2K Australia
2K Australia was a Canberra-based video game development studio that operated under several names within the Irrational Games and 2K development networks before closing in 2015.
Last updated August 22, 2026
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Overview
2K Australia was an Australian video game development studio based in Canberra. It was established on 27 April 2000 as Irrational Games Australia, a subsidiary of Irrational Games. The studio became part of Take-Two Interactive when Take-Two acquired Irrational Games and its Australian operation in January 2006. Following the acquisition, the Australian studio was brought into Take-Two's 2K label structure. In August 2007, the two Irrational Games studios were separated organizationally. The Boston-based operation became 2K Boston, while Irrational Games Australia was renamed 2K Australia. The Canberra team subsequently worked as part of 2K's wider development network on major console and personal-computer games. Its work was collaborative rather than centered on a separately marketed consumer product line. The studio is associated with development contributions to BioShock 2, BioShock Infinite, and Borderlands: The Pre-Sequel!, among other projects connected with the 2K portfolio. The studio's identity changed again during work on the XCOM project that ultimately became The Bureau: XCOM Declassified. From April 2010 until November 2011, the Australian operation worked under the 2K Marin name. During this period it experienced leadership and staffing changes, including the departure of studio head Martin Slater and a reported reduction of 15 positions. In late 2011, the team returned to operating under the 2K Australia name and continued work on BioShock Infinite. 2K shut down the Canberra studio on 15 April 2015 and made its staff redundant. The company cited the high cost of operating a development studio in Australia. At the time of its closure, the studio was described as the last Australian developer operating at the AAA scale. 2K Australia is therefore best understood as a historical development studio and internal production unit, rather than an active standalone entertainment brand. Its legacy rests on its changing relationship with Irrational Games, 2K Marin, and 2K Games, as well as its contributions to several high-profile franchises.
History
2K Australia began on 27 April 2000 as Irrational Games Australia, an Australian subsidiary of Irrational Games. The studio was established in Canberra and formed part of Irrational's international development structure. Its original identity reflected its corporate relationship with Irrational Games rather than a separate consumer-facing brand. On 9 January 2006, Take-Two Interactive announced that it had acquired Irrational Games, including Irrational Games Australia. Take-Two subsequently placed the acquired development operations within its 2K label. This transaction connected the Canberra team to the broader 2K publishing and development organization and gave it access to projects associated with major 2K franchises. The organizational structure changed again in August 2007, shortly before the release of BioShock. The two Irrational Games studios were split apart: the Boston studio became 2K Boston, while Irrational Games Australia became 2K Australia. The Canberra team then operated under its own 2K identity while continuing to work within a multi-studio production model. Its contributions included work associated with BioShock 2, BioShock Infinite, and Borderlands: The Pre-Sequel!, although these projects involved multiple development teams and were not solely produced by the Australian studio. In April 2010, during development of the XCOM project that was later released as The Bureau: XCOM Declassified, the Canberra operation began using the 2K Marin name. This arrangement linked the Australian team with the separate 2K Marin studio. The period brought significant personnel changes. Studio head Martin Slater left in February 2011, and 15 jobs were reported to have been eliminated in October of that year. By November 2011, the team had dropped the 2K Marin label and was again working as 2K Australia, including on BioShock Infinite. Jonathan Chey, who had led the studio as studio head, had also departed by July 2011 and subsequently established the independent development company Blue Manchu. These leadership and staffing changes occurred as 2K adjusted the responsibilities and identities of its international development teams. On 15 April 2015, 2K closed the Canberra studio and made all staff redundant. The stated reason was that the cost of operating a studio in Australia was too high. The closure ended the operation's fifteen-year history under the Irrational Games Australia, 2K Marin, and 2K Australia names. At the time, the studio was regarded as the last Australian developer working at the AAA level. Its historical importance comes from its role in the Australian game-development sector and its participation in several internationally distributed 2K projects.
- 2015
Studio closed
[1]2K shut down the Canberra operation on 15 April and made all staff redundant.
- 2011
Leadership change and job cuts
[1]Martin Slater left as studio head, and 15 positions were later reported to have been eliminated.
- 2011
Returned to the 2K Australia identity
[1]The Australian team dropped the 2K Marin label in November and resumed operating as 2K Australia.
- 2010
Began operating as 2K Marin
[1]The Canberra team began operating under the 2K Marin name while working on the XCOM project later released as The Bureau: XCOM Declassified.
- 2007
Renamed 2K Australia
[1]The Irrational Games studios were separated in August, and the Australian operation adopted the 2K Australia name.
- 2006
Acquired by Take-Two Interactive
[1]Take-Two Interactive acquired Irrational Games and its Australian subsidiary on 9 January, bringing the studio into the 2K label structure.
- 2000
Irrational Games Australia founded
[1]Irrational Games Australia was established in Canberra on 27 April as a subsidiary of Irrational Games.
Products and positioning
A 2K-owned Australian development studio contributing to large-scale console and personal-computer games through multi-studio production.
Video game · 2010
BioShock 2
A major BioShock franchise title developed through a multi-studio production process. 2K Australia contributed development work to the project as part of 2K's broader internal studio network. The game was released for consoles and personal computers in 2010.
Video game · 2013
BioShock Infinite
A first-person action-adventure game in the BioShock series. After returning to the 2K Australia identity in late 2011, the Canberra team worked on the project within the wider development organization supporting the title.
Video game · 2014
Borderlands: The Pre-Sequel!
A Borderlands first-person shooter with role-playing elements. 2K Australia was among the development teams credited with contributing to this multi-studio project, which was released in 2014.
Video game · 2013
The Bureau: XCOM Declassified
A tactical third-person shooter derived from the XCOM project. During part of its development, the Canberra operation worked under the 2K Marin name. The project was released in 2013.
Brand decisions
2015
Closed the Canberra studioStrategyBackground
2K determined that operating the Australian studio was too costly.
Action taken
The company shut down 2K Australia on 15 April and made all staff redundant.
Aftermath
2K Australia ceased operations and its fifteen-year development history ended.
2010
Operated under the 2K Marin nameStrategyBackground
The team was assigned work on the XCOM project, later released as The Bureau: XCOM Declassified.
Action taken
2K Australia temporarily operated under the name of sister studio 2K Marin.
Aftermath
The team reverted to the 2K Australia name in November 2011 and worked on BioShock Infinite.
2007
Separated the Irrational Games studiosStrategyBackground
Take-Two reorganized the two Irrational Games studios in August 2007.
Action taken
The Australian operation became 2K Australia, while the Boston operation became 2K Boston.
Aftermath
The Canberra team continued as a distinct 2K development unit.
2006
Take-Two placed Irrational Games Australia under 2KM&ABackground
Take-Two Interactive acquired Irrational Games and its Australian subsidiary in January 2006.
Action taken
The acquired studio was incorporated into Take-Two's 2K label structure.
Aftermath
The transaction established the corporate path that led to the studio's later 2K Australia identity.
Sources1 sources
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