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An autonomous robotics competition and STEM education program for students in grades 4 through 12.

Last updated August 31, 2026

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History

Robofest was created during the 1999–2000 academic year by Chan-Jin Chung, a computer science professor at Lawrence Technological University. The initiative was conceived as an autonomous robotics competition for pre-college students, with the aim of connecting programming and engineering education to a competitive event format. From its beginning, the program differed from more platform-specific robotics leagues by allowing teams to use a wider range of hardware, construction materials, and electronic components. The competition's educational model combines preparation with uncertainty. Teams develop and test autonomous robots before an event, but some tasks or factors remain undisclosed until competition day. Participants may then have a short, defined period to modify their designs or programs without external help. This structure tests not only coding and mechanical design but also planning, troubleshooting, teamwork, and the ability to work under time pressure. Over time, Lawrence Tech expanded Robofest beyond its Michigan base through regional and international events. The program has been held in numerous countries across North America, South America, Europe, Africa, Asia, and the Middle East. Teams that win qualifying regional events can be invited to the worldwide tournament hosted at Lawrence Technological University in Michigan. The university and outside sponsors support the program, while Michigan teams may be eligible for assistance through a state robotics competition grant program administered by the Michigan Department of Education. The event portfolio broadened beyond the core robot game. Game Competition remains centered on two robots cooperating autonomously to complete changing missions, while Exhibition supports open-ended robotic inventions. The Vision Centric Challenge introduced road-style navigation and visual interpretation. RoboArts expanded the program into music, dance, fashion, painting, and kinetic sculpture. BottleSumo and RoboParade added competitive and public-performance formats, and RoboMed created a setting for high school and college teams to develop interactive medical robotics or device concepts. Some earlier formats, including Robosumo, VEX Pentathlon, VEX Bridge Battle, and RoboFashion and Dance Show, were later retired or renamed. Robofest's age structure has primarily consisted of Junior and Senior divisions. Junior participants are generally in grades 4 through 8, while Senior participants are in grades 9 through 12. The program previously included a collegiate category, but that division was discontinued. Leadership transitioned from founder Chan-Jin Chung to Christopher Cartwright and Elmer Santos in the 2020s, with Cartwright listed again as executive director from 2024. Lawrence Technological University remains the institutional sponsor and trademark owner. The term Robofest is also used by unrelated robotics events, including historical events associated with the Robot Group of Austin, so those activities are separate from the Lawrence Tech program.

  • 2024

    Christopher Cartwright returns as executive director

    [1]

    Cartwright is listed as executive director from 2024 onward.

  • 2023

    Leadership transition to Elmer Santos

    [1]

    Elmer Santos served as executive director during the 2023–2024 period.

  • 2021

    Christopher Cartwright becomes executive director

    [1]

    Christopher Cartwright began a recorded term as executive director.

  • 2020

    Founder’s executive-director tenure ends

    [1]

    Chan-Jin Chung's recorded period as executive director concluded after more than two decades associated with the program.

  • 2000

    First academic-era competition program

    [1]

    The newly established program began operating as a university-led autonomous robotics competition for pre-college students.

  • 1999

    Robofest founded

    [1]

    Chan-Jin Chung established the Lawrence Technological University robotics competition during the 1999–2000 academic year.

Products and positioning

An open-platform, university-led robotics education and competition program emphasizing autonomous programming, creative engineering, and rapid response to unknown tasks.

  • Autonomous robot game

    Game Competition

    Teams use two robots that cooperate autonomously to complete missions announced for the relevant competition season. The format also includes an unknown challenge, requiring teams to adjust their strategy or robot behavior during the event. Annual mission changes encourage iterative engineering and prevent teams from relying solely on a fixed solution.

  • Open-ended robotics project

    Exhibition

    Exhibition gives students the freedom to construct a robotic mechanism or system that accomplishes a designer-defined task. It is oriented toward invention, demonstration, engineering creativity, and presentation rather than a single standardized game board.

  • Machine-vision robotics

    Vision Centric Challenge

    Formerly called the Mini Urban Challenge, this event places robots on a realistic road-like course. Robots must interpret visual features such as road markings and drawn traffic lights, then navigate and respond autonomously.

  • Creative robotics

    RoboArts

    RoboArts covers artistic and performance-based applications of robotics. Its formats have included robotic music, fashion and dance, robotic painting, and interactive kinetic sculptures, linking technical construction with creative expression.

  • Unknown-task robotics challenge

    Unknown Mission Challenge

    The Unknown Mission Challenge withholds the mission requirements until the competition day. Teams must interpret the newly revealed task and produce a working autonomous solution within the event's constraints.

  • Robot combat and pushing challenge

    BottleSumo

    BottleSumo pits robots against a physical objective and, depending on the match conditions, against another robot. The goal is to push a bottle or the opposing robot from a table, making the event a compact test of traction, control, sensing, and mechanical design.

  • Autonomous robotic display

    RoboParade

    RoboParade showcases autonomous robotic floats in a parade-style setting. The format combines mobility, visual design, programmed behavior, and public presentation.

  • Medical robotics and devices

    RoboMed

    RoboMed invites high school and college teams to develop intelligent and interactive medical robotics or device projects. It extends the program into applied engineering and healthcare-oriented design.

Brand decisions

  • 1999

    Adoption of an open-platform robotics modelStrategy

    Background

    Robofest was established as a robotics competition distinct from leagues that limit participants to one manufacturer's robot parts.

    Action taken

    The program allowed teams to use varied robotics systems, construction materials, and, in some events, custom electronics.

    Aftermath

    The open hardware policy became a central differentiator of Robofest and supported broader experimentation in mechanical and electronic design.

  • Integration of unknown tasks and factorsStrategy

    Background

    The program sought to evaluate adaptive engineering and problem-solving in addition to rehearsed autonomous routines.

    Action taken

    Several event formats introduced tasks or factors that are revealed only at the competition, with teams given limited work time and no external assistance.

    Aftermath

    Rapid adaptation became one of the defining educational and competitive characteristics of the brand.

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