
Nintendo
A Japanese multinational interactive-entertainment company that develops and publishes proprietary video-game hardware, software, and character-based entertainment.
Last updated October 31, 2026
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Overview
Nintendo is a Kyoto-based Japanese multinational company whose principal business is the development, manufacture, and publication of video-game hardware and software. Founded by Fusajiro Yamauchi in 1889, the business began as a producer of handmade hanafuda playing cards. It later expanded into Western-style cards, toys, mechanical entertainment products, arcade games, and electronic toys before becoming one of the most influential companies in the global video-game industry. The company’s modern identity was established through the combination of proprietary platforms and internally developed or closely controlled software. Its breakthrough period began with arcade successes such as Donkey Kong and continued through the Family Computer and Nintendo Entertainment System, systems that helped establish Nintendo as a major international console company during the 1980s. Nintendo subsequently built a long-running portfolio of recognizable intellectual property, including Mario, Donkey Kong, The Legend of Zelda, Metroid, Kirby, Star Fox, Pokémon, Animal Crossing, Super Smash Bros., and Splatoon. Nintendo has operated across several hardware formats, including home consoles, handheld systems, and hybrid devices. Important platforms have included the Game Boy, Super Nintendo Entertainment System, Nintendo 64, GameCube, Wii, Nintendo DS, Nintendo 3DS, and Nintendo Switch. The Switch, introduced in 2017, combines television play with portable use and became the company’s central hardware platform during the late 2010s and 2020s. Nintendo’s platform strategy is supported by first-party software, digital distribution, online services, accessories, and selected third-party publishing relationships. Beyond games, Nintendo has extended selected properties through licensing, films, merchandise, mobile applications, theme-park attractions, and other forms of location-based entertainment. The Super Mario Bros. Movie and Super Nintendo World illustrate this broader character-led strategy. Nevertheless, interactive entertainment remains the foundation of the brand. Nintendo generally positions itself around approachable play, distinctive hardware experiences, family and social entertainment, and exclusive characters and worlds rather than competing solely on processing power or mature-content breadth. The company is publicly listed in Japan and operates through subsidiaries and affiliated development relationships in Japan and overseas. Its products are sold internationally, particularly in Japan, North America, Europe, and Australia. Nintendo’s historical significance rests on its transformation from a traditional card manufacturer into a platform owner and content company whose characters and game formats have become globally recognizable.
History
Nintendo was founded in Kyoto on 23 September 1889 by Fusajiro Yamauchi as Nintendo Koppai, a business making and selling handmade hanafuda cards. The company became a leading Japanese card producer and later added Western-style playing cards. In the early twentieth century it developed wider distribution, including sales through cigarette retailers, and eventually became a public company. After the Second World War, Nintendo’s leadership pursued diversification. Hiroshi Yamauchi became president in 1950, centralized production, and helped establish mass production of plastic cards. A 1959 partnership involving Disney characters brought Nintendo into the children’s card market and expanded its retail presence. Nintendo adopted its current corporate name in 1963 and began manufacturing games in addition to cards. The decline of playing-card demand in the 1960s encouraged a more ambitious move into toys and electronic entertainment. During the late 1960s and early 1970s, engineer Gunpei Yokoi and other developers created products including the Ultra Hand, Ultra Machine, Beam Gun, and Laser Clay Shooting System. Nintendo entered electronic toys and arcade entertainment, while partnerships with Mitsubishi Electric supported its first dedicated home video-game systems. The Color TV-Game line, released from 1977, introduced Nintendo-produced home electronic gaming to Japanese consumers. Nintendo’s international video-game rise followed the arcade release of Donkey Kong in 1981. Designed under the creative direction of Shigeru Miyamoto, the game introduced characters and design ideas that became central to Nintendo’s later identity. The Game & Watch series, created by Yokoi and launched in 1980, established an important handheld business. In 1983 Nintendo released the Family Computer in Japan. Its overseas version, the Nintendo Entertainment System, launched in North America and other markets alongside a software strategy centered on quality control and recognizable first-party games. Super Mario Bros. became a defining platform title and helped establish Nintendo as a global console leader. The company continued to alternate between home and portable platforms. The Game Boy, launched in 1989, paired inexpensive portable hardware with games such as Tetris and became a major mass-market success. The Super Nintendo Entertainment System followed in 1991, while later platforms included Nintendo 64, Game Boy Advance, GameCube, Nintendo DS, Wii, and Nintendo 3DS. Each generation combined hardware design with software franchises, although results varied by platform. The Wii broadened gaming audiences through motion-based interaction, and the Nintendo DS expanded portable play with dual screens and touch input. Under president Satoru Iwata, Nintendo pursued broader audiences and distinctive interfaces, including the Wii and DS strategies. The company later faced challenges from changing consumer habits, smartphone gaming, and weaker performance from the Wii U. The 2017 Nintendo Switch addressed these issues by combining home and portable use in one system. Its software portfolio, including major Mario, Zelda, Animal Crossing, and Pokémon releases, helped restore momentum and reinforced Nintendo’s platform-content model. In the 2020s, Nintendo continued developing games and digital services while expanding character licensing and location-based entertainment. The Super Mario Bros. Movie and Super Nintendo World increased the visibility of Nintendo properties outside traditional software and hardware. Nintendo remains principally an interactive-entertainment company, with its competitive identity based on proprietary platforms, exclusive software, accessible design, and durable intellectual property.
- 2023
The Super Mario Bros. Movie released
[5]The animated film extended Nintendo’s Mario property into theatrical entertainment.
- 2017
Nintendo Switch launched
[3]Nintendo introduced a system supporting docked, tabletop, and handheld play through one hardware platform.
- 2006
Wii launched
[1]The Wii used motion-based controls and broad-accessibility marketing to reach audiences beyond traditional console players.
- 2004
Nintendo DS launched
[1]The dual-screen handheld introduced touch interaction and became one of Nintendo’s most important portable platforms.
- 1989
Game Boy launched
[1]The Game Boy established Nintendo as a major handheld-game company and supported a large portable software ecosystem.
- 1983
Family Computer released in Japan
[1]Nintendo launched its influential Japanese home-console platform, later adapted for international markets as the NES.
- 1981
Donkey Kong arcade breakthrough
[1]Donkey Kong became an international arcade success and introduced characters central to Nintendo’s future game portfolio.
- 1977
Color TV-Game launched
[1]Nintendo entered dedicated home electronic gaming in Japan with the Color TV-Game line.
- 1963
Corporate name changed to Nintendo Co., Ltd.
[1]The company adopted the name Nintendo Co., Ltd. and expanded from cards into games and other entertainment products.
- 1959
Disney character-card partnership
[1]A partnership involving Disney characters helped Nintendo reach children and broaden the market for its cards.
Products and positioning
A proprietary-platform and first-party-content entertainment brand focused on accessible play, distinctive hardware experiences, and globally recognized characters and game worlds.
Hybrid game platform · 2017
Nintendo Switch
Nintendo’s hybrid console family supports play on a television, in tabletop form, or as a portable device. The platform combines proprietary hardware, first-party software, digital distribution through Nintendo eShop, online services, accessories, and a broad third-party catalog. Its design made the home and handheld businesses more closely unified than in Nintendo’s previous generations.
Handheld game system · 1989
Game Boy
The Game Boy was a compact handheld platform introduced in 1989. Its relatively simple hardware, low power requirements, interchangeable cartridges, and strong software lineup helped make portable video games a mass-market category. The wider Game Boy family included later hardware revisions and supported major Nintendo and third-party franchises.
Home game console · 2006
Wii
The Wii was Nintendo’s motion-controlled home console, released in 2006. Its pointer and motion-sensing controller design supported games based on physical gestures and helped the company market console gaming to families, social groups, and people with limited previous gaming experience.
Video-game franchise · 1981
Mario
Mario is Nintendo’s flagship character and a broad franchise spanning platform games, racing, sports, role-playing, party, mobile, film, merchandise, and theme-park entertainment. The series is associated with accessible controls, colorful worlds, and iterative play systems, and it remains one of Nintendo’s most important intellectual properties.
Video-game franchise · 1986
The Legend of Zelda
The Legend of Zelda is an adventure franchise built around exploration, puzzle solving, combat, discovery, and recurring characters including Link and Zelda. Its large-scale world design and experimentation with player freedom have made it a principal showcase for Nintendo’s home-console software development.
Video-game franchise · 2001
Animal Crossing
Animal Crossing is a life-simulation series centered on daily activities, collection, customization, social interaction, and community building. Its relaxed pace and open-ended structure have helped Nintendo reach audiences beyond conventional action-game players, particularly on portable and hybrid platforms.
Video-game and media franchise · 1996
Pokémon
Pokémon is a globally distributed franchise involving creature-collection role-playing games, trading cards, animation, merchandise, and other media. Nintendo is a principal corporate participant in the Pokémon business, while development and ownership structures also involve The Pokémon Company, Game Freak, and Creatures.
Controversies
2021
German court rules on Nintendo pre-order cancellation policy
The Higher Regional Court of Frankfurt ruled that Nintendo must allow customers to cancel pre-orders until a game’s launch day.
2021
Nintendo apologises for Metroid Dread progression bug
Nintendo apologised for a bug in Metroid Dread that could prevent players from proceeding near the end of the game. Nintendo said it was preparing a software update to prevent the error.
2021
Nintendo and Colopl settle patent lawsuit
Nintendo and Colopl reached a settlement in the lawsuit over Nintendo's claims that Colopl infringed patents in White Cat Project; the article says Colopl paid Nintendo 3.3 billion yen to end the lawsuit.
2021
Nintendo wins ruling against ROMUniverse owner
A judge ruled in Nintendo’s favor in a copyright infringement suit against the ROMUniverse owner, awarding $2.1 million in damages and $400,000 in trademark damages.
2021
Court orders damages in Nintendo lawsuit against ROM website operator
A U.S. District Court judge ordered RomUniverse operator Matthew Storman to pay Nintendo $2.1 million in damages in a case concerning alleged copyright infringement of Nintendo titles. The judge declined to issue a permanent injunction.
2021
Court awards Nintendo $2.115 million in RomUniverse case
A California federal court ruled largely in Nintendo's favor in its case against RomUniverse operator Matthew Storman and ordered him to pay $2,115,000 in damages. The court did not issue a permanent injunction.
2020
Nintendo TOKYO merchandise found with incorrect origin labels
Nintendo TOKYO stocked merchandise with incorrect origin labels. A Splatoon skateboard was labeled "MADE IN JAPAN" and a Super Mario T-shirt was labeled "MADE IN," although the products were made in China. Nintendo apologized and offered refunds to customers who wanted them.
2020
Nintendo wins lawsuit over go-kart business
Nintendo won a lawsuit against a go-kart company that advertised a "real Mario Cart" experience, obtaining a ¥50 million judgment. Nintendo viewed the company's use of its copyrighted material as abuse of its copyright.
2020
Nintendo wins lawsuit against Mari Mobility Development
A source headline reports that Nintendo won a 500-million-yen lawsuit against the operator of a real-life Mario Kart company. The article identifies the operator as Mari Mobility Development, formerly known as MariCar. The report does not provide further details on the parties, the claims, or the outcome beyond the headline's statement that Nintendo won the lawsuit.
2020
Gamevice files a new patent-infringement complaint against Nintendo
Gamevice filed a new patent-infringement complaint against Nintendo, alleging infringement of a patent relating to a game controller and seeking a US import block on Switch products. The supplied source reports the allegation, not a determination on its merits.
Marketing campaigns
- 2023The Super Mario Bros. Movie and character expansion
Global
Nintendo used a major animated film to extend Mario’s visibility beyond games and reinforce a broader strategy for licensing and character-based entertainment.
Outcome. The film became a prominent global exposure vehicle for the Mario brand and supported Nintendo’s expansion into non-game entertainment.
- 2017Nintendo Switch hybrid-play launch
Japan · North America · Europe · Australia
Nintendo presented Switch as a system that could move between television, tabletop, and handheld play. The communication emphasized flexibility, shared play, and the ability to continue a game across locations.
Outcome. The campaign established the central consumer proposition of the Switch platform.
- 2006Wii family and lifestyle positioning
Japan · North America · Europe · Australia
Nintendo marketed Wii as an accessible, social system whose motion controls could be understood by families and inexperienced players. Software such as Wii Sports provided an immediate demonstration of the controller concept and supported the platform’s broader-audience strategy.
Outcome. The campaign helped differentiate Wii from technically oriented competitors and broaden the perceived console audience.
Brand decisions
2023
Expand Nintendo intellectual property into film and location-based entertainmentStrategyBackground
Nintendo sought to increase contact with its characters beyond dedicated game hardware while preserving control over the presentation of its properties.
Action taken
The company supported film production and theme-park initiatives involving properties such as Mario and other Nintendo franchises.
Aftermath
Nintendo broadened its entertainment footprint while retaining games and platforms as its core business.
2017
Unify home and handheld play through Nintendo SwitchGeneration changeBackground
Nintendo had experienced weaker results with Wii U while its handheld and home-console businesses remained structurally separate. The company chose a hardware design that could serve both use cases.
Action taken
Nintendo launched Switch with detachable controllers, a dock for television play, portable operation, and a unified software platform.
Aftermath
The decision became the foundation of Nintendo’s subsequent hardware and software strategy and restored a single central platform identity.
Recent events
- Unconfirmed
Reported
Nintendo launches special Zelda-themed Switch 2 and Pro Controller[33]
Nintendo launched a special version of the Switch 2 and Switch 2 Pro Controller featuring Triforce imagery to celebrate The Legend of Zelda: Ocarina of Time remake.
Reported
Nintendo debuts Hello! Pikmin short-film series[34]
Nintendo showed the first installment of Hello! Pikmin, a new series of short films, during the Pikmin Day Direct.
- Unconfirmed
Reported
Nintendo launches Parent’s Guide[35]
Nintendo launched a new Parent’s Guide after research found that 68% of parents do not feel fully informed about their child’s gaming.
- Unconfirmed
Reported
Nintendo’s 2026 Halloween sale[36]
Nintendo is running a Halloween sale on Nintendo Switch 2 and Switch games through the Nintendo eShop, with multiple discounted titles. The sale is scheduled to end October 31, 2026, at 11:59 PM PT.
- Unconfirmed
Reported
LEGO Group launches new LEGO Super Mario sets featuring minifigures[37]
The LEGO Group announced a new LEGO Super Mario product line centered on minifigure role-play, including sets such as Mario's Beach Adventure (72055), Yoshi and Mario's House (72057), Mario Kart - Bowser's Chaos Race (72058), and Fire Mario and Bowser's Castle (72060). The minifigure line was first teased on social platforms during Mario Day earlier in the year, with the sets slated for 2027 release.
Reported
Nintendo announces acquisition of SRD[38]
Nintendo announced that SRD will become wholly owned by Nintendo; the deal was expected to close on April 1, 2022, and no purchase sum was disclosed.
Reported
Nintendo raises annual profit and sales forecasts[39]
Nintendo raised its full-year net profit forecast to ¥400 billion and its sales forecast for the year to March 2022 to ¥1.65 trillion, citing expected strong software sales for the Switch.
Reported
German court rules on Nintendo pre-order cancellation policy[22]
The Higher Regional Court of Frankfurt ruled that Nintendo must allow customers to cancel pre-orders until a game’s launch day.
Reported
Nintendo announces North American Cyber Deals sale[40]
Nintendo announced a North American Cyber Deals sale offering discounts on Switch games, with deals available through November 30, 2021.
Reported
Nintendo announces investments in development and user services[41]
Nintendo said it planned to invest about ¥100 billion to expand internal studio development capabilities and ¥300 billion in user experience and services, including Nintendo Switch Online and its digital store and My Nintendo services.
Sources144 sources
- 1Nintendo: Corporate Historynintendo.co.jp
- 2Nintendo: Corporate Officersnintendo.co.jp
- 3Nintendo Switch official product informationnintendo.com
- 4Nintendo — Wikipediaen.wikipedia.org
- 5The Super Mario Bros. Movie releasednintendo.co.jp
- 6Joy-Con drift litigation and product-durability criticismreuters.com
- 7Nintendo apologizes over Tokyo Mirage Sessions #FE Encore information and offers cancellationsnintendolife.com
- 8Nintendo apologizes over Tokyo Mirage Sessions #FE Encore information and offers cancellationsgamerevolution.com
- 9Nintendo TOKYO merchandise found with incorrect origin labelsgonintendo.com
- 10Nintendo wins lawsuit over go-kart businessblog.jlist.com
- 11Nintendo wins lawsuit against Mari Mobility Developmentnewsonjapan.com
- 12Gamevice files a new patent-infringement complaint against Nintendonintendolife.com
- 13Nintendo files two US lawsuits over Switch circumvention devicestorrentfreak.com
- 14Nintendo files two US lawsuits over Switch circumvention devicesgamerevolution.com
- 15Nintendo files two US lawsuits over Switch circumvention deviceskitguru.net
- 16Nintendo files two US lawsuits over Switch circumvention devicestorrentfreak.com
- 17Nintendo files two US lawsuits over Switch circumvention deviceslawstreetmedia.com
- 18Nintendo discloses breach affecting 160,000 accountsthemobileindian.com
- 19Nintendo apologizes over Joy-Con driftslashgear.com
- 20UFC-Que Choisir files complaint against Nintendo over Joy-Con driftnintendolife.com
- 21Court resolves MariCar lawsuit in Nintendo’s favorsiliconera.com
- 22German court rules on Nintendo pre-order cancellation policydestructoid.com
- 23Nintendo apologises for Metroid Dread progression bugeurogamer.net
- 24Nintendo and Colopl settle patent lawsuitdualshockers.com
- 25Nintendo wins ruling against ROMUniverse ownerdestructoid.com
- 26Nintendo wins ruling against ROMUniverse ownerthepinknews.com
- 27Court orders damages in Nintendo lawsuit against ROM website operatornintendolife.com
- 28Court awards Nintendo $2.115 million in RomUniverse casetorrentfreak.com
- 29Nintendo sues influencer over Pokémon branding and merchandiseign.com
- 30Nintendo updates disclosure on user account breachmcvuk.com
- 31Nintendo wins eShop pre-order refund casecomicbook.com
- 32Nintendo obtains more than $12 million in compensationgamereactor.eu
- 33任天堂推出《萨尔达传说》主题特别版 Switch 2 和 Pro Controllertheverge.com
- 34任天堂推出《Hello! Pikmin》短片系列theverge.com
- 35Nintendo 推出家长指南explosion.com
- 36任天堂2026年万圣节促销nintendoeverything.com
- 37乐高集团推出全新乐高超级马力欧系列,包含乐高小人仔prnasia.com
- 38任天堂宣布收购SRDpcmag.com
- 39任天堂上调年度利润和销售额预测malaymail.com
- 40任天堂宣布北美 Cyber Deals 促销nintendolife.com
- 41任天堂宣布拓展开发能力及使用者服务的投资计划nownews.com
- 42任天堂宣布推出 Switch Online + Expansion Packtheverge.com
- 43任天堂宣布Switch Online扩展包加入经典游戏finance.sina.com.cn
- 44《Triangle Strategy》公布发售日期nintendoworldreport.com
- 45任天堂发布《密特罗德 生存恐惧》新预告片shacknews.com
- 46孩之宝为《大富翁:动物森友会版》开放预订finance.sina.com.cn
- 47任天堂发布 Switch OLED 款gamesindustry.biz
- 48任天堂任命照明娱乐首席执行官克里斯·梅勒丹德里为董事ign.com
- 49富士宣布更新 Instax 应用以传输 Switch 图片pcmag.com
- 50富士胶片与任天堂推出 Switch 主题 Instax Mini Link 打印机eurogamer.net
- 51富士宣布与任天堂推出主题联动款 Instaxfinance.sina.com.cn
- 52Burger King墨西哥与Nintendo合作推出顾客促销活动econotimes.com
- 53任天堂宣布推出蓝色 Nintendo Switch Litetw.news.yahoo.com
- 54Nintendo与Niantic合作开发增强现实游戏business-standard.com
- 55Niantic与任天堂合作开发《皮克敏》手游techcrunch.com
- 56任天堂与Niantic宣布合作开发AR游戏chinaz.com
- 57《Fire Emblem Heroes》推出周年更新与奖励nintendolife.com
- 58任天堂与汉堡王合作推出超级马力欧餐玩具nme.com
- 59任天堂宣布收购Next Level Gamesnewsweek.com
- 60微软、任天堂和索尼公布游戏安全准则chinaz.com
- 61PlayStation、Xbox 与 Nintendo 宣布共同致力于打造更安全的游戏环境playstationlifestyle.net
- 62Nintendo宣布Sephiroth将加入《任天堂明星大乱斗 特别版》operationrainfall.com
- 63任天堂推出 Cyber Deals 促销newsweek.com
- 64任天堂发布回顾Game & Watch历史的宣传视频finance.sina.com.cn
- 65BlackMilk与任天堂宣布推出时尚系列licensing.biz
- 66Square Enix eShop促销游戏折扣siliconera.com
- 67任天堂停止生产3DS掌上游戏机系列hexus.net
- 68任天堂宣布推出《堡垒之夜》主题限定版Switchnb.zol.com.cn
- 69任天堂宣布推出《堡垒之夜》限定版Switch主机news.zol.com.cn
- 70任天堂宣布推出《Game & Watch:超级马力欧兄弟》掌机comicbook.com
- 71任天堂宣布推出Switch游戏《超级马力欧 3D合集》nintendolife.com
- 72Nintendo与Lunchables宣布合作赠奖活动comicbook.com
- 73任天堂宣布计划推出支持4K的加强版Switchtech.sina.com.cn
- 74任天堂推出“分享乐趣”数字游戏促销comicbook.com
- 75任天堂宣布Switch将进入巴西市场ign.com
- 76乐高与任天堂宣布推出 LEGO Nintendo Entertainment System 组盒chinatimes.com
- 77任天堂韩国公司公布年度销售收入2305亿韩元tech.sina.com.cn
- 78世嘉在Nintendo eShop促销《刺猬索尼克》游戏comicbook.com
- 79任天堂宣布计划为 Switch Online 增添功能eventhubs.com
- 80圣迭戈动物园野生动物园推出鸭嘴兽直播patch.com
- 81任天堂在日本停产三款 Joy-Con 配色套装siliconera.com
- 82任天堂宣布《集合啦!动物森友会》即将推出的新增内容cnet.com
- 83Nintendo 在日本推出 My Nintendo 应用程式nintendowire.com
- 84任天堂释出 Switch 10.0.0 系统版本eprice.com.hk
- 85任天堂就 Switch 生产和出货延迟致歉vgchartz.com
- 86Nintendo关闭北美维修中心techtimes.com
- 87任天堂向Eastside Fire & Rescue捐赠N95口罩dualshockers.com
- 88任天堂向紧急服务机构捐赠呼吸器口罩eurogamer.net
- 89乐高与任天堂宣布推出LEGO Super Mario产品系列techspot.com
- 90任天堂马里奥日游戏折扣engadget.com
- 91任天堂与乐高宣布超级马力欧合作vgchartz.com
- 92Nintendo与Levi’s合作推出Super Mario服饰tweaktown.com
- 93《超級瑪利歐創作家 2》將推出免費DLC 包含《薩爾達傳說》大師之劍!tw.news.yahoo.com
- 94《任天堂明星大亂鬥 特別版》直播內容統整 將推出季票 Vol.2 追加 6 位新鬥士gnn.gamer.com.tw
- 953DS游戏机停产了,任天堂要把更多经营资源留给Switchtech.sina.com.cn
- 96打擊 Switch 侵權行為 任天堂起訴破解工具分銷商unwire.hk
- 97国行Switch正式发布:“腾任”联手,不止于中国主机市场tech.sina.com.cn
- 98全新Switch無預警推出!玩家:性能升級幅度有點小 | 科技 | 三立新聞網 SETN.COMsetn.com
- 99任天堂 Switch Lite 網購每部平 US$30 推出數日美國即減價unwire.hk
- 100任天堂发布2022财年季度财报 共售出445万台Switchchinaz.com
- 101任天堂联合乐高推出互动积木- DoNews游戏donews.com
- 102任天堂收购《马里奥足球》系列作开发商Next Level Gameschinaz.com
- 103Game over: Nintendo discontinues 3DS console line after almost a decadesyfy.com
- 104It's been a whole year since Animal Crossing came out, proving time has no meaningthepinknews.com
- 105LEGO NES Set Launches August 1 for $230vgchartz.com
- 106Levi's teams up with Nintendo for some incoming Super Mario merchmobilesyrup.com
- 107Luigi's Mansion developer Next Level Games fully acquired by Nintendoshacknews.com
- 108Nintendo acquires Animal Crossing: New Horizons developer SRD Co., Ltd.shacknews.com
- 109Nintendo acquires long-running partner studio SRD Co Ltdgamesindustry.biz
- 110Nintendo Acquires Luigi’s Mansion 3 and Metroid Prime: Federation Force Developer Next Level Gameswccftech.com
- 111Nintendo Acquires Luigi's Mansion 3 Developercomicbook.com
- 112Nintendo acquires Luigi's Mansion 3's Next Level Gamesstevivor.com
- 113Nintendo Acquires Next Level Gamesvgchartz.com
- 114Nintendo acquires SRD Co, longtime partner and support studioimore.com
- 115Nintendo Acquires SRD, A Longtime Partner Studio With Mario And Zelda Game Creditsnintendolife.com
- 116Nintendo acquires Vancouver developer behind ‘Luigi’s Mansion’ seriescastanet.net
- 117Nintendo acquires Vancouver developer behind ‘Luigi’s Mansion’ seriescastanet.net
- 118Nintendo Announces Series Of Pop-Up Switch Lounges In Select Major US Airportsibtimes.com
- 119Nintendo Apologizes for Joy-Con Driftcogconnected.com
- 120Nintendo apologizes for lack of Ring Fit Adventure stock in Japangonintendo.com
- 121Nintendo finally apologizes for Joy-Con drift amid lawsuittechradar.com
- 122Nintendo launches Switch OLED model: Key features, price, and availability details - BusinessTodaybusinesstoday.in
- 123Nintendo Loses German Court Ruling On Refundability Of Preorders - Newsnintendoworldreport.com
- 124Nintendo president apologises for Switch Joy-Con drifteurogamer.net
- 125Nintendo president apologizes for Joy-Con driftpolygon.com
- 126Nintendo President Apologizes for Joy-Con Drift, Promises to Continue Improving Productswccftech.com
- 127Nintendo president apologizes for Joy-Con issues, but a lawsuit prevents him from commenting furtherdestructoid.com
- 128Nintendo President Apologizes for Joy-Con Problemscomicbook.com
- 129Nintendo President Apologizes For Joy-Con Trouble - Kotakukotaku.com
- 130Nintendo president Shuntaro Furukawa apologizes for Joy-Con drifting issueshacknews.com
- 131Nintendo Releases Financial Results For First Fiscal Quarter Of 2021 - Newsnintendoworldreport.com
- 132Nintendo Releases Fiscal Year Earnings And 2021-22 Guidance - Newsnintendoworldreport.com
- 133Nintendo Releases Third Quarter Fiscal 2019 Financial Results - Newsnintendoworldreport.com
- 134Nintendo sues more hack sellers, ‘a worsening international problem’polygon.com
- 135Nintendo Switch (OLED Model) Announced, Launches October 8 for $349.99vgchartz.com
- 136Nintendo Teams Up With Pokemon Go Creator For Smartphone Gamesibtimes.com
- 137Nintendo teams up with Pokemon Go studio Niantic on AR appsjapantimes.co.jp
- 138Nintendo unveils model with upgrades screentert.am
- 139Nintendo unveils new Switch with upgraded OLED screenirishnews.com
- 140Nintendo unveils the OLED Switch for $350, on sale October 8th - Gaming Nexusgamingnexus.com
- 141Nintendo's President Apologizes for Joy-Con Driftpcmag.com
- 142Shibuya Parco Opens In Japan With New Nintendo Store, Pokemon Center, And Capcom Storesiliconera.com
- 143Super Smash Bros. Ultimate is Celebrating Its One-Year Anniversary with a Spirit Board Eventdualshockers.com
- 144Xenoblade Faceplate Unveiled for New 3DS - IGNign.com
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