iAcademy
Corporate brand
UnclaimedA Philippine private college specializing in computing, design, animation, multimedia, business, and related creative and technology disciplines.
Last updated August 25, 2026
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Overview
iAcademy, formally known as the Information and Communications Technology Academy, is a private, non-sectarian educational institution in the Philippines. Established in 2002, it has developed a distinctive academic identity around computing, design, animation, multimedia, business, and other industries that depend on digital technology and creative production. The institution serves both Senior High School and undergraduate students, while its School of Continuing Education provides shorter courses and professional training for working learners. The academy positions its programs as industry-aligned rather than purely theoretical. Its curriculum is designed around practical skills in software engineering, cloud computing, data science, web development, game development, animation, film, visual effects, fashion, marketing, psychology, and related fields. Many of its four-year degree programs include a required six-month, 960-hour internship, linking academic study with workplace experience before graduation. Partnerships with technology companies, creative studios, financial institutions, advertising agencies, media organizations, and professional associations are a central part of this model. Computing is one of iAcademy's principal areas of specialization. The School of Computing offers degree programs in software engineering, game development, web development, cloud computing, and data science. The school has been associated with IBM and Microsoft training initiatives and has also worked with Amazon Web Services, Unity, and other technology organizations. These relationships support certification, training, events, and practical exposure to tools used in professional software and digital-production environments. The School of Design and the Arts gives the institution another major point of differentiation. iAcademy received permission from the Philippine Commission on Higher Education in 2007 to offer a Bachelor of Science in Animation, described by the institution as the first such program in the Philippines. It later became a Toon Boom Center of Excellence in Asia and maintained relationships involving Wacom and animation-industry organizations. Its design and arts portfolio includes animation, multimedia arts and design, fashion design and technology, film and visual effects, and music production and sound design. The School of Business and Liberal Arts extends the institution beyond technology and creative production. Its offerings have included marketing management, psychology, accountancy, and real estate management, including a second-degree fast-track pathway in selected areas. At the Senior High School level, iAcademy offers academic, technical-vocational, and arts-and-design tracks, with strands covering business, humanities and social sciences, robotics, software development, animation, fashion, graphic illustration, multimedia arts, and audio production. The school moved to a larger Buendia campus in 2014 as enrollment grew. In 2018 it opened iACADEMY Nexus on Yakal Street in Makati, providing a second campus in the Makati Central Business District. A Cebu campus was formally inaugurated in 2023, expanding the institution's physical presence beyond Metro Manila. Its campus and student-life activities include orientation through SOAR, free creative workshops under Creative Camp, and Battle League, a gaming competition associated with its game-development community. Beyond formal degree delivery, iAcademy has hosted or joined technology, animation, fashion, gaming, election-information, climate-awareness, tourism, and film initiatives. Examples include Animahenasyon, Manila Game Jam, PyCon APAC, partnerships with the Philippine Department of Tourism and Climate Change Commission, and the iNDIEGENIUS Project Lab supported by Netflix. These projects reflect the academy's broader role as an education, training, events, and industry-collaboration platform for Philippine digital and creative communities.
History
iAcademy was established in the Philippines in 2002 as the Information and Communications Technology Academy. From its early development, the institution pursued a focused model combining formal education with technology training and industry engagement. Rather than operating as a general-purpose university, it built its identity around fields in which digital tools and applied production skills are central, including computer science, software development, animation, multimedia arts, and business. A major academic milestone came in 2007, when the Philippine Commission on Higher Education granted iAcademy permission to offer a Bachelor of Science in Animation. The program was presented as the first of its kind in the Philippines and helped establish the institution's reputation in animation education. The School of Design and the Arts subsequently expanded into multimedia arts and design, fashion design and technology, film and visual effects, and music production and sound design. Technology partnerships became an important part of the academy's development. In 2009, it became an Authorized Training Partner of Wacom and was designated an IBM Center of Excellence in the ASEAN region. In 2010, it was associated with IBM software and Lotus academic initiatives, while also participating in election-coverage work with broadcasters, civic groups, research organizations, and technology partners during the Philippines' first automated elections. These activities reinforced its role as both an educational institution and a practical technology collaborator. The institution expanded its links with fashion, media, and creative industries during the early 2010s. It partnered with Runway Philippines and later became a partner school and workspace for Project Runway Philippines. In 2014, iAcademy moved to a new Buendia campus to accommodate a growing student body. That year it also signed a memorandum of understanding with Aboitiz Weather Philippines concerning a more usable weather-reporting website and application, and pursued international relationships involving Polimoda in Italy and DePaul University in Chicago. Together with the Animation Council of the Philippines, it hosted Animahenasyon 2014, an animation festival that attracted students and professionals. In 2015, the academy introduced Battle League, described as its first 24-hour game competition. In 2016, it expanded downward into specialized Senior High School offerings. The following year, it became a Unity Certified Training and Certification Partner and supported Manila Game Jam in cooperation with the International Game Developers Association as part of Global Game Jam. These initiatives connected classroom learning with software certification, game development, and community events. In 2018, the opening of iACADEMY Nexus in Makati created a second campus and reflected continuing enrollment growth. In 2019, the institution added or publicized a number of partnerships and recognitions. These included collaboration with PricewaterhouseCoopers for the accountancy program, recognition as a Toon Boom Center of Excellence in Asia, participation in PyCon APAC 2019 with Python Philippines, and work with the Department of Tourism on digital tourism materials and applications. Student and institutional projects also involved the Museo ng Kaalamang Katutubo, Unilab, and the Climate Change Commission. The latter relationship included the exhibition of student designs in a climate-awareness print exhibition. International and corporate collaboration continued in 2020 with a partnership involving Temasek Polytechnic in Singapore. In 2022, iAcademy launched an educational partnership with ASUS. In 2023, it opened its Cebu campus and launched the iNDIEGENIUS Project Lab with support from Netflix. The same period saw partnerships or collaboration involving agencies such as McCann and MullenLowe TREYNA; financial companies including Macquarie, Metrobank, and Sun Life; technology companies such as ASUS and Huawei; game publisher Ubisoft; animation studio Toon City; and Unilab. Today, iAcademy remains an active Philippine private educational institution with campuses in Makati and Cebu. Its offerings span Senior High School, undergraduate education, second-degree pathways, continuing education, certification, internships, competitions, and project-based industry work. Its enduring strategy is to combine specialized academic programs with professional tools, external partnerships, and applied creative or technical output.
- 2023
Cebu campus and iNDIEGENIUS Project Lab
[1]The Cebu campus is formally inaugurated and iAcademy launches the Netflix-supported iNDIEGENIUS Project Lab for emerging Filipino filmmakers.
- 2022
ASUS educational partnership
[1]iAcademy launches an ASUS Edukasyon partnership connected with its School of Business and Liberal Arts.
- 2020
Temasek Polytechnic partnership
[1]The academy establishes a partnership with Temasek Polytechnic in Singapore.
- 2019
Toon Boom recognition and expanded institutional partnerships
[1]iAcademy becomes a Toon Boom Center of Excellence in Asia and announces collaborations involving accountancy, Python development, tourism, indigenous heritage, pharmaceuticals, and climate awareness.
- 2018
iACADEMY Nexus opens
[1]The second Makati campus opens on Yakal Street in response to student-population growth.
- 2017
Unity and Global Game Jam partnerships
[1]iAcademy becomes a Unity Certified Training and Certification Partner and supports Manila Game Jam.
- 2016
Specialized Senior High School programs launch
[1]The institution begins offering specialized Senior High School tracks and strands.
- 2015
Battle League begins
[1]iAcademy holds its first 24-hour game competition, Battle League.
- 2014
Buendia campus and expanded external partnerships
[1]iAcademy moves to a larger Buendia campus and develops relationships involving Aboitiz Weather Philippines, Polimoda, DePaul University, and Animahenasyon.
- 2010
IBM software and election-technology initiatives
[1]The institution participates in IBM academic initiatives and collaborates with media, civic, and technology organizations on automated-election coverage.
Products and positioning
An industry-oriented Philippine educational institution focused on the intersection of technology, business, design, animation, and digital creativity.
Secondary education · 2016
Senior High School Programs
iAcademy's Senior High School division offers Academic, Technical-Vocational, and Arts and Design tracks. Listed strands include Accountancy, Business and Management; Humanities and Social Sciences; Robotics; Computer Programming; Animation; Fashion Design; Graphic Illustration; Multimedia Arts; and Audio Production. The programs are designed to introduce students to business, technology, and creative disciplines before higher education or employment.
Higher education
School of Computing
The School of Computing offers bachelor's degrees in Software Engineering, Game Development, Web Development, Cloud Computing, and Data Science. Its programs emphasize applied programming, digital systems, development workflows, and technology platforms used in professional settings. The school has also been associated with IBM, Microsoft, Amazon Web Services, Unity, and other technology-focused training or certification initiatives.
Higher education · 2007
School of Design and the Arts
The School of Design and the Arts provides degree programs in Animation, Multimedia Arts and Design, Fashion Design and Technology, Film and Visual Effects, and Music Production and Sound Design. Its identity is tied to practical digital production, visual storytelling, animation technology, and creative-industry collaboration. The school has been linked with Wacom and Toon Boom and is associated with iAcademy's animation-education distinction in the Philippines.
Higher education
School of Business and Liberal Arts
The School of Business and Liberal Arts has offered programs in Marketing Management, Psychology, Accountancy, and Real Estate Management, including a second-degree fast-track option in selected fields. Its partnerships with professional and corporate organizations are intended to connect business education with marketing, finance, entrepreneurship, and community-oriented projects.
Professional education
School of Continuing Education
The School of Continuing Education provides shorter courses and training intended for working professionals and other learners seeking focused development outside a full undergraduate degree. Specific course catalogs and current program details are not established in the supplied references.
Film and creative development program · 2023
iNDIEGENIUS Project Lab
Launched in 2023 with support from Netflix, iNDIEGENIUS Project Lab is intended to help young Filipino filmmakers develop and produce short narrative, animation, and documentary projects. The initiative emphasizes stories with strong regional perspectives and provides a project-development pathway within iAcademy's wider creative-education ecosystem.
Marketing campaigns
- 2023iNDIEGENIUS Project Lab
Philippines
The Netflix-supported project-development initiative was created to strengthen emerging Filipino filmmakers' short narrative, animation, and documentary concepts.
Outcome. The program provided development opportunities for young filmmakers, with an emphasis on regional Filipino perspectives.
- 2019CTRL+S Now
Philippines
In partnership with the Climate Change Commission, iAcademy supported a print exhibition featuring student designs focused on climate-change awareness and action.
Outcome. Thirty student designs were exhibited during Climate Change Consciousness Week.
- 2017Manila Game Jam
Philippines
The academy partnered with the International Game Developers Association to host Manila Game Jam as part of Global Game Jam.
Outcome. The initiative connected students and developers with the wider international game-jam community.
- 2015Battle League
Philippines
iAcademy introduced a 24-hour game competition designed to promote game development and student participation in interactive media.
Outcome. The event became one of the institution's recurring student-life and gaming initiatives.
- 2014Animahenasyon 2014
Philippines
iAcademy and the Animation Council of the Philippines co-hosted Animahenasyon, a major Philippine animation festival for students and professionals.
Outcome. The event attracted thousands of students and industry participants.
Brand decisions
2023
Expansion to CebuStrategyBackground
The institution sought to extend its campus network beyond Metro Manila.
Action taken
iAcademy formally inaugurated a Cebu campus.
Aftermath
The expansion gave iAcademy a second major geographic base in the Philippines.
2018
Opening of iACADEMY NexusStrategyBackground
Growing enrollment created a need for additional facilities in the Makati area.
Action taken
iAcademy opened iACADEMY Nexus on Yakal Street in Makati as its second campus.
Aftermath
The campus increased the institution's capacity and reinforced its presence in the Makati Central Business District.
2016
Expansion into specialized Senior High School educationStrategyBackground
iAcademy had built a reputation around technology and creative degree programs and sought to serve students earlier in the education pipeline.
Action taken
The institution began offering specialized Senior High School tracks and strands in academic, technical-vocational, and arts-and-design fields.
Aftermath
The new offerings broadened the institution's student base and created earlier entry points into its computing, business, and creative disciplines.
2007
Launch of the Bachelor of Science in AnimationProduct launchBackground
The institution sought to build a specialized academic position in animation and digital creative production.
Action taken
After receiving permission from the Philippine Commission on Higher Education, iAcademy began offering a Bachelor of Science in Animation.
Aftermath
The program became a foundation of the institution's design-and-arts identity and its later animation-industry partnerships.
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