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An open-world crime drama video-game series known for historically styled settings, organized-crime narratives, and cinematic storytelling.

Last updated November 4, 2026

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Overview

Mafia is a narrative-driven action-adventure video-game series centered on organized crime, loyalty, ambition, and betrayal. The series began with Mafia in 2002, created by the Czech development studio Illusion Softworks and published internationally by Gathering of Developers. After Take-Two Interactive acquired the publishing label and reorganized its games business, later entries were released under the 2K publishing brand. Development subsequently moved from Illusion Softworks, renamed 2K Czech, to Hangar 13, a San Francisco-based studio established within 2K. The original Mafia is set in the fictional city of Lost Heaven during the Prohibition era of the 1930s. It follows taxi driver Tommy Angelo, whose accidental involvement with the Salieri crime family develops into a rise through the organization and an eventual confrontation with its consequences. The game distinguished itself from many contemporary open-world crime titles through its comparatively structured campaign, period detail, emphasis on driving, and serious cinematic tone. Rather than presenting its city primarily as a sandbox for unrestricted activities, it used the open environment to support a tightly authored gangster story. Mafia II, released in 2010, moved the setting to the fictional Empire Bay, an American city influenced by New York, Chicago, and other mid-century urban environments. Its protagonist, Vito Scaletta, returns from military service and becomes involved with organized crime while attempting to improve his family’s circumstances. The game expanded the series’ presentation with a postwar setting, licensed period music, a more elaborate city, and a story spanning the 1940s and 1950s. It retained the series’ focus on driving, firearms, scripted missions, and character drama, although reviews and players also debated its limited open-world activities and the relationship between its main story and its downloadable expansions. Mafia III, released in 2016, was developed by Hangar 13 and relocated the action to the fictional New Bordeaux, modeled largely on late-1960s New Orleans. Lincoln Clay, a Vietnam veteran, seeks revenge after the Black Mob he considers family is attacked by the Italian Mafia. The game broadened the series’ themes to include racial discrimination, political corruption, the Vietnam War’s aftermath, and the power structures of the American South. Its open-world design introduced territory management and decisions about which criminal lieutenants to support, while preserving the franchise’s cinematic crime-drama identity. The launch received criticism for technical problems and repetitive activities, despite praise for its setting, soundtrack, and thematic ambition. The original game was remade as Mafia: Definitive Edition in 2020 by Hangar 13. Built with a modern engine, it reconstructed the first game’s environments, performances, missions, and presentation while retaining the broad 1930s setting and core story. Mafia II and Mafia III were also reissued in updated editions in 2020 as part of the Mafia: Trilogy package, giving the catalog a unified commercial and platform presentation. A new prequel, Mafia: The Old Country, was announced in 2024. Set in Sicily in the early twentieth century, it is intended to explore the origins of organized crime in the world represented by the series. The franchise therefore spans multiple periods and protagonists while maintaining recurring concerns with family, criminal hierarchy, social mobility, and the cost of violence. It is positioned as a premium, story-focused alternative within the broader open-world crime-game category, with historical atmosphere and authored narrative functioning as major differentiators.

History

The Mafia series originated at Illusion Softworks, a Czech studio founded by Petr Vochozka. Its first game was conceived as a historically grounded crime drama rather than a purely free-form crime sandbox. Mafia launched in 2002 for Microsoft Windows and was later released for PlayStation 2 and Xbox. The game’s fictional Lost Heaven combined elements of several American cities and depicted organized crime during Prohibition. Its campaign followed Tommy Angelo’s movement from civilian driver to Mafia insider, using period cars, firearms, music, and architecture to establish a carefully researched atmosphere. Mafia became known for its deliberate pacing and strong narrative structure. Missions were generally built around the plot, with driving and combat serving the story rather than existing only as optional activities. The game was published by Gathering of Developers, a label associated with Take-Two Interactive. Take-Two later acquired Illusion Softworks in 2008, and the developer was renamed 2K Czech. This corporate transition placed the series within Take-Two’s wider portfolio while preserving its Czech development identity for the second main entry. Mafia II was released in 2010 after a lengthy development period. The game shifted to Empire Bay, a fictional American city spanning the 1940s and 1950s, and introduced Vito Scaletta as its protagonist. Its narrative covered wartime service, postwar economic pressure, family obligations, and criminal advancement. The title received recognition for its setting, visual presentation, music, and character-focused campaign. It also generated discussion about the scope of its open world, because many city activities were less substantial than the main missions. Downloadable content expanded the game with additional playable stories and side activities. In 2014, 2K announced Hangar 13, a new studio led by Haden Blackman. Hangar 13 developed Mafia III, while 2K Czech contributed to the project before its operations were integrated into Hangar 13. Mafia III launched in 2016 and moved the series to New Bordeaux in 1968. Its story followed Lincoln Clay, a Black Vietnam veteran who builds a criminal organization after surviving a massacre carried out by the Italian Mafia. The game made race, segregation, corruption, and institutional power central to its setting and plot. Its territory system allowed players to assign districts to lieutenants, creating strategic and narrative consequences within the criminal hierarchy. Mafia III was commercially successful but had a difficult critical reception at launch. Reviewers commonly praised its soundtrack, setting, performances, and social themes, while criticizing technical instability, repeated mission structures, and uneven open-world content. Hangar 13 continued to issue patches and post-launch content, including story expansions and customization features. The title’s reception nevertheless established Hangar 13 as the principal studio associated with the franchise’s future. In 2020, 2K released Mafia: Trilogy. The package included Mafia: Definitive Edition, a full remake of the first game, alongside updated editions of Mafia II and Mafia III. Mafia: Definitive Edition rebuilt Lost Heaven and the original campaign using modern technology, new performances, revised dialogue, expanded character material, and redesigned missions. The remake was developed by Hangar 13 and was marketed as a contemporary entry point for the series. The trilogy also consolidated the brand’s identity across modern console and PC platforms. A new prequel, Mafia: The Old Country, was announced in 2024. Its setting in early twentieth-century Sicily takes the series back to the cultural and historical roots associated with the Mafia concept. The announcement indicated a continued emphasis on cinematic storytelling and historical world-building, while expanding the chronology beyond the American settings used by the earlier main games. The franchise remains an active 2K property, with its principal creative identity tied to organized-crime stories told across distinct historical periods.

  • 2024

    Mafia: The Old Country announced

    [3]

    2K revealed a prequel set in Sicily in the early 1900s.

  • 2020

    Mafia: Trilogy launches

    [2]

    2K released a collection containing Mafia: Definitive Edition, Mafia II: Definitive Edition, and Mafia III: Definitive Edition.

  • 2016

    Mafia III releases

    [7]

    Hangar 13 released Mafia III, set in the fictional late-1960s city of New Bordeaux and centered on Lincoln Clay.

  • 2014

    Hangar 13 established

    [4]

    2K announced Hangar 13, the studio that later led development of Mafia III and the Mafia: Definitive Edition remake.

  • 2010

    Mafia II releases

    [6]

    Mafia II moved the series to the postwar Empire Bay setting and introduced Vito Scaletta as its central character.

  • 2008

    Take-Two acquires Illusion Softworks

    [5]

    Take-Two Interactive acquired the developer behind Mafia; the studio was subsequently renamed 2K Czech.

  • 2002

    Mafia launches

    [1]

    Illusion Softworks released the first Mafia game, introducing Lost Heaven, Tommy Angelo, and the series’ Prohibition-era crime-drama formula.

Products and positioning

A cinematic, historically flavored open-world crime series emphasizing authored storytelling, period atmosphere, organized-crime power structures, and consequential character drama.

  • Action-adventure video game · 2002

    Mafia

    The 2002 original is a single-player crime drama set in the fictional American city of Lost Heaven during Prohibition. Players control Tommy Angelo, a taxi driver drawn into the Salieri crime family. Its structured missions, period vehicles, historically styled environments, and emphasis on cinematic narrative established the core identity of the franchise.

  • Action-adventure video game · 2010

    Mafia II

    Mafia II follows Vito Scaletta through the 1940s and 1950s in Empire Bay, a fictional city shaped by several American metropolitan influences. The game combines third-person shooting, driving, exploration, and a linear crime narrative involving family debt and organized-crime advancement. Its period soundtrack and changing city helped define its mid-century atmosphere.

  • Open-world action-adventure video game · 2016

    Mafia III

    Mafia III is set in New Bordeaux in 1968 and stars Lincoln Clay, a Vietnam veteran seeking revenge against the Italian Mafia. Its territory-management system lets players take over criminal districts and distribute them among lieutenants. The game combines a revenge story with themes involving race, segregation, corruption, and the legacy of war.

  • Remake · 2020

    Mafia: Definitive Edition

    This 2020 remake reconstructs the original Mafia with a modern engine, revised performances, expanded character material, updated mission design, and rebuilt versions of Lost Heaven. It preserves Tommy Angelo’s broad narrative while presenting the Prohibition-era setting for contemporary platforms.

  • Action-adventure video game

    Mafia: The Old Country

    Announced in 2024, this prequel is set in Sicily in the early twentieth century. It is intended to explore the origins of the criminal world associated with the series and extend the brand’s historical range beyond its earlier American settings. Release details and final product information were not fully available at the time of the announcement.

Brand decisions

  • 2024

    Return the series to Sicily with Mafia: The Old CountryProduct launch

    Background

    Earlier games used fictional American cities and periods ranging from Prohibition to the late 1960s. The prequel expands the chronology by examining the setting associated with the historical roots of organized crime.

    Action taken

    2K announced Mafia: The Old Country as a new prequel set in early twentieth-century Sicily.

    Aftermath

    The announcement confirmed that the series remained an active franchise and that its next setting would differ substantially from the American cities of the previous main entries.

  • 2020

    Rebuild the original game as Mafia: Definitive EditionGeneration change

    Background

    2K and Hangar 13 used the twentieth anniversary-era catalog strategy to bring the original game to modern platforms alongside updated editions of its sequels.

    Action taken

    The studio rebuilt the first game’s environments, performances, missions, and presentation rather than merely applying a resolution or frame-rate upgrade.

    Aftermath

    The remake became the principal modern version of the original title and formed part of the Mafia: Trilogy package.

Sources7 sources

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