Skip to content

Zengame Technology

Request correction

Zengame Technology is a Shenzhen-based mobile-game developer and operator best known for free-to-play card, board, and casual games.

Last updated August 31, 2026

AI crawler reads

2requests

1companies
  • Anthropic2
Profile
2
Controversies
0
JSON · MD
0
First read
Nov 4, 2026
Latest read
Nov 4, 2026

From this site's server log

Overview

Zengame Technology, formally Zengame Technology Holding Limited and also known as Zengame, is a Chinese mobile-game developer and operator headquartered in Shenzhen, Guangdong. The company was established in July 2010 by Zeng Liqing and built its business around the development, publishing, and operation of free-to-play mobile games. Its principal categories are card games, board games, and other casual games, with game formats designed for frequent, relatively short sessions and broad accessibility. In addition to producing its own titles, Zengame has operated games developed by third parties. The company’s portfolio is closely associated with traditional and widely recognized Chinese game formats. Its principal products include Fighting the Landlord, a digital adaptation of the popular Chinese card game also known as Dou Dizhu; Sichuan Mahjong, a mobile version of a regional mahjong format; and Fast Fish Catcher, a casual game built around catching fish. These products illustrate Zengame’s emphasis on familiar gameplay, mobile convenience, and free access supported by in-game monetization. Rather than positioning itself primarily around large-scale premium console or PC releases, the company has focused on mass-market mobile entertainment and the operation of games that can attract substantial registered and recurring user bases. Zengame was founded during the rapid expansion of China’s mobile-internet and smartphone markets. It later received an equity participation from 37Games, although the available reference material does not specify the terms, date, or continuing ownership implications of that investment. By 2017, the company reported 21.6 million monthly active users for its board and card games, indicating the scale achieved by its core formats. In May 2018, Zengame launched an in-game information service, adding a content and information function within its game ecosystem. By December 2018, the cumulative number of registered users across its games had reached approximately 443 million. Zengame completed its public listing on the Hong Kong Stock Exchange on 16 April 2019. It listed under the ticker 2660, with Guotai Junan acting as sole sponsor, and raised HK$221 million in the offering. The listing provided a public-market platform for the company as it continued to develop its mobile-game operations. During the second half of 2019, Zengame began developing overseas operations, signaling an effort to extend its business beyond its established Chinese user base. The company’s reported scale continued to grow in 2019. At the end of December 2019, Zengame reported approximately 720 million registered users and average monthly active users of 48.538 million. Registered-user totals represent cumulative accounts and should not be interpreted as equivalent to active customers, while the monthly-active-user figure reflects recurring engagement during the stated period. The available reference material does not provide sufficient information to describe later financial performance, subsequent game releases, ownership changes, executive appointments, or the company’s current geographic footprint in detail. Zengame’s identifiable brand proposition remains centered on accessible, free-to-play mobile games, especially card and board formats rooted in Chinese gaming culture, combined with third-party game operations and expansion into overseas markets.

History

Zengame Technology was established in Shenzhen in July 2010 by Zeng Liqing. It entered the mobile-game sector during a period when smartphones, mobile internet access, and app-based entertainment were rapidly expanding in China. From its early development, the company concentrated on games that could be played free of charge, with its main categories consisting of card games, board games, and other casual titles. It also operated games created by third-party developers, allowing its business to combine proprietary development with publishing and operations capabilities. Zengame’s portfolio drew substantially on familiar game concepts. Fighting the Landlord adapted the popular Chinese card game Dou Dizhu for mobile play, while Sichuan Mahjong brought a regional mahjong format to smartphone users. Fast Fish Catcher represented the company’s casual-game activity. These formats supported a strategy based on recognizable rules, broad demographic appeal, and repeat engagement rather than high-cost premium releases. The company’s free-to-play model enabled users to access the games without an upfront purchase, with monetization taking place through the operation of the game environment and related in-game services. At an unspecified point in its development, Zengame received an equity participation from 37Games. The available reference material does not establish the precise investment date, amount, ownership percentage, or whether the investor remained involved. By 2017, Zengame reported 21.6 million monthly active users for its board and card games, demonstrating the importance of these categories to its business. In May 2018, the company added an in-game information service. By 31 December 2018, cumulative registered users across Zengame’s games had reached approximately 443 million. A major corporate milestone occurred on 16 April 2019, when Zengame Technology was listed on the Hong Kong Stock Exchange under ticker 2660. Guotai Junan served as the sole sponsor, and the listing raised HK$221 million. The public offering marked the transition of the company into a publicly traded game operator and provided capital for its continuing activities. In the second half of 2019, Zengame began developing overseas operations, indicating an attempt to apply its mobile-game development and operating capabilities outside its established Chinese market. By the end of December 2019, Zengame reported approximately 720 million registered users and average monthly active users of 48.538 million. The difference between these measures reflects the distinction between cumulative registrations and users active during an average month. The available reference material does not provide a sufficiently documented account of the company’s subsequent releases, financial results, leadership changes, acquisitions, or current operations. Accordingly, the documented history is strongest through the company’s 2019 listing and initial overseas expansion.

  • 2019

    Hong Kong stock-market listing

    [1]

    Zengame Technology listed on the Hong Kong Stock Exchange on 16 April 2019 under ticker 2660 and raised HK$221 million.

  • 2019

    Overseas operations begin

    [1]

    The company began developing overseas operations during the second half of 2019.

  • 2019

    Reported user base expands

    [1]

    At the end of December 2019, Zengame reported approximately 720 million registered users and average monthly active users of 48.538 million.

  • 2018

    In-game information service introduced

    [1]

    Zengame launched an in-game information service in May 2018. By the end of that year, cumulative registered users across its games were approximately 443 million.

  • 2017

    Board and card games reach reported user scale

    [1]

    The company reported 21.6 million monthly active users for its board and card games.

  • 2010

    Company founded

    [1]

    Zengame Technology was established in Shenzhen in July 2010 by Zeng Liqing.

Products and positioning

A mass-market, free-to-play mobile gaming company focused on card, board, and casual games, particularly digital adaptations of familiar Chinese game formats.

  • Mobile card game

    Fighting the Landlord

    Fighting the Landlord is Zengame’s mobile adaptation of the popular Chinese card game commonly known as Dou Dizhu. It represents the company’s focus on translating familiar traditional or social games into free-to-play mobile formats. The title is part of Zengame’s core card-game portfolio and is designed for broad accessibility and recurring play.

  • Mobile board game

    Sichuan Mahjong

    Sichuan Mahjong is a mobile game based on a regional form of mahjong associated with Sichuan. Its inclusion in Zengame’s principal product group reflects the company’s use of recognizable Chinese game formats as the foundation for mobile entertainment. The game belongs to the company’s board-game operations and is offered within its free-to-play model.

  • Casual mobile game

    Fast Fish Catcher

    Fast Fish Catcher is a casual mobile game identified among Zengame Technology’s main products. It broadens the company’s offering beyond card and board games into simple, accessible casual entertainment. Detailed information about its launch, mechanics, markets, and current availability is not provided in the available reference material.

Brand decisions

  • 2019

    Development of overseas operationsStrategy

    Background

    Following its Hong Kong listing, Zengame sought to extend its mobile-game business beyond its established Chinese operations.

    Action taken

    The company began developing overseas operations during the second half of 2019.

    Aftermath

    The available reference material does not specify the countries entered, products localized, investments made, or results achieved.

  • 2018

    Launch of an in-game information serviceProduct launch

    Background

    Zengame operated a portfolio of free-to-play mobile games and sought to expand the functions available within its game ecosystem.

    Action taken

    In May 2018, the company launched an in-game information service.

    Aftermath

    The available reference material does not describe the service’s subsequent performance or strategic importance in detail.

Sources1 sources

Cite this profile: Cite the canonical profile. /brand-wiki/zengame-technology · Editorial policy · How profiles are compiled