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Pollux Gamelabs

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A Danish game development company best known for the science-fiction 4X strategy game Lost Empire and its follow-up, Lost Empire: Immortals.

Last updated August 26, 2026

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History

Pollux Gamelabs is documented as a Danish game development company whose public profile is closely tied to the Lost Empire series. The available sources do not provide a corporate founding date, a detailed account of the studio’s formation, its founders, or its ownership structure. As a result, the company’s history is best reconstructed through its documented game releases rather than through a full institutional chronology. The studio’s principal known project is Lost Empire, a turn-based 4X strategy game released on June 14, 2007. The game presents a far-future setting in which seven major civilizations compete for survival and dominance after an attack by an unidentified alien force. Players assume leadership of one of the civilizations and can pursue several victory routes, including military conquest, diplomacy, research, cultural influence, or the defeat or exploitation of the enigmatic figure Enais. This structure gave the game both conventional empire-building objectives and a narrative-driven science-fiction framework. Lost Empire was designed around scale and variety. Its documented features included seven major playable races, 45 minor races, a substantial technology tree, 3D battles, and a galaxy containing as many as 5,000 solar systems. The game also supported extensive modification: players could alter science descriptions and effects, races, artwork, text, and other game elements. The Chi Lung, a dragon-like civilization, was highlighted as a distinctive playable option. These features positioned Pollux Gamelabs as a developer attempting to deliver a broad and highly customizable strategy experience rather than a narrowly focused campaign game. The game reportedly rose quickly to the top of the charts on the Paradox Interactive homepage after release. It was also nominated for Best Game of the Year at the 2006 D3Expo. The available material does not confirm the result of that nomination or provide detailed sales information. No reliable financial figures or broader distribution history are established in the supplied sources. Pollux Gamelabs followed the original release with Lost Empire: Immortals on March 11, 2008. This title was described as a revamped version of the original game, retaining its underlying design while incorporating improvements credited to Jonas Møller. The follow-up continued the series’ emphasis on large galaxies, strategic development, and science-fiction presentation. Its critical reception was mixed: Metacritic recorded a score of 58, with reviewers praising the visual presentation and the scale of the setting while criticizing the interface, computer-controlled opponents, and gameplay balance in very large galaxies. Beyond these releases, the available reference material does not document additional games, acquisitions, partnerships, executive appointments, scandals, or later corporate developments. It also does not establish whether Pollux Gamelabs is currently active. The surviving public identity of the brand therefore rests primarily on its two known Lost Empire titles and their attempt to combine expansive 4X mechanics with a highly customizable science-fiction universe.

  • 2008

    Lost Empire: Immortals released

    [1]

    The studio released Lost Empire: Immortals, a revised follow-up based on the original game and improved by Jonas Møller.

  • 2007

    Lost Empire released

    [1]

    Pollux Gamelabs released Lost Empire on June 14, 2007, introducing its large-scale, turn-based science-fiction 4X design.

  • 2006

    Lost Empire nominated for a D3Expo award

    [1]

    Lost Empire was nominated for Best Game of the Year at the 2006 D3Expo. The available source does not state whether it won.

Products and positioning

An independent Danish game-development brand focused on ambitious, large-scale science-fiction strategy games with multiple victory conditions, extensive technology systems, and customization potential.

  • Turn-based 4X strategy video game · 2007

    Lost Empire

    Released on June 14, 2007, Lost Empire is a science-fiction strategy game set in the year 4620. Players lead one of seven major civilizations in a galaxy containing numerous minor races and potentially 5,000 solar systems. Victory can be achieved through warfare, diplomacy, research, culture, or a storyline involving the entity Enais. The game emphasizes a large technology tree, 3D battles, multiple playable civilizations, and extensive modding options that allow players to change races, artwork, text, and scientific systems.

  • Turn-based 4X strategy video game · 2008

    Lost Empire: Immortals

    Released on March 11, 2008, Lost Empire: Immortals is a revamped follow-up to Lost Empire. It builds on the original design and was improved by Jonas Møller. Reviews noted the game’s graphical presentation and the scale of its strategic environment, while criticizing its interface, artificial intelligence, and balance when managing very large galaxies. Its Metacritic score was 58.

Brand decisions

  • 2008

    Develop a revamped follow-up to Lost EmpireGeneration change

    Background

    After the release of Lost Empire, Pollux Gamelabs continued the concept through a revised version rather than abandoning the series’ large-scale science-fiction strategy framework.

    Action taken

    The company released Lost Empire: Immortals on March 11, 2008, with improvements credited to Jonas Møller.

    Aftermath

    The follow-up preserved the original game’s scale and visual ambition, but its mixed critical reception highlighted interface, artificial-intelligence, and balance problems.

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