Corporate brand
UnclaimedJapanese information and communications technology company providing mobile content, software, application development, licensing, and related digital services.
Last updated August 31, 2026
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Overview
iXIT Corporation is a Japanese information and communications technology company whose business lineage is closely associated with mobile content, communications services, software development, licensing, and digital entertainment. The company is best understood as the successor to the non-gaming business of the later Index Corporation, rather than as a direct continuation of the video-game publisher Atlus that once operated within the broader Index group. The original Index business was established in Japan in 1995 as a mobile-content service provider and adopted the Index name in the late 1990s. During its expansion, the wider corporate group pursued activities across communications, mobile services, entertainment, games, film, animation, and overseas ventures. Among its best-known acquisitions was Atlus, acquired in 2006. The group also became associated with companies including Madhouse, Interchannel, and Nikkatsu, and operated or invested in businesses outside Japan. Its international activities included ventures in the United States, the United Kingdom, France, and Thailand; the group also owned French football club Grenoble Foot 38 for a period. The original Index Corporation experienced substantial financial and governance difficulties. After investigations relating to alleged falsification of financial information, it filed for civil rehabilitation in June 2013 with reported liabilities of approximately 24.5 billion yen. The subsequent restructuring separated the group's assets and activities. Sega established Sega Dream Corporation in 2013 to acquire selected Index assets, including the gaming and digital-content operations associated with Atlus. Sega Dream was renamed Index Corporation in November 2013. On April 1, 2014, the gaming business and Atlus identity were separated from the non-gaming operations: the former Index gaming company became Atlus, while a newly organized company retained the Index name for contents and solutions activities. In December 2015, Sega Holdings transferred its shares in Index Corporation to Sawada Holdings, making the company a wholly owned subsidiary of that group. On July 1, 2016, Index Corporation adopted the name iXIT Corporation. This naming change marked the current corporate identity and distinguished the company from the Atlus game business, which had followed a separate corporate path under Sega. Under the iXIT identity, the business scope includes mobile software and application development, digital solutions, content aggregation, licensing distribution, and game publishing or management services. Its Thailand-based subsidiary, Index Asia Ltd., provides application development, mobile-content and licensing services, and game-related publishing and management support. Index Asia was formed through the integration of former Thailand-related subsidiaries and is part of iXIT's regional operating structure. The brand's positioning is therefore that of a technology and digital-services company with roots in Japan's mobile-content industry. Although its corporate history includes prominent game-industry assets and the Atlus name, iXIT itself should not be conflated with Atlus or presented primarily as a game publisher. Its public identity centers on information services, mobile applications, digital content, licensing, and business solutions, with operations extending beyond Japan through its Thailand subsidiary.
History
The business lineage associated with iXIT began on September 1, 1995, when a Japanese company was established as a provider of mobile-content services. It adopted the Index name during the late 1990s and expanded rapidly as mobile communications and digital content became important consumer markets in Japan. The broader Index group diversified into communications, entertainment, games, animation, film, and overseas operations. Its acquisitions and affiliations included the game company Atlus, the animation studio Madhouse, Interchannel, and the film company Nikkatsu. The group also pursued international opportunities, including businesses in the United States, the United Kingdom, France, and Thailand, and at one point owned French football club Grenoble Foot 38. Atlus became a particularly important part of the corporate story. The original Index Corporation acquired Atlus in 2006, and the two businesses remained linked until the restructuring that followed Index's financial collapse. By 2013, the group had disposed of many subsidiaries and faced serious financial pressure. Investigations concerning alleged fraud and falsification of financial information preceded Index's filing for civil rehabilitation on June 27, 2013. Reported liabilities were approximately 24.5 billion yen. The proceedings marked the end of the original Index structure. Sega then organized a transaction to acquire selected assets. Sega Dream Corporation, a shell company created in September 2013, purchased the digital-game business, contents and solutions business, amusement business, and specified intellectual-property and overseas assets. The transaction did not transfer all liabilities, particularly certain interest-bearing debts. Sega Dream was renamed Index Corporation in November 2013, preserving the Index corporate name during the transitional period. A further separation took effect on April 1, 2014. The gaming business and the Atlus identity were placed in a company named Atlus, while the non-gaming contents and solutions operations were separated into a new Index Corporation. This distinction is essential to understanding iXIT: the present company descends from the non-gaming side of the post-restructuring Index organization, whereas the Atlus game business became a separate company under Sega. The former Index leadership also faced legal action. On May 28, 2014, former chairman Masami Ochiai and former president Yoshimi Ochiai were arrested by the Tokyo District Public Prosecutors Office on suspicion of falsifying stock reports. The arrests followed the earlier financial investigation and are part of the company's documented corporate crisis. On December 1, 2015, Sega Holdings sold its shares in Index Corporation to Sawada Holdings, a company owned by Hideo Sawada. Index became a wholly owned subsidiary of Sawada Holdings, together with the relevant overseas operations. On July 1, 2016, the company changed its name to iXIT Corporation. The group's regional structure includes Index Asia Ltd. in Thailand. Formerly known as Index Corporation Thailand Ltd., the business was established in April 2002 and later integrated with Mobi Town Ltd. and Tiger Mob Ltd. The surviving company was renamed Index Asia Ltd. in July 2015. Its activities include game publishing and management, original mobile-application development, solution provision, mobile-content aggregation, and licensing distribution. Through this structure, iXIT retains a regional digital-services presence while operating under a corporate identity distinct from Atlus.
- 2016
Company renamed iXIT Corporation
[1]Index Corporation changed its corporate name to iXIT Corporation.
- 2015
Index Asia created through consolidation
[1]The Thailand operation absorbed Mobi Town and Tiger Mob and adopted the Index Asia name.
- 2015
Sawada Holdings acquires Index
[1]Sega Holdings transferred its shares in Index Corporation to Sawada Holdings.
- 2014
Index and Atlus operations separated
[1]The gaming operation adopted the Atlus name, while a separate company continued the non-gaming Index contents and solutions business.
- 2013
Civil rehabilitation filing
[1]Index filed for civil rehabilitation amid a financial-reporting investigation and substantial reported liabilities.
- 2013
Sega acquires selected Index assets
[1]Sega Dream Corporation acquired selected digital-game, contents, solutions, amusement, and intellectual-property assets.
- 2006
Index acquires Atlus
[1]The original Index Corporation acquired the Japanese game company Atlus.
- 2002
Thailand operation established
[1]Index Corporation Thailand Ltd. was established to provide mobile-content and related services in Thailand.
- 1995
Original Index business established
[1]The predecessor business was founded in Japan as a mobile-content service provider.
Products and positioning
A Japanese ICT and digital-content company focused on mobile services, application development, licensing, and technology solutions, with historical ties to the Index and Atlus corporate structures.
Digital content · 1995
Mobile content services
Mobile-content services are the historical foundation of the business. The predecessor Index organization developed and distributed digital content for mobile users and later expanded into content aggregation and licensing. Under the iXIT lineage, this area is part of a broader portfolio of communications, application, and digital-media services rather than a single consumer product brand.
Software and ICT services
Application development and solutions
iXIT's solutions activities include the development of original mobile applications and software for business or consumer use. The related service model combines application engineering with technology consulting and solution provision. Public reference material identifies this as one of the company's principal service categories, although it does not specify a complete current product catalog.
Video games
Game publishing and management services
Game publishing and management are identified as activities of the Thailand-based Index Asia operation. These services include support for game development, publishing, and ongoing management. They reflect iXIT's continuing connection to digital entertainment, but iXIT should not be treated as the same company as Atlus, whose gaming business was separated during the 2014 restructuring.
Digital media licensing
Content aggregation and licensing distribution
The content-aggregation and licensing business distributes or manages mobile content and related rights. Index Asia's published service description places this activity alongside application development and game services, indicating a regional role in connecting content owners, platforms, and users.
Controversies
2014
Arrests of former Index executives
Former chairman Masami Ochiai and former president Yoshimi Ochiai were arrested on suspicion of falsifying stock reports.
2013
Index financial-reporting investigation and insolvency
The original Index Corporation faced investigations concerning alleged fraud and falsified financial information before filing for civil rehabilitation in June 2013. The proceedings led to the sale and separation of major business assets.
Brand decisions
2016
Corporate rebranding to iXITStrategyBackground
The post-restructuring company needed a distinct identity after the gaming business had been separated and associated with Atlus.
Action taken
Index Corporation changed its name to iXIT Corporation on July 1, 2016.
Aftermath
The iXIT name became the public identity for the continuing ICT, mobile-content, application, licensing, and solutions business.
2015
Sawada Holdings acquires Index CorporationM&ABackground
Sega Sammy Holdings undertook structural reforms and sold its shares in Index Corporation.
Action taken
Sawada Holdings acquired the shares and made Index Corporation its wholly owned subsidiary.
Aftermath
The company and its relevant regional operations moved out of the Sega group before adopting the iXIT name in 2016.
2014
Atlus and Index operations separatedStrategyBackground
Sega reorganized the acquired operations to distinguish the gaming business from contents and solutions activities.
Action taken
The gaming company adopted the Atlus name, while a newly organized company continued under the Index name with the non-gaming operations.
Aftermath
The non-gaming successor later became iXIT Corporation, while Atlus followed a separate Sega-owned corporate path.
2013
Sega purchases selected Index operationsM&ABackground
Index's financial collapse required a restructuring and disposal of operating assets. Sega created Sega Dream Corporation to acquire selected digital-game, contents, solutions, amusement, overseas, and intellectual-property assets.
Action taken
The transaction transferred specified operations and assets while leaving certain liabilities, including interest-bearing debt, outside the acquisition.
Aftermath
The transaction enabled the subsequent separation of the Atlus gaming business from the non-gaming Index business.
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