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Canadian mobile-game studio known for iOS titles including Flick Golf and Flick Kick Football, as well as licensed and socially oriented mobile projects.

Last updated August 25, 2026

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Overview

XMG Studio was a Toronto-based Canadian mobile-game development company founded in 2009 by Ray Sharma. The studio operated during the rapid expansion of smartphone gaming and developed games for iOS, Android, and Windows Phone. Its portfolio included original sports and arcade-oriented games such as Flick Golf and Flick Kick Football, alongside titles including Fashion Star Boutique and Drag Racer World. XMG also participated in projects connected to established entertainment properties, including Degrassi and Ghostbusters: Paranormal Blast, working with partners such as Sony, MuchMusic, Shaftesbury Films, and Shaftesbury's digital-media division, Smokebomb Entertainment. The company's business model combined original game development with co-production, licensing, platform partnerships, and experimental uses of mobile applications. XMG partnered with mobile publisher DeNA to distribute selected games through DeNA's mobile social-game network. In 2012, it collaborated with Shaftesbury Films and Smokebomb Entertainment on Totally Amp'd, an app-based video series that extended the studio's work beyond conventional standalone games. In 2013, XMG worked with the startup Seeds on a mobile-gaming initiative intended to help provide microloans to women entrepreneurs in developing countries. XMG also created The Great Canadian Appathon, a 48-hour coding competition for college students. The event reflected the studio's role in Canada's mobile-development community and its interest in cultivating new application and game-development talent; the final reported competition took place in 2014. XMG's social-media activity became inactive after late December 2016. In late June 2017, Highmark Interactive acquired the studio to support the development of games intended to aid recovery from traumatic brain injuries. Publicly available reference material does not establish a detailed post-acquisition operating structure, and the original XMG Studio brand is generally treated as inactive or defunct.

History

XMG Studio emerged in Toronto in 2009 under founder Ray Sharma, during a period when Apple's App Store and competing smartphone platforms were creating new opportunities for small game developers. The company focused on mobile products rather than traditional console or personal-computer publishing and developed for iOS, Android, and Windows Phone. Its portfolio included original games such as Flick Golf, Flick Kick Football, Fashion Star Boutique, and Drag Racer World. These projects placed XMG within the casual and accessible end of mobile entertainment, where short sessions, touch controls, and broad international distribution were important parts of the product proposition. The studio also pursued partnerships and licensed properties. It worked with Sony and MuchMusic on applications associated with Degrassi and Ghostbusters: Paranormal Blast, expanding beyond wholly original intellectual property. XMG partnered with DeNA to place selected games on DeNA's mobile social-game network, giving the studio access to a publisher and network model distinct from direct app-store distribution. Its work with Shaftesbury Films and Smokebomb Entertainment further demonstrated an interest in combining mobile software with television and digital storytelling. In 2012, the companies collaborated on Totally Amp'd, described as an app-based video series rather than a conventional standalone game. XMG's activities also included technology and social-impact experiments. In 2013, the company partnered with startup Seeds on a project intended to use mobile gaming to help provide microloans to women entrepreneurs in developing countries. The initiative connected game engagement with financial inclusion, although the available reference material does not provide detailed performance figures or long-term outcomes. The studio contributed to Canada's software-development ecosystem through The Great Canadian Appathon, a 48-hour coding competition for college students. The competition promoted rapid application creation and student participation in mobile development. Its last reported competition occurred in 2014. After this period, publicly visible activity associated with XMG diminished; the studio's social-media accounts were inactive from late December 2016 onward. In late June 2017, Highmark Interactive acquired XMG Studio. The stated purpose of the acquisition was to develop games that could assist recovery from traumatic brain injuries, representing a shift from consumer mobile entertainment toward health-related and rehabilitation-oriented applications. Available public material does not document a separate continuing XMG operating business after the acquisition, so the original studio is best recorded as defunct or inactive rather than as an active independent developer.

  • 2017

    Acquisition by Highmark Interactive

    [1]

    Highmark Interactive acquired XMG Studio to develop games aimed at supporting recovery from traumatic brain injuries.

  • 2014

    Final reported Great Canadian Appathon

    [1]

    The Great Canadian Appathon, a 48-hour coding competition created by XMG, held its last reported competition.

  • 2013

    Seeds microloan initiative

    [1]

    XMG partnered with Seeds on a mobile-gaming project intended to help provide microloans to women entrepreneurs in developing countries.

  • 2012

    Totally Amp'd collaboration

    [1]

    XMG collaborated with Shaftesbury Films and Smokebomb Entertainment on the app-based video series Totally Amp'd.

  • 2009

    XMG Studio is founded in Toronto

    [1]

    Ray Sharma founded XMG Studio as a Canadian mobile-game development company.

Products and positioning

Mobile-game developer and interactive-media studio combining original casual games, licensed entertainment properties, platform distribution, and experimental social-impact applications.

  • Mobile sports game

    Flick Golf

    An original mobile golf title associated with XMG Studio's best-known casual sports offerings. Its touch-oriented format fit the studio's focus on accessible smartphone games and helped establish the Flick-branded line in the mobile market.

  • Mobile sports game

    Flick Kick Football

    A touch-controlled football game developed by XMG Studio. It formed part of the company's original casual-sports portfolio alongside Flick Golf.

  • Mobile simulation game

    Fashion Star Boutique

    A mobile fashion and boutique-themed game listed among XMG Studio's developed titles. It broadened the studio's catalogue beyond sports and racing into lifestyle-oriented casual play.

  • Mobile racing game

    Drag Racer World

    A mobile racing title developed by XMG Studio and built around drag-racing subject matter. It represented the studio's interest in compact, genre-focused smartphone games.

  • Licensed entertainment application

    Degrassi

    A mobile application connected with the Degrassi entertainment property, developed through XMG's work with Sony and MuchMusic. The project extended the studio's activities into licensed media applications.

  • Licensed mobile game

    Ghostbusters: Paranormal Blast

    A Ghostbusters-related mobile application developed with partners including Sony and MuchMusic. It was part of XMG Studio's licensed-project and branded-entertainment work.

  • App-based video series · 2012

    Totally Amp'd

    An app-based video-series project created through XMG Studio's 2012 collaboration with Shaftesbury Films and Smokebomb Entertainment. It illustrated the company's broader approach to interactive mobile media beyond conventional games.

Marketing campaigns

  • 2013Seeds mobile microloan initiative

    Developing countries

    XMG partnered with Seeds on an initiative using mobile gaming to help provide microloans to female entrepreneurs in developing countries.

  • The Great Canadian Appathon

    Canada

    XMG created a 48-hour coding competition for college students, encouraging rapid development of mobile applications and games.

    Outcome. The event continued through a final reported competition in 2014.

Brand decisions

  • 2017

    Sale to Highmark InteractiveM&A

    Background

    XMG Studio had become publicly inactive, while Highmark Interactive sought game-development capabilities for health and rehabilitation applications.

    Action taken

    Highmark Interactive acquired XMG Studio in late June and planned to use its capabilities to develop games supporting traumatic-brain-injury recovery.

    Aftermath

    The acquisition marked a transition from XMG's independent consumer mobile-game identity toward Highmark's health-oriented development work. Public sources do not provide detailed financial terms or a full post-acquisition operating history.

Sources1 sources

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