Supinfocom
Supinfocom was a French higher-education school specializing in computer graphics, digital animation and the production of 2D and 3D films.
Last updated August 26, 2026
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Overview
Supinfocom was a French specialist school devoted to computer graphics and digital communication. Founded in Valenciennes in 1988, it was created to prepare students for emerging production methods in animation, visual effects and computer-generated imagery. The school became associated with a project-based teaching model in which students combined artistic training, narrative development and technical production rather than studying computer graphics as a narrowly software-oriented discipline. Its curriculum was organized as a five-year course. The first two years provided a broad foundation in design and applied art, including perspective, film analysis, video, color, animation, art history, sculpture, communication and English. The subsequent specialization years focused on computer-graphics production: 3D software, screenwriting, storyboarding, animation, compositing, sound and editing. The final year centered on the collaborative production of a computer-generated short film, giving students experience with the workflow and division of labor used in professional animation studios. Supinfocom expanded beyond its original Valenciennes site. A campus in Arles opened in 2000, and an international campus was established in Pune, India, in 2008 through cooperation involving the Supinfocom group and the Indian D. S. Kulkarni group. The school also participated in international educational cooperation, including a 2007 memorandum of understanding with Nanyang Polytechnic in Singapore for student exchanges. The institution's profile was strengthened by the circulation of student films in festivals and by awards received by student productions. In November 2007, 3D World magazine ranked the school first worldwide under criteria that included the distribution of student films and festival prizes. This recognition helped position Supinfocom as an influential European training institution for digital animation and computer-generated imagery. Supinfocom operated within the broader group that also included ISD Rubika, focused on industrial and product design, and Supinfogame, focused on video-game education. The group was later presented under the Rubika identity, which brought together training in animation, video games and industrial design across campuses in France, India and Canada. As a result, Supinfocom is best understood both as a distinct historical school brand and as one of the educational institutes that contributed to the development of Rubika's wider education network. Its graduates and students entered animation, visual effects, games and related creative-technology fields. The school emphasized professional collaboration and production experience, and its alumni were credited on internationally distributed game and media projects. Publicly cited examples of game credits associated with the wider Supinfocom and Supinfogame educational network include Dishonored, Assassin's Creed, Crysis 2, Far Cry 3, Splinter Cell Double Agent and Rayman Raving Rabbids. These references indicate the institution's relevance to the broader digital-production labor market, although they do not imply that Supinfocom itself developed those titles.
History
Supinfocom was established in 1988 in Valenciennes, France, as a specialist institution for computer graphics and digital communication. Its creation reflected the growing importance of digital image-making, computer animation and computer-generated production in the media and entertainment industries. Rather than separating artistic education from technical instruction, the school developed a combined model in which students studied visual culture, design and narrative while also learning the software and production methods needed to create finished digital work. The program was structured over five years. Students began with preparatory studies covering design and applied art, perspective, film analysis, video, color, 2D animation, art history, sculpture, communication and English. This foundation was followed by specialized computer-graphics training in areas such as 3D software, screenwriting, storyboards, animation, compositing, sound and editing. The final year was dedicated to the production of a short computer-generated film by a student team. The change from two to three years of specialization before the class of 2007 reflected the increasing depth and complexity of the program. Supinfocom grew geographically during the 2000s. Its Arles campus opened in 2000, creating a second French base for the school. In 2007, the institution entered into an exchange-oriented memorandum of understanding with Nanyang Polytechnic in Singapore. The same period also saw cooperation with the Indian D. S. Kulkarni group, leading to the launch of a Pune campus in 2008. The Pune project formed part of the wider international development of the group that also included ISD and Supinfogame. The school built its reputation through student productions, festival circulation and industry-facing training. In November 2007, 3D World magazine ranked Supinfocom first worldwide according to criteria that included the distribution of student films and awards achieved at festivals. Student and graduate work was also connected to the wider digital-entertainment sector. Publicly cited industry credits associated with the educational network include work on games such as Dishonored, Assassin's Creed, Crysis 2, Far Cry 3, Splinter Cell Double Agent and Rayman Raving Rabbids. The school's model was therefore oriented toward employment in animation, games, visual effects and related production roles. Supinfocom existed alongside Supinfogame, which concentrated on video-game design, art, management and programming, and ISD, which specialized in industrial and product design. These institutions were subsequently presented within the Rubika school group. Rubika describes itself as a consortium of institutes focused on animation, video games and industrial design, with campuses in France, India and Canada. The available references do not establish a precise date or legal mechanism for any discontinuation, merger or renaming of Supinfocom as an independent brand. Accordingly, its present standalone status is recorded as unknown, while its historical institutional connection to Rubika is retained.
- 2008
Pune campus opens
[1]Supinfocom's computer-graphics teaching model is launched in Pune, India, as part of the group's international expansion.
- 2007
International exchange cooperation begins with Nanyang Polytechnic
[1]Supinfogame, within the same broader group, signs a memorandum of understanding with Nanyang Polytechnic in Singapore; the initiative illustrates the group's international education strategy.
- 2007
Supinfocom receives international ranking recognition
[1]3D World ranks Supinfocom first worldwide using criteria including student-film distribution and festival prizes.
- 2000
Arles campus opens
[1]Supinfocom expands its French network with a second campus in Arles.
- 1988
Supinfocom is founded in Valenciennes
[1]The computer-graphics and digital-communication school begins operating in Valenciennes, France.
Products and positioning
A practice-led specialist school for computer graphics and digital animation, combining artistic foundations with technical production and collaborative film-making.
Higher education · 1988
Supinfocom computer-graphics diploma
A five-year professional course in computer graphics and digital communication. The program combines two years of preparatory education in design, applied art, film and visual culture with three years of specialized training in 3D software, screenwriting, storyboarding, animation, compositing, sound and editing. Its culminating project is a team-produced computer-generated short film.
Creative production
Student computer-generated short films
Collaborative short films produced as the capstone of the Supinfocom curriculum. These projects function as both educational exercises and professional portfolios, requiring students to apply development, animation, compositing, sound and editing skills to a completed work.
Brand decisions
2008
Expand computer-graphics education to PuneStrategyBackground
The broader Supinfocom group sought to internationalize its teaching model through cooperation with the Indian D. S. Kulkarni group.
Action taken
Supinfocom's computer-graphics pedagogy was launched at a new Pune campus alongside related Rubika-group programs.
Aftermath
The move extended the group's presence beyond France and formed part of the later Rubika international campus network.
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