operations, in-game content and monetization. IGG’s games have generally used a free-to-play model: players can access the core game without an upfront purchase, while optional microtransactions provide virtual goods, progression advantages or other enhancements. The model has helped the company distribute games widely, although free-to-play monetization remains a subject of debate across the games industry because spending can affect competitive balance. IGG’s best-known title is Lords Mobile, a cross-platform, multilingual, real-time strategy game released in 2016. The game combines kingdom development, player-versus-player warfare, alliances and persistent online competition. According to the cited company and industry material, Lords Mobile had approximately 320 million registered users worldwide as of June 30, 2020, and App Annie ranked it as the leading grossing mobile war-strategy game globally for two consecutive years after its launch. The title also received recognition including a Best Competitive Game award and an Android Excellence award in 2017. Other prominent mobile properties associated with IGG include Castle Clash and Clash of Lords. Alongside game development and publishing, the company has operated product promotion, e-commerce and community-oriented services. It launched Link Messenger in 2015 and WeGamers in 2016. WeGamers was designed as a social application for players to discuss strategies, communicate and recruit teammates, but its servers were shut down in July 2022. IGG expanded its international operating and development footprint through offices and development centers in multiple countries. The company has maintained branches or operations in China, North America, Japan, South Korea, Belarus, Southeast Asia and Hong Kong, and reported establishing development centers in ten countries and recruiting developers internationally in 2019. This distributed structure supports localization and publishing for global audiences. IGG became publicly traded on the Hong Kong Stock Exchange in October 2013 and transferred from the Growth Enterprise Market to the exchange’s Main Board in July 2015 under stock code 799. The company continues to focus primarily on research and development, publishing and operation of mobile and online games. In 2025, it launched Fate War, described in the reference material as its second cross-platform, multilingual, real-time game designed for a global audience.
History
I Got Games was established in 2006 in Singapore as an international game-development and publishing business. Its early operations were connected with online and browser-based games, a format that allowed the company to distribute titles across borders without relying on physical retail. From the beginning, the business model emphasized global availability, localization, and digital distribution. The expansion of smartphones and app stores changed the economics and reach of the games industry. IGG used this shift to broaden its mobile portfolio and to build games designed for continuing participation. Instead of treating a title as a one-time product, the company’s mobile strategy relied on regular updates, player communities, competitive systems, events, and optional digital purchases. This approach linked development and publishing closely with customer support, data analysis, marketing, and live operations. Castle Clash became one of the company’s recognized strategy titles. It combined base development, unit collection, combat, and online competition in a free-to-play format. The game helped illustrate IGG’s focus on persistent products that could be localized and operated in multiple markets. The company later gained wider visibility through Lords Mobile, a large-scale mobile strategy game built around kingdom development, alliances, real-time or asynchronous competition, and the collection and improvement of heroes and other in-game assets. The success of long-running mobile strategy games reinforced IGG’s position as an international publisher as well as a developer. The company’s activities have included producing original games, distributing games through digital storefronts, maintaining global servers and communities, and supporting titles after release. Its portfolio has extended beyond strategy into role-playing, simulation, and other online formats, although strategy games remain central to the public identity of the brand. IGG Inc. subsequently became a public company listed in Hong Kong. The listing formalized the corporate structure behind the I Got Games brand while the operating business continued to be based in Singapore and to target players internationally. Public-company status also placed the company’s operations under the disclosure and governance framework applicable to its listing. The company’s current identity is therefore the result of three overlapping developments: its Singapore origin, its transition from browser and online distribution toward mobile-first publishing, and its concentration on free-to-play games with long-term service requirements. IGG continues to operate as a global games company, with its products distributed through digital channels and supported by ongoing content, events, and community activity. The available source material does not provide enough reliable detail to document a complete chronology of executive changes, acquisitions, financial performance, or individual market launches.
- 2006
Company established
[1]I Got Games was established in Singapore as an international online-game development and publishing business.
Expansion into mobile games
[1]IGG expanded its focus from online and browser distribution into mobile games as smartphones and app stores became central channels for global game publishing.
Hong Kong public listing
[2]IGG Inc. became a publicly listed company in Hong Kong, while continuing to operate the I Got Games brand from Singapore.
Products and positioning
A global, free-to-play game developer and publisher focused particularly on mobile and persistent online games.
Mobile massively multiplayer online strategy game
Lords Mobile
Lords Mobile is a free-to-play mobile strategy game centered on kingdom construction, resource management, hero and troop development, and competition among player groups. Its persistent online structure uses alliances, events, battles, and collectible or upgradeable content to encourage long-term engagement. The game is distributed internationally and represents IGG’s best-known example of a large-scale mobile live-service title.
Mobile strategy and base-building game
Castle Clash
Castle Clash is a free-to-play strategy game combining base construction, hero collection, combat, and online competition. Players develop a settlement and assemble units or heroes for battles and other activities. Its continuing event and progression structure reflects IGG’s broader emphasis on games operated as ongoing services rather than finite boxed products.
Sources2 sources
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