Infinity Plus Two
Corporate brand
UnclaimedInfinity Plus Two is an Australian video-game developer formerly known as Infinite Interactive, best known for the Warlords and Puzzle Quest franchises.
Last updated August 25, 2026
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Overview
Infinity Plus Two is an Australian video-game development studio headquartered in St Kilda, Victoria. The company was founded by designer and programmer Steve Fawkner in 1989 and originally operated as Infinite Interactive. Its early identity was closely connected with Strategic Studies Group (SSG), an Australian developer and publisher associated with the Warlords strategy series. Through that long-running relationship, the studio helped establish the Warlords property as a durable turn-based fantasy strategy franchise. A major organizational turning point came in 2003, when Fawkner moved the company toward full independence after its period of alliance with SSG. As an independent developer, Infinite Interactive continued working on the Warlords universe while broadening its design interests. Its releases included Warlords IV: Heroes of Etheria and Warlords Battlecry III, alongside projects that explored the combination of role-playing, strategy, and puzzle mechanics. The studio became particularly associated with Puzzle Quest, a series that integrated match-three puzzle play with character progression, tactical combat, quests, and fantasy role-playing systems. Puzzle Quest: Challenge of the Warlords was distributed across a wide range of platforms, including PlayStation Portable, Nintendo DS, iPhone, PlayStation 3, Xbox 360, and personal computers. This broad release strategy helped the studio reach audiences beyond the traditional computer-strategy market. Later projects extended the concept into different settings and formats, including Puzzle Quest 2, the science-fiction-themed Puzzle Quest: Galactrix, Puzzle Kingdoms, Puzzle Chronicles, and Neopets Puzzle Adventure. Infinite Interactive also experimented with mobile technology at an early stage. In 2009, it was reported to be among the first developers to port a fully custom game engine to Apple's iPhone. Publisher-related difficulties delayed the commercial release of some properties on iOS, illustrating the distribution challenges faced by independent developers during the early smartphone market. In 2011, Infinite Interactive was acquired by Firemint, another Australian game developer known for Flight Control and Real Racing. The arrangement did not remain permanent: in late 2012, Infinite Interactive announced that it was returning to independent operation. During this broader period, the studio developed Gems of War, a free-to-play role-playing puzzle game that drew on the design approach established by Puzzle Quest. Gems of War launched on November 19, 2014 and became one of the studio's central later properties. The company adopted the name Infinity Plus Two in 2019. The new name retained continuity with the earlier studio while marking a rebranded corporate identity. In January 2021, the company was acquired by 505 Games. Publicly available reference material identifies the acquisition but does not establish a complete current operating structure, leadership roster, or whether the Infinity Plus Two name remains an actively marketed standalone studio. Its documented creative legacy centers on combining accessible puzzle mechanics with strategy and role-playing systems, and on developing recognizable game properties for multiple console, handheld, computer, and mobile platforms.
History
Infinity Plus Two was established in Australia in 1989 by Steve Fawkner. The studio initially became known as Infinite Interactive and developed a close working relationship with Strategic Studies Group, commonly known as SSG. That alliance produced work connected with the Warlords series, a turn-based fantasy strategy property that became the company's foundational franchise. In 2003, Fawkner moved Infinite Interactive toward independence. The change allowed the studio to continue developing its own projects outside the earlier SSG relationship while retaining a strong connection to strategy-game design. Infinite Interactive produced Warlords IV: Heroes of Etheria and Warlords Battlecry III, maintaining the Warlords name while also beginning to explore more accessible and hybrid game formats. The studio's most influential design development was Puzzle Quest: Challenge of the Warlords. The game combined match-three puzzle battles with role-playing progression, quests, equipment, and a fantasy campaign. Rather than treating puzzle mechanics as a separate casual activity, it used them as the core resolution system for a broader strategy and role-playing structure. The game was released for numerous platforms, including PlayStation Portable, Nintendo DS, iPhone, PlayStation 3, Xbox 360, and PC. This multi-platform approach became an important part of the studio's business model and audience reach. Infinite Interactive extended the formula through several related or adjacent releases. Puzzle Quest 2 continued the role-playing puzzle concept, while Puzzle Quest: Galactrix transferred the series into a science-fiction setting and used hexagonal tiles. Puzzle Kingdoms applied puzzle systems to a turn-based strategy framework, and Puzzle Chronicles and Neopets Puzzle Adventure further broadened the studio's use of puzzle-based progression. The company also investigated early smartphone development and was reported to have ported a complete custom engine to the iPhone in 2009. Publisher-related issues meant that some intended iOS releases did not appear immediately. In 2011, Firemint acquired Infinite Interactive. Firemint was another Australian developer, associated with Flight Control and Real Racing. The ownership change was short-lived from the perspective of the studio's independence: in late 2012, Infinite Interactive announced a return to independent development. The studio's next prominent property was Gems of War. Announced in 2012 as a game strongly inspired by Puzzle Quest, it combined puzzle combat with role-playing and free-to-play design. The game launched on November 19, 2014 and represented the company's continued effort to adapt its established formula to a contemporary service-oriented market. Infinite Interactive rebranded as Infinity Plus Two in 2019. The name change followed years of work across strategy, role-playing, puzzle, handheld, console, PC, and mobile formats. In January 2021, 505 Games acquired the company. The available reference material does not provide enough information to describe the post-acquisition staffing structure, current executive team, or current release schedule with confidence. The documented history nevertheless places Infinity Plus Two within Australia's notable game-development sector and identifies its principal creative contribution as the fusion of puzzle mechanics with strategy and role-playing systems.
- 2021
Acquisition by 505 Games
[1]505 Games acquired Infinity Plus Two in January.
- 2019
Rebrand to Infinity Plus Two
[1]Infinite Interactive adopted the Infinity Plus Two name.
- 2014
Gems of War released
[1]Gems of War launched on November 19 as a free-to-play role-playing puzzle game.
- 2012
Return to independence announced
[1]Infinite Interactive announced that it would again operate independently.
- 2011
Acquisition by Firemint
[1]Firemint acquired Infinite Interactive.
- 2009
Custom engine ported to iPhone
[1]The studio became one of the early developers reported to have ported a fully custom game engine to the iPhone.
- 2003
Move toward independence
[1]After its long alliance with SSG, the company moved toward operating as an independent developer.
- 1989
Company founded
[1]Steve Fawkner founded the studio that later became known as Infinite Interactive and then Infinity Plus Two.
Products and positioning
An Australian independent game-development studio focused on strategy, role-playing, and puzzle hybrids, with a history of adapting its properties across multiple platforms.
Turn-based fantasy strategy game
Warlords IV: Heroes of Etheria
A Warlords-branded strategy title developed during the company's continuing involvement with the fantasy strategy series. It represents the studio's early focus on turn-based campaigns, fantasy settings, and strategic management.
Fantasy strategy and role-playing game
Warlords Battlecry III
A later Warlords-related game associated with Infinite Interactive's strategy portfolio. It broadened the franchise's fantasy warfare setting with role-playing-oriented elements and real-time strategic play.
Puzzle role-playing game
Puzzle Quest: Challenge of the Warlords
The studio's breakthrough puzzle role-playing title combined match-three battles with quests, character progression, equipment, and a fantasy campaign. It was released across handheld, console, PC, and mobile platforms.
Puzzle role-playing game
Puzzle Quest 2
A follow-up to Puzzle Quest that continued the series' combination of match-three combat and role-playing progression in a fantasy setting.
Science-fiction puzzle role-playing game
Puzzle Quest: Galactrix
A science-fiction entry in the Puzzle Quest line. It adapted the established puzzle-combat concept to a space-themed setting and used hexagonal tiles rather than the conventional arrangement associated with the earlier game.
Turn-based strategy puzzle game · 2009
Puzzle Kingdoms
A turn-based strategy game that applied puzzle mechanics to territorial and strategic play, extending the studio's interest in combining accessible puzzle systems with deeper campaign structures.
Puzzle role-playing game
Puzzle Chronicles
A puzzle-focused role-playing title in the company's broader catalogue of games built around progression, combat, and match-based mechanics.
Licensed puzzle adventure game
Neopets Puzzle Adventure
A licensed puzzle adventure project that applied the studio's puzzle-game expertise to the Neopets fictional universe.
Free-to-play puzzle role-playing game · 2014
Gems of War
A free-to-play role-playing puzzle game inspired by the earlier Puzzle Quest formula. It combines match-based combat with character development and a broader service-oriented progression model.
Video game
Tiny Quest
A game listed among Infinity Plus Two's associated titles. The available reference material does not provide enough detail to characterize its mechanics or release history further.
Brand decisions
2021
Acquisition by 505 GamesM&ABackground
Infinity Plus Two was operating under its rebranded identity after years of independent development and a previous acquisition by Firemint.
Action taken
505 Games acquired the company in January 2021.
Aftermath
The available reference material does not establish the studio's subsequent standalone operating status or leadership structure.
2019
Corporate rebrandStrategyBackground
The studio had operated for decades under the Infinite Interactive name.
Action taken
The company changed its name to Infinity Plus Two.
Aftermath
The new name became the studio's documented corporate identity before its acquisition by 505 Games.
2014
Launch of Gems of WarProduct launchBackground
The studio sought to build on the design approach of Puzzle Quest with a new game for the contemporary free-to-play market.
Action taken
Gems of War launched on November 19, 2014.
Aftermath
The release became a prominent later example of the company's puzzle, strategy, and role-playing hybrid design.
2012
Return to independent operationStrategyBackground
The company had operated under Firemint following the 2011 acquisition.
Action taken
Infinite Interactive announced that it would return as an independent developer.
Aftermath
The studio continued work on puzzle and role-playing projects, including Gems of War.
2011
Acceptance of Firemint acquisitionM&ABackground
Firemint was an Australian developer with established properties including Flight Control and Real Racing.
Action taken
Firemint acquired Infinite Interactive.
Aftermath
Infinite Interactive later announced a return to independent operation in late 2012.
2003
Transition to independent developmentStrategyBackground
The company had maintained a long alliance with SSG while working on the Warlords series.
Action taken
Steve Fawkner moved Infinite Interactive toward full independence.
Aftermath
The studio continued developing Warlords-related games and expanded into puzzle, role-playing, and multi-platform projects.
Recent events
Sources2 sources
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