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SIMS Co., Ltd. is a Japanese video game developer and publisher established as a Sega-related joint venture in 1991.

Last updated August 31, 2026

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Overview

SIMS Co., Ltd., also known simply as SIMS, is a Japanese video game developer and publisher whose name is associated with the phrase “Soft Development Innovation Multi Success.” The company was created on June 12, 1991, as a joint venture between Sanritsu Denki Co., Ltd. and Sega Enterprises, Ltd. At formation, approximately 50 employees moved from Sanritsu Denki into the new business, giving SIMS an established development base while connecting it to Sega’s publishing and platform ecosystem. During its Sega-affiliated period, SIMS worked across a wide range of Sega and other console platforms. Its catalogue included licensed and original projects for the Master System, Mega Drive/Genesis, Sega CD, Game Gear, Dreamcast, and later Nintendo, Sony, and multi-platform systems. The company’s output covered arcade-style action, sports, fishing, racing, licensed entertainment properties, and adaptations of games or media brands. Examples associated with its historical catalogue include Air Rescue, Master of Darkness, Out Run 2019, Vay, Tails’ Skypatrol, Charge 'N Blast, and Sega Bass Fishing. Fishing and outdoor-sports games became an especially visible part of SIMS’s later identity. The company developed or published titles such as Fish On, Let’s Fish! Hooked On, Hooked! Real Motion Fishing, Reel Fishing: Angler’s Dream, Hooked! Again: Real Motion Fishing, Reel Fishing Challenge, All Round Hunter, Mark Davis Pro Bass Challenge, and Legendary Fishing. These projects used motion controls, console accessories, or simulation-oriented mechanics to make fishing the central play experience. SIMS also worked on products connected with established properties, including Beyblade, Disney’s Aladdin, Mighty Morphin Power Rangers, The House of the Dead 2, Ape Escape, and Slam Dunk. A major corporate turning point occurred on June 25, 2004, when Representative Director Noboru Machida acquired all of the company’s stock from Sega’s veteran game-making organization. This transaction ended SIMS’s membership in the Sega group and made the company independent. The change allowed SIMS to operate as a standalone developer and publisher while continuing to work on console software and projects associated with its established genres. The available reference material does not provide current revenue, employee numbers, ownership details, a confirmed current executive roster, or a definitive account of SIMS’s present operating status. It does, however, document a long catalogue spanning multiple generations of hardware and a business history that links the company to both Sanritsu Denki and Sega. Because the supplied website appears to be associated with a China-based lifecycle-services entity rather than being clearly attributable to the Japanese game company described by the canonical Wikipedia article, it is not assigned as SIMS Co., Ltd.’s official website here.

History

SIMS was established on June 12, 1991, as a joint venture of Sanritsu Denki Co., Ltd. and Sega Enterprises, Ltd. The new company inherited substantial development experience from Sanritsu Denki because around 50 employees transferred into SIMS at its formation. Its name was explained as an abbreviation of “Soft Development Innovation Multi Success.” The company’s early history was closely connected to Sega’s hardware and software environment. SIMS developed or published games for Sega platforms including the Master System, Mega Drive/Genesis, Sega CD, Game Gear, and Dreamcast. Its catalogue was varied rather than limited to one genre. It included action games such as Alien Storm, Shadow Dancer, Ninja Gaiden, and Master of Darkness; sports titles including ATP Tour Championship Tennis, Wimbledon II, Fred Couples Golf, and Sega Bass Fishing; racing software such as Buggy Run and Out Run 2019; and licensed projects based on properties including Aladdin, Mighty Morphin Power Rangers, Slam Dunk, and The House of the Dead. SIMS also participated in projects for platforms outside Sega’s hardware family. Its documented work includes Vay for Sega CD, Tails’ Skypatrol for Game Gear, Ape Escape: On the Loose for PSP, and multiple Wii projects. Fishing became a recurring specialization in the company’s later catalogue. Hooked! Real Motion Fishing and its follow-up Hooked! Again: Real Motion Fishing used the Wii platform’s motion-control capabilities, while Reel Fishing: Angler’s Dream, Reel Fishing Challenge, All Round Hunter, and Sega Bass Fishing developed the company’s interest in fishing and outdoor recreation through simulation and sports-game formats. On June 25, 2004, SIMS separated from the Sega group. The transition occurred when Representative Director Noboru Machida took over all company stock from Sega’s veteran game maker. This transaction transformed SIMS from a Sega-related joint venture or group company into an independent business. The company subsequently continued working across console generations and platforms, including Nintendo 3DS, PlayStation Vita, Wii, PSP, PlayStation 4, and Nintendo Switch. The post-independence catalogue continued to emphasize fishing and sports products while retaining a multi-platform approach. Fish On and Let’s Fish! Hooked On represented the company’s fishing output on newer handheld systems. Legendary Fishing extended the same broad category to PlayStation 4 and Nintendo Switch, while Mark Davis Pro Bass Challenge had previously appeared on PlayStation 2 and GameCube. SIMS also remained involved with licensed or established properties, including Beyblade: Evolution. The available references do not establish a complete current corporate profile. They do not identify a current chief executive, current shareholders beyond the 2004 transaction, financial results, employee count, or a confirmed official website for the Japanese game company. Accordingly, SIMS is best documented here through its historical corporate formation, Sega separation, platform catalogue, and recurring role as a developer and publisher of console games.

  • 2004

    SIMS becomes independent

    [1]

    On June 25, 2004, Noboru Machida acquired all SIMS stock from Sega’s veteran game-making organization, taking the company out of the Sega group.

  • 1991

    SIMS is established

    [1]

    Sanritsu Denki and Sega Enterprises formed SIMS as a joint venture on June 12, 1991, with approximately 50 Sanritsu employees transferring into the new company.

Products and positioning

A Japanese independent game developer and publisher with roots in the Sega ecosystem, known particularly for multi-platform console software and fishing-focused games.

  • Fishing simulation

    Fish On

    A fishing-oriented game listed among SIMS’s Nintendo 3DS releases. It represents the company’s continued concentration on recreational-sports and fishing experiences on handheld hardware.

  • Fishing simulation

    Let’s Fish! Hooked On

    A PlayStation Vita fishing game associated with SIMS’s later handheld catalogue. The title continues the company’s recurring use of fishing as a central gameplay and publishing category.

  • Fishing sports game

    Sega Bass Fishing

    A fishing title released in SIMS’s catalogue across Sega Dreamcast and Wii-related listings. It illustrates the company’s long-running relationship with fishing games and its work across successive console generations.

  • Motion-controlled fishing game

    Hooked! Real Motion Fishing

    A Wii fishing game designed around the platform’s motion-control capabilities. It belongs to SIMS’s group of accessible, simulation-oriented outdoor-sports products.

  • Fishing simulation

    Reel Fishing: Angler’s Dream

    A Wii entry in the Reel Fishing line. Its inclusion in SIMS’s catalogue reflects the company’s sustained participation in fishing simulations alongside its broader action and licensed-game work.

  • Multi-platform fishing game

    Legendary Fishing

    A fishing game listed for PlayStation 4 and Nintendo Switch. It demonstrates SIMS’s movement from Sega-centered hardware into later multi-platform console publishing and development.

  • Action game

    Master of Darkness

    An action title appearing in SIMS’s Master System and Game Gear catalogue. It is part of the company’s earlier work on Sega platforms before its later prominence in fishing and sports products.

  • Racing game

    Out Run 2019

    A Mega Drive/Genesis racing title associated with SIMS. It shows the company’s involvement in fast-paced console software beyond sports simulations and licensed entertainment properties.

  • Role-playing game

    Vay

    A Sega CD title listed in SIMS’s historical catalogue. Its inclusion indicates that the company’s early output also extended into role-playing software rather than focusing solely on arcade, sports, and action games.

Brand decisions

  • 2004

    Management acquisition and separation from SegaM&A

    Background

    SIMS had originally been created as a joint venture involving Sega and operated within the Sega-related corporate environment.

    Action taken

    Representative Director Noboru Machida acquired all of SIMS’s stock from Sega’s veteran game-making organization on June 25, 2004.

    Aftermath

    SIMS became independent of the Sega group and continued as a standalone game developer and publisher.

Sources1 sources

Cite this profile: Cite the canonical profile. /brand-wiki/sims · Editorial policy · How profiles are compiled