Skip to content

Trademark

Unclaimed

A fantasy-adventure entertainment franchise originating with Chris Van Allsburg’s 1981 picture book and expanded through films, games, publishing, and licensed merchandise.

Last updated November 4, 2026

AI crawler reads

No AI crawler has read this profile yet.

Overview

Jumanji is a fantasy-adventure entertainment franchise whose central idea is that a mysterious game can bring the dangers and creatures of a wild world into ordinary life. The property began with Chris Van Allsburg’s 1981 children’s picture book Jumanji, in which a magical board game transforms a suburban setting by releasing jungle hazards and animals. The book established the franchise’s defining themes: play as a gateway to another reality, escalating consequences, and the need for participants to complete the game before its effects can be reversed. The best-known early screen adaptation was the 1995 Columbia Pictures film Jumanji, directed by Joe Johnston and starring Robin Williams, Bonnie Hunt, Kirsten Dunst, and Bradley Pierce. The film expanded the premise into a story about Alan Parrish, a boy trapped inside the game for decades who returns when two children resume play. It presented Jumanji as a supernatural board game with its own rules, hazards, and apparent agency, while retaining the book’s contrast between domestic life and uncontrolled jungle adventure. The property was reimagined for a new generation with Jumanji: Welcome to the Jungle, released in 2017. Rather than centering on a physical board game in a family home, the film used an old video game as the portal. Four teenagers are drawn into the game and become adult player avatars with different abilities and weaknesses. This change allowed the franchise to use recognizable video-game conventions—character classes, missions, limited lives, inventories, and level progression—while turning the protagonists’ differing avatars into a source of comedy and character development. The film became a major commercial success and repositioned Jumanji as a broad four-quadrant action-comedy property rather than only a children’s fantasy film. The sequel Jumanji: The Next Level followed in 2019. It retained the game-world premise but introduced changed rules, additional playable characters, altered avatars, and a new quest. The film’s structure continued the franchise’s blend of action, humor, ensemble relationships, and game mechanics. Together, the two modern films made Jumanji one of Sony Pictures’ prominent contemporary adventure properties and supported renewed licensing interest in games, publishing, home entertainment, and merchandise. Jumanji is not a single operating company. It is an intellectual-property brand used across works controlled or licensed by different rights holders and production partners. The film adaptations have been associated with Columbia Pictures and Sony Pictures Entertainment, while the underlying literary property originated with Van Allsburg. The franchise has also appeared in board games, video games, animated television, books, toys, and other licensed products. Because the brand is distributed across media rather than organized as a separately listed corporation, its headquarters, standalone ownership structure, financial statements, and executive roster are not clearly applicable. The brand’s current positioning rests on accessible family entertainment with scalable adventure elements. Its core proposition—ordinary players entering an extraordinary game—can be adapted to live-action cinema, interactive games, animation, publishing, and consumer products. The property’s strongest modern identity is associated with ensemble action-comedy and video-game-inspired storytelling, while the original book and 1995 film preserve its darker, more mysterious board-game origins.

History

Jumanji began as a picture book written and illustrated by Chris Van Allsburg and published in 1981. The story used a board game as a narrative device through which jungle animals, plants, weather, and other hazards invade the home of children who begin playing. Unlike a conventional game, Jumanji’s dangers continue until the players reach the end and restore the game’s balance. The book’s compact premise gave the property a clear visual hook and a flexible mythology that could support adaptation. The first major expansion came with the 1995 feature film directed by Joe Johnston. The film developed the book’s brief setup into a multigenerational adventure centered on Alan Parrish, who is pulled into the game as a child and reappears decades later when Judy and Peter Shepherd discover and play it. The film added a larger backstory, a town affected by the game’s earlier events, and a succession of increasingly dangerous manifestations. Robin Williams’s performance helped make the property internationally recognizable, while the film’s combination of family drama, special-effects spectacle, and supernatural peril established Jumanji as a cinematic brand. After the original film, the property continued through animated television and licensed interactive products. These adaptations treated the game premise as a repeatable format: characters could encounter a new challenge, creature, or environment while remaining within the recognizable Jumanji mythology. The brand therefore functioned less like a single linear story than like a setting and narrative engine that could be reused in different media. The modern film cycle began with Jumanji: Welcome to the Jungle in 2017. The production did not simply remake the 1995 story. Instead, it reinterpreted the property through the vocabulary of video games. A group of teenagers is transported into an old game and inhabits avatars whose abilities, limitations, and personalities differ from their own. The film used this premise to combine body-swap comedy with action adventure and to make the game’s rules part of the plot. Its success demonstrated that the title could be repositioned for audiences who knew the original film as well as younger viewers familiar with multiplayer games and avatar-based entertainment. Jumanji: The Next Level, released in 2019, continued that reinterpretation. Its protagonists returned to the game, but the system no longer behaved exactly as before. New players and changed avatar assignments created a different ensemble dynamic, and the quest structure expanded the setting beyond the jungle environment associated with the earlier films. The sequel preserved the franchise’s emphasis on cooperation, personal growth, comic role reversal, and spectacle while making the game world more visibly modular. Across its history, Jumanji has remained a licensed intellectual-property franchise rather than a standalone corporate entity. Its primary commercial forms have included publishing, feature films, television, board and video games, home entertainment, toys, and other merchandise. The underlying concept derives from Van Allsburg’s book, while screen exploitation has been associated with Columbia Pictures and Sony Pictures Entertainment. Separate works may involve different production companies, distributors, licensees, and creative teams, so a single founder-led management structure or unified financial profile should not be inferred. The brand’s continuing value comes from its adaptable central metaphor. A board game can become a video game, a film plot can become an interactive product, and a familiar title can support new casts and rules without abandoning the core idea of a dangerous game world. This flexibility has allowed Jumanji to move from illustrated children’s literature to family fantasy cinema and then to large-scale action comedy with strong game-inspired design.

  • 2019

    Continuation with new game rules

    [4]

    Jumanji: The Next Level continued the modern film series with changed avatar assignments, new players, and expanded environments.

  • 2017

    Video-game reinterpretation

    [3]

    Jumanji: Welcome to the Jungle recast the central game as an immersive video game and established the modern action-comedy format.

  • 1995

    First feature-film adaptation

    [2]

    Columbia Pictures released the live-action film Jumanji, expanding the book’s premise into a supernatural family adventure.

  • 1981

    Publication of the original picture book

    [1]

    Chris Van Allsburg published Jumanji, introducing the magical board-game premise that became the foundation of the wider franchise.

Products and positioning

A family-oriented fantasy-adventure property built around magical games, jungle danger, ensemble comedy, and the idea of entering a playable alternate world. The modern film identity emphasizes video-game mechanics and action-comedy, while the original book and 1995 film emphasize supernatural suspense and the disruptive power of the game.

  • Picture book · 1981

    Jumanji

    Chris Van Allsburg’s original illustrated children’s book presents a magical board game whose jungle events escape into the real world. The book is the conceptual source for the later film, television, game, and merchandise adaptations.

  • Feature film · 1995

    Jumanji

    The 1995 live-action adaptation follows Alan Parrish and two children who resume a supernatural board game years after Alan was trapped inside it. It broadens the original book into a large-scale family fantasy adventure.

  • Feature film · 2017

    Jumanji: Welcome to the Jungle

    The 2017 film reimagines Jumanji as a video game. Teenagers enter the game as adult avatars with distinct abilities and vulnerabilities, creating a format that combines action spectacle, role reversal, ensemble comedy, and game-like progression.

  • Feature film · 2019

    Jumanji: The Next Level

    The 2019 sequel returns the characters to the game but changes the avatar assignments and expands the quest structure. It develops the modern franchise’s emphasis on cooperation, changing rules, and comedic contrasts between players and avatars.

  • Board and video games

    Jumanji licensed games

    The brand has been used for licensed board games and video games based on the property’s board-game mythology and film adaptations. Specific releases have varied by publisher, platform, and territory.

Brand decisions

  • 2019

    Introduce altered rules and avatar assignmentsGeneration change

    Background

    A direct continuation needed to repeat the recognizable game-world formula without simply reproducing the previous film’s character and quest structure.

    Action taken

    Jumanji: The Next Level added new players, reassigned characters to different avatars, and broadened the environments and rules of the game.

    Aftermath

    The sequel extended the modern continuity while preserving the franchise’s core ensemble and adventure framework.

  • 2017

    Reframe the premise around a video-game worldStrategy

    Background

    The modern film revival needed to distinguish itself from the 1995 film while preserving the recognizable idea of people entering a dangerous game.

    Action taken

    Jumanji: Welcome to the Jungle shifted the portal from a traditional board game to an old video game and made avatar roles, player abilities, and game objectives central to the story.

    Aftermath

    The change established the franchise’s contemporary action-comedy identity and supported later expansion through game-inspired storytelling and licensed products.

Sources4 sources

Cite this profile: Cite the canonical profile. /brand-wiki/jumanji · Editorial policy · How profiles are compiled