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A Chinese technology conglomerate whose ecosystem spans social networking, digital content, video games, fintech, cloud computing, advertising, and investment.

Last updated November 3, 2026

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Overview

Tencent Holdings is a Chinese multinational technology conglomerate and holding company headquartered in Shenzhen. Founded in 1998, it developed from an instant-messaging business into one of the most diversified internet groups in the world. Its principal consumer platforms include QQ and WeChat, while its broader businesses cover online and mobile games, music, video, news, advertising, payment services, cloud computing, artificial intelligence, enterprise software, and digital content. The company’s first major product was OICQ, an instant-messaging service launched in 1999 and later renamed QQ after a naming dispute involving ICQ. Tencent initially monetized QQ through advertising, premium memberships, mobile value-added services, and virtual goods. A major strategic shift came through the development of Weixin, launched in 2011 and subsequently marketed internationally as WeChat. WeChat combined messaging with social feeds, payments, mini-programs, commerce, public accounts, media, and business services, turning it into a highly integrated platform rather than a conventional messaging application. Gaming became another central pillar. Tencent operates internal studios and publishes games developed by affiliated companies around the world. It has held or acquired significant interests in studios including Riot Games, Supercell, Epic Games, and other developers, making it one of the most influential companies in the global games industry. Its games portfolio includes competitive multiplayer, mobile, casual, and massively multiplayer titles, while its investment model has generally allowed portfolio companies substantial operating autonomy. Tencent also operates Tencent Video, QQ Music and related music services, Tencent Cloud, WeBank-related financial technology services, advertising systems, and enterprise communication and productivity products. Its investment arm has taken positions in hundreds of technology, entertainment, e-commerce, mobility, media, and gaming businesses. These investments have extended Tencent’s reach beyond China while also giving it access to international intellectual property, distribution capabilities, and technical expertise. The company is incorporated in the Cayman Islands through its listed holding structure and trades on the Hong Kong Stock Exchange. Its largest reported strategic shareholder has historically been Prosus, the international investment group descended from Naspers’s Tencent investment. Tencent remains active in China and internationally, although its operations are shaped by Chinese rules concerning gaming, data, financial technology, competition, online content, and platform governance. Its present identity is therefore both that of a consumer internet brand, centered on WeChat and QQ, and a technology holding company with extensive investments and enterprise infrastructure businesses.

History

Tencent was established in November 1998 by Ma Huateng, Zhang Zhidong, Xu Chenye, Chen Yidan, and Zeng Liqing. The company’s first widely distributed product, OICQ, appeared in 1999. After concerns surrounding the name, it was renamed QQ. The service initially faced financial difficulty and remained unprofitable during its early years, but Tencent gradually developed revenue from advertising, premium memberships, mobile services, virtual goods, and character licensing. A major early corporate event occurred in 2001, when South African media group Naspers acquired a substantial stake. Tencent listed on the Hong Kong Stock Exchange in 2004 and became a Hang Seng Index constituent in 2008. During the 2000s it expanded from messaging into online games, digital entertainment, and mobile services. It licensed and distributed successful games from overseas developers while also building internal development capabilities. Tencent launched Weixin in January 2011. The product, known internationally as WeChat, became the foundation of a large mobile ecosystem. It combined person-to-person communication with social networking, public accounts, payments, media, commerce, mini-programs, and enterprise functions. This platform strategy allowed Tencent to connect advertising, content, financial technology, and cloud services around a very large user base. From 2011 onward, Tencent pursued an extensive investment and acquisition program. It increased control of Riot Games, invested in Epic Games, and developed positions in companies involved in games, e-commerce, search, logistics, music, mobility, media, and online services. Transactions involving JD.com, Dianping, Sogou, Didi, Supercell, Tesla, and other businesses illustrate the breadth of the strategy. Tencent generally presented many portfolio companies as independently operated while providing capital, distribution, technical resources, and access to its ecosystem. Tencent’s business continued to broaden during the second half of the 2010s. It expanded WeChat search and news-feed functions, introduced mini-programs, developed Tencent Cloud and artificial-intelligence initiatives, and promoted esports infrastructure. It also participated in international entertainment and technology partnerships, including work involving the NBA, HBO, Lego, Carrefour, and global game developers. The group’s growth has occurred alongside increasing regulatory attention. Chinese authorities have scrutinized online games, minors’ play time, financial technology, data practices, platform competition, online content, and the relationship between large internet platforms and smaller businesses. Tencent has consequently adjusted product controls, gaming safeguards, compliance systems, and strategic priorities. Today it remains a major Chinese digital-platform company and global gaming investor, with consumer services centered on WeChat and QQ and institutional activities spanning cloud computing, fintech, advertising, content, and technology investment.

  • 2018

    Tencent crosses a major market-value threshold

    [1]

    Tencent becomes the first Asian technology company reported to surpass US$500 billion in market value.

  • 2016

    Supercell investment

    [1]

    Tencent agrees to acquire a controlling interest in Supercell.

  • 2011

    Weixin launches

    [1]

    Tencent launches Weixin, later marketed globally as WeChat.

  • 2007

    Tencent establishes its charity foundation

    [1]

    Tencent establishes a charitable foundation and expands its corporate social-investment activities.

  • 2004

    Hong Kong listing

    [1]

    Tencent Holdings lists on the Hong Kong Stock Exchange.

  • 2001

    Naspers becomes a major shareholder

    [1]

    South African media company Naspers acquires a substantial interest in Tencent.

  • 1999

    OICQ launches and becomes QQ

    [1]

    Tencent launches its instant-messaging service OICQ and subsequently changes its name to QQ.

  • 1998

    Tencent is founded

    [1]

    Tencent is established in November by Ma Huateng, Zhang Zhidong, Xu Chenye, Chen Yidan, and Zeng Liqing.

Products and positioning

A broad digital ecosystem combining social communication, entertainment, financial technology, advertising, cloud infrastructure, and strategic technology investment.

  • Social networking and messaging · 2011

    WeChat

    Tencent’s mobile communications platform combines messaging, voice and video calls, social feeds, public accounts, payments, commerce, media, mini-programs, and enterprise tools. Its integrated design makes it a central access point for many digital activities in China and a significant international communications product.

  • Instant messaging and social media · 1999

    QQ

    QQ is Tencent’s long-running instant-messaging and social platform. It helped establish the company’s early consumer internet business through premium memberships, virtual goods, advertising, mobile services, and a large range of community and entertainment features.

  • Video games · 2004

    Tencent Games

    Tencent Games includes internally developed and published titles across mobile, PC, console, competitive multiplayer, casual, and massively multiplayer categories. The business is also connected to Tencent’s extensive global investments in studios and publishers.

  • Cloud computing

    Tencent Cloud

    Tencent Cloud provides computing, storage, networking, database, artificial-intelligence, security, media, and developer services to businesses and public-sector customers. It extends Tencent’s infrastructure and platform capabilities beyond consumer applications.

  • Digital payments

    WeChat Pay

    WeChat Pay is the payment layer integrated into WeChat. It supports consumer payments, transfers, merchant transactions, and other financial technology functions, making payments part of Tencent’s wider social and commercial ecosystem.

  • Online video · 2011

    Tencent Video

    Tencent Video is Tencent’s online video and streaming service, offering licensed and original audiovisual content and connecting video distribution with the group’s advertising, membership, and digital-content businesses.

Controversies

  • 2023

    Tencent's Tenpay payment business fined and confiscated approximately 2.99 billion yuan

    In July 2023, Tencent announced that its Tenpay subsidiary received a notice from the People's Bank of China that its past regulatory non-compliant conduct in mainland China payment services was subject to a fine and confiscation of approximately 2.99 billion yuan. The specific entity involved is Tenpay Payment Technology Co., Ltd.

  • 2022

    Tang Ji sues Tencent over alleged online infringement

    Tang Ji sued Tencent and Liu Hu over alleged online infringement related to an article published on the WeChat public account “巴蜀独立评论”; the allegations and claims described in the article are not presented as a court determination.

  • 2022

    Court rules in Tencent trademark and unfair competition case

    A court found that the defendant game-store operator infringed Tencent’s trademark and engaged in unfair competition, and ordered it to stop selling the counterfeit game consoles and pay compensation and reasonable rights-protection expenses. The supplied text does not state the ruling date.

  • 2022

    Tencent Fined for Implementing an Unreported Concentration

    China’s State Administration for Market Regulation fined Tencent RMB 500,000 for implementing its acquisition of a 15% stake and joint control of Yonghui Yunchuang without filing in advance. The authority said the transaction had no effect of eliminating or restricting competition.

  • 2021

    Court rules in Alibaba–Tencent music copyright dispute

    A Chinese court issued a judgment in a music copyright dispute involving Alibaba Culture Media and Tencent entities. The court ordered Tencent Technology (Shenzhen) and Shenzhen Tencent Computer System to pay Alibaba Culture Media RMB 432,000 for economic losses and reasonable costs of stopping the alleged infringement. The judgment granted the payment claim in part and rejected Alibaba Culture Media's other claims. The ruling addressed only the claims before the court and did not extend to matters outside the dispute.

  • 2021

    U.S. WeChat users sue Tencent over alleged monitoring and censorship

    A group of U.S. WeChat users and Citizen Power Initiatives for China sued Tencent, alleging that monitoring and censorship of communications violated privacy rights. The plaintiffs sought a court order allowing them to use the app without political censorship and surveillance. Tencent did not comment on the report.

  • 2021

    China prohibits Tencent's Douyu–Huya merger

    In a review of the proposed Douyu–Huya concentration, China's State Administration for Market Regulation prohibited the merger. The regulator found that the transaction could strengthen Tencent's dominance and restrict competition. The decision was reported on July 10, 2021. Tencent was associated with the proposed merger of the two livestreaming platforms. The prohibition prevented the concentration from proceeding as proposed.

  • 2021

    China prohibits Huya–Douyu merger

    China's State Administration for Market Regulation prohibited the proposed merger of Huya and Douyu. The regulator found that the transaction could further strengthen Tencent's dominant position in the game-livestreaming market and could have effects that exclude or restrict competition.

  • 2021

    Tencent named in China's penalty for undeclared acquisitions

    In November 2021, China's State Administration for Market Regulation fined Alibaba, Tencent, Baidu, JD.com and Suning for failing to report 43 corporate acquisitions over the past eight years. Each violation carried a penalty of 500,000 yuan. Tencent was among the companies penalized in the action, which concerned undeclared acquisitions rather than other conduct.

  • 2021

    Court orders 8868 rental platform to stop services and pay Tencent

    A Chinese court ordered the operators of the 8868 rental platform to stop providing platform services for renting accounts in Tencent-operated games and to pay Tencent 300,000 yuan. The court found that the platform's conduct constituted unfair competition. The ruling addressed the platform's role in facilitating the rental of game accounts operated by Tencent, and it required both the cessation of those services and the payment of the stated amount. The decision was reported on November 2, 2021.

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Marketing campaigns

  • 2018Tencent–Lego digital partnership

    China

    Tencent and the Lego Group announced cooperation on online games and potential social products for children.

    Outcome. The agreement extended Tencent’s children’s and family-oriented digital entertainment initiatives.

  • 2015Tencent NBA streaming partnership

    China

    Tencent announced a major agreement to stream NBA games in China, strengthening its position in sports video, digital advertising, and online fan communities.

    Outcome. The partnership increased Tencent’s role in Chinese digital sports distribution; the reference material also identifies BYD as a later corporate sponsor.

Brand decisions

  • 2018

    Adjust gaming strategy amid regulatory scrutinyStrategy

    Background

    Government scrutiny of online games contributed to a rare decline in Tencent’s reported quarterly profit and increased uncertainty around game approvals and monetization.

    Action taken

    Tencent adjusted its gaming and content strategy while continuing to invest in games, cloud services, artificial intelligence, and enterprise products.

    Aftermath

    Regulation became a continuing strategic consideration for Tencent’s gaming and platform businesses.

  • 2017

    Add search, news feeds, and mini-programs to WeChatProduct launch

    Background

    Tencent sought to make WeChat a broader platform and to compete more directly with search, content, and application-distribution services.

    Action taken

    It introduced or expanded search and news-feed functions and launched mini-programs that users could access without separately downloading conventional applications.

    Aftermath

    The changes strengthened WeChat’s position as an ecosystem and application gateway.

  • 2016

    Acquire control of SupercellM&A

    Background

    Tencent sought to expand its global mobile-games portfolio through a major investment in the Finnish developer Supercell.

    Action taken

    Tencent agreed to acquire an 84.3 percent interest in Supercell for approximately US$8.6 billion.

    Aftermath

    The transaction reinforced Tencent’s status as a global games publisher and investor.

    Transaction value. Approximately US$8.6 billion (2016)

  • 2014

    Use music-rights litigation to pursue sublicensingStrategy

    Background

    Tencent sued NetEase over alleged copyright infringement in online music.

    Action taken

    Tencent used the dispute to reach a music-rights sublicensing arrangement with NetEase.

    Aftermath

    The resulting arrangement was described as a model subsequently used by other Chinese online music platforms.

  • 2011

    Launch Weixin as a mobile ecosystemProduct launch

    Background

    Tencent needed to extend its communications franchise from desktop-oriented QQ into rapidly expanding smartphone usage.

    Action taken

    It launched Weixin, later branded internationally as WeChat, and progressively added social, payment, content, commerce, and mini-program functions.

    Aftermath

    WeChat became one of Tencent’s defining platforms and a foundation for several other businesses.

Recent events

  • Companies jointly release an agent-development self-discipline convention[56]

    At the 2026 World Internet Conference Wuzhen Summit, Tencent, Ant, Alibaba and Douyin, among other agent-ecosystem participants, jointly drafted and released the Agent Development Self-Discipline Convention under the organization of the China Federation of Internet Societies and other organizations.

  • Unconfirmed

    Reported

    Oracle abandons Tencent AI deal[57]

    Reuters reported, citing the Financial Times, that Oracle abandoned a $7 billion AI deal with Tencent under pressure from the Trump administration.

  • Reported

    Tencent partners with Cyberlite India on gaming-career research[58]

    Tencent partnered with Cyberlite India to support a multi-city research programme exploring students', parents' and educators' perspectives on careers in the video game industry.

  • Reported

    Marvis launches on Tongxin UOS[59]

    Tencent's AI assistant Marvis launched on Tongxin UOS, with support for its community, education, and professional editions.

  • Reported

    Tencent launches Buddy One[60]

    Tencent launched Buddy One, a cross-application AI collaboration system for individual users that connects WorkBuddy, Tencent Docs, Tencent Meeting, Tencent Drive and ima, with shared account access, AI points and some service benefits.

  • Reported

    Tencent and Visa expand payments partnership[61]

    Tencent and Visa signed an agreement to expand cooperation in cross-border payments, AI-powered commerce and international money transfers.

  • Tencent launches Buddy One[62]

    Tencent announced and launched Buddy One, a cross-app AI collaboration system for individual users that connects Tencent collaboration products and shares the WorkBuddy Agent foundation, account and points system.

  • Reported

    Tencent launches Buddy One[63]

    Tencent announced Buddy One, a cross-application AI collaboration system for individual users that connects Tencent office collaboration products, shares a WorkBuddy Agent foundation, and provides a unified account and points pool.

  • Reported

    Tencent launches cloud storage for agent applications[60]

    Tencent launched a cloud storage service for agent applications to provide unified storage for work-related context and generated outputs.

  • Reported

    Tencent introduces Buddy One and Tencent Cloud Disk[64]

    At the 2026 Tencent Global Digital Ecosystem Summit, Tencent introduced the Buddy One office collaboration suite and the new Tencent Cloud Disk product, and further opened WorkBuddy platform capabilities.

Read more(312)

Sources455 sources

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  2. 2Tencent official corporate websitetencent.com
  3. 3Tencent official company informationtencent.com
  4. 4Our story - Tencenttencent.com
  5. 5Who we are - Tencenttencent.com
  6. 6For consumers - Tencenttencent.com
  7. 7Tencent (Thailand) Company Limitedwikidata.org
  8. 8Tencent's Tenpay payment business fined and confiscated approximately 2.99 billion yuanyicai.com
  9. 9Tencent's Tenpay payment business fined and confiscated approximately 2.99 billion yuaneeo.com.cn
  10. 103Q software conflict forced users to choose; subsequent lawsuits decided separatelyyicai.com
  11. 113Q software conflict forced users to choose; subsequent lawsuits decided separatelythepaper.cn
  12. 123Q software conflict forced users to choose; subsequent lawsuits decided separatelymedia.people.com.cn
  13. 13Fake Lao Gan Ma advertising contract triggers Tencent payment-recovery suit, then withdrawalcaixin.com
  14. 14Tencent affiliate sues Jolly Culture and affiliates over advertising feesfinance.sina.com.cn
  15. 15Tencent responds to former employee's termination allegationfinance.sina.com.cn
  16. 16Tencent sues over alleged cloud distribution of its gamesgamesindustry.biz
  17. 17Tencent sues author of Morning Wind QQ Bottech.sina.com.cn
  18. 18Tencent responds to incident involving a WeChat account bantech.sina.com.cn
  19. 19Court rules in Tencent unfair-competition casefinance.sina.com.cn
  20. 20Tencent and Lao Gan Ma issue joint response to disputedonews.com
  21. 21Tencent's Quanmin K Ge Responds to Content Enforcement with Rectification Measureschinaz.com
  22. 22Tencent company fined over alleged advertising violationsnews.zol.com.cn
  23. 23Tencent company fined over alleged advertising violationstech.hexun.com
  24. 24China fines Alibaba and a Tencent unit over past dealsthestar.com.my
  25. 25Tencent sues operators of OK WeChat Managerfinance.sina.com.cn
  26. 26Court rules in Alibaba–Tencent music copyright disputedonews.com
  27. 27U.S. WeChat users sue Tencent over alleged monitoring and censorshipepochtimes.com
  28. 28Chinese courts issue injunctions in Nintendo Switch modification casesfinance.sina.com.cn
  29. 29China prohibits Tencent's Douyu–Huya mergerfinance.sina.com.cn
  30. 30China prohibits Huya–Douyu mergerfinance.people.com.cn
  31. 31Tencent named in China's penalty for undeclared acquisitionsdw.com
  32. 32Court orders 8868 rental platform to stop services and pay Tencentfinance.sina.com.cn
  33. 33Tang Ji sues Tencent over alleged online infringementfinance.sina.com.cn
  34. 34Court rules in Tencent trademark and unfair competition casechinaz.com
  35. 35Tencent Fined for Implementing an Unreported Concentrationfinance.ce.cn
  36. 36Tencent Fined for Implementing an Unreported Concentrationeurope.chinadaily.com.cn
  37. 37Tencent Fined for Implementing an Unreported Concentrationfinance.people.com.cn
  38. 38Tencent Fined for Implementing an Unreported Concentrationfinance.sina.com.cn
  39. 39Court finds infringement of QQ trademarksfinance.jrj.com.cn
  40. 40Court rules in Tencent’s unfair-competition casefinance.sina.com.cn
  41. 41Douyin removes videos following Tencent copyright complaintchinaz.com
  42. 42Procuratorate files public-interest lawsuit concerning WeChat Youth Modefinance.sina.com.cn
  43. 43Court orders compensation in Tencent-related WeChat system disputefinance.sina.com.cn
  44. 44Tencent sued over Honor of Kings contenttribune.com.pk
  45. 45Chinese regulator fines Tencent and TAL for unreported acquisitionsfinance.sina.com.cn
  46. 46Court dismisses claim over WeChat friend-relationship datachinaz.com
  47. 47Tencent denied Douyin’s allegationschina.qianlong.com
  48. 48ByteDance sues Tencent over alleged monopolistic conductbiznews.com
  49. 49Tencent responds to Douyin lawsuitzaobao.com.sg
  50. 50Tencent responds to Douyin lawsuitchinatimes.com
  51. 51Tencent responds to Douyin lawsuitdonews.com
  52. 52Tencent discloses anti-fraud investigation findingsfinance.sina.com.cn
  53. 53Court transfers Douyin–Tencent competition case to Shenzhenfinance.sina.com.cn
  54. 54Lawsuit filed against Tencent Video over advance-on-demand servicenews.zol.com.cn
  55. 55Court orders seller of WeChat group-control software to halt sales and promotiontech.sina.com.cn
  56. 56多家企业共同起草并发布《智能体发展自律公约》tech.caijing.com.cn
  57. 57甲骨文放弃与腾讯的人工智能交易news.google.com
  58. 58腾讯与 Cyberlite India 合作开展游戏职业研究economictimes.indiatimes.com
  59. 59Marvis正式上线统信UOSfinance.sina.com.cn
  60. 60腾讯发布 Buddy Onetech.ifeng.com
  61. 61腾讯与Visa扩大支付合作cnbc.com
  62. 62腾讯发布 Buddy Oneyangtse.com
  63. 63腾讯发布 Buddy Oneoriginal.ifeng.com
  64. 64腾讯推出Buddy One和腾讯网盘finance.sina.com.cn
  65. 65腾讯推出 Buddy Onefinance.sina.com.cn
  66. 66腾讯宣布全新大语言模型Hy4即将发布ai.zol.com.cn
  67. 67DeepSeek融资约1000亿元zaobao.com.sg
  68. 68汇翮智能累计完成超2亿美元融资news.pedaily.cn
  69. 69腾讯牵头的财团收购环球音乐集团股份marketing-interactive.com
  70. 70WorkBuddy教育公益版上线finance.sina.com.cn
  71. 71腾讯入股艾斐智药(北京)科技有限公司163.com
  72. 72DeepSeek第二轮融资临近完成 拟募资增至约1000亿元163.com
  73. 73腾讯发债逾57亿美元为AI投资扩张筹集资金finance.eastmoney.com
  74. 74Manus完成超过5亿美元融资zaobao.com.sg
  75. 75腾讯向甲骨文租赁10万枚芯片以加速AI发展news.google.com
  76. 76灵巧操作机器人公司 Sharpa 完成超过 45 亿元融资ifanr.com
  77. 77腾讯发布 Hy4 Preview 人工智能模型propakistani.pk
  78. 78腾讯发布 2026 年第二季度财报163.com
  79. 79腾讯发布2026年第二季度财报163.com
  80. 80腾讯将小微AI智能体嵌入微信生态ai.zol.com.cn
  81. 81腾讯计划近期发布混元Hy4模型163.com
  82. 82Meta超20亿美元收购Manus交易终止,Manus恢复独立finance.jrj.com.cn
  83. 83宇树科技确定上海IPO发行价chinaeconomicreview.com
  84. 84腾讯音乐完成收购喜马拉雅股权zaobao.com.sg
  85. 85市场监管总局附加限制性条件批准腾讯收购喜马拉雅finance.jrj.com.cn
  86. 86腾讯投资 Studio MayDaygamesindustry.biz
  87. 87腾讯取得 Tequila Works 多数股权eurogamer.net
  88. 88Lunar获得7000万欧元融资techcrunch.com
  89. 89腾讯与中国汽车数据中心签署智能网联汽车技术合作协议autonews.gasgoo.com
  90. 90腾讯收购 1C Entertainment 多数股权vgchartz.com
  91. 91Scalapay完成4.97亿美元B轮融资financialit.net
  92. 92腾讯收购Inflexionkitguru.net
  93. 93腾讯收购Inflexion Gamesvgchartz.com
  94. 94报道称腾讯拟收购黑鲨科技finance.jrj.com.cn
  95. 95欧瑞博完成新一轮融资finance.sina.com.cn
  96. 96Remedy与腾讯宣布合作开发《Vanguard》stevivor.com
  97. 97腾讯收购Turtle Rock Studios母公司destructoid.com
  98. 98腾讯收购Turtle Rock Studiosplaystationlifestyle.net
  99. 99腾讯与中国宋庆龄基金会推出《给孩子们的大师讲堂》第二季donews.com
  100. 100TymeBank International获得1.8亿美元投资dailymaverick.co.za
  101. 101腾讯任命殷宇担任智慧教育行业负责人chinaz.com
  102. 102腾讯宣布两名副总裁职务调整donews.com
  103. 103GoTo完成13亿美元IPO前融资finance.sina.com.cn
  104. 104小红书完成5亿美元融资finance.sina.com.cn
  105. 105腾讯推出三款自主设计芯片techspot.com
  106. 106腾讯与角川宣布商业合作联盟chinaz.com
  107. 107腾讯天籁实验室与MED-EL发布助听应用prnewswire.com
  108. 108腾讯与搜狗完成合并finance.sina.com.cn
  109. 109腾讯与搜狗完成合并finance.sina.com.cn
  110. 110广州地铁与腾讯发布穗腾OS 2.0finance.sina.com.cn
  111. 111搜狗与腾讯完成合并nbd.com.cn
  112. 112腾讯与敦煌研究院推出“声动画语”互动体验ifanr.com
  113. 113腾讯收购 Wake Up Interactive 集团 90% 股权nintendolife.com
  114. 114Khatabook完成1亿美元C轮融资business-standard.com
  115. 115腾讯与广域铭岛签署战略合作协议finance.sina.com.cn
  116. 116快看完成2.4亿美元融资finance.sina.com.cn
  117. 117腾讯音乐结束独家音乐授权协议scmp.com
  118. 118快看宣布完成2.4亿美元融资finance.sina.com.cn
  119. 119腾讯关联投资方入股AMIRO关联公司finance.sina.com.cn
  120. 120“抖音起诉腾讯涉嫌垄断案”最新进展:管辖权被转至深圳中院 抖音上诉获受理ce.cn
  121. 121【財商天下】虎牙鬥魚無緣合併 騰訊壟斷夢碎 | 虎牙鬥魚合併 | 反壟斷 | 滴滴 | 新唐人电视台ntdtv.com
  122. 12210个月内完成两轮共5亿元融资,云迹科技C轮再获腾讯联想注资finance.sina.com.cn
  123. 1232020宝马科技日 在线发布多款车内数字产品_新车上市_汽车_中金在线auto.cnfol.com
  124. 1243天内连抛3单收购 腾讯投资生态“破圈”capital.people.com.cn
  125. 125阿里、腾讯、滴滴等入股!恒大汽车新融资40亿港元tech.sina.com.cn
  126. 126宝马与腾讯在华宣布开展数字化合作 进一步丰富车内数字化生态finance.sina.com.cn
  127. 127北京工商大学与腾讯达成战略合作,探索智慧校园生态建设finance.sina.com.cn
  128. 128贝康国际完成腾讯领投2亿元C1轮融资,指数资本担任*财务顾问news.pedaily.cn
  129. 129贝壳找房与腾讯达成合作 为腾讯系QQ浏览器等多款信息流产品提供房产内容tech.sina.com.cn
  130. 130被抖音起诉垄断 腾讯回应:恶意构陷_杭州网news.hangzhou.com.cn
  131. 131本田中国与腾讯签署战略合作备忘录 共同探索升级汽车网联服务_个股资讯_市场_中金在线sc.stock.cnfol.com
  132. 132蔡司与腾讯达成战略合作,智慧助力青少年近视防控finance.sina.com.cn
  133. 133电子证据如何收集、存储、保证效力?腾讯发布区块链电子证据服务系统finance.sina.com.cn
  134. 134抖音起诉腾讯,索赔9000万!双方回应news.timedg.com
  135. 135抖音起诉腾讯垄断,3Q大战会重演吗finance.sina.com.cn
  136. 136抖音起诉腾讯垄断:3Q大战会重演吗?finance.sina.com.cn
  137. 137抖音起诉腾讯垄断:称已提交诉状 要求停止封禁finance.sina.com.cn
  138. 138抖音起诉腾讯垄断正式立案 为互联网平台反垄断案chinaz.com
  139. 139抖音起诉腾讯要求解除封禁并索赔9000万 巨头商战再举反垄断大旗ce.cn
  140. 140抖音再回应起诉腾讯chinaz.com
  141. 141抖音再起诉腾讯 腾讯回应:称将起诉对方违法侵权finance.qianlong.com
  142. 142斗鱼虎牙合并“靴子落地”finance.sina.com.cn
  143. 143斗鱼虎牙合并被叫停 细品这剂反垄断"预防针"-经济-内蒙古新闻网economy.nmgnews.com.cn
  144. 144斗鱼虎牙合并消息尘埃落定 大股东腾讯发初步建议书finance.sina.com.cn
  145. 145斗鱼虎牙合并终止,游戏直播是否再次暗流涌动?finance.sina.com.cn
  146. 146法大大完成D轮9亿元融资 腾讯领投finance.sina.com.cn
  147. 147法大大完成D轮9亿元融资 疫情推动电子签名行业爆发式增长finance.sina.com.cn
  148. 148反垄断大棒再落下 禁止合并!虎牙斗鱼迎来最危险一刻- DoNews专栏donews.com
  149. 149分贝通宣布获得9250万美元C轮融资 高瓴创投、腾讯联合领投finance.sina.com.cn
  150. 150覆盖12种技术功能!腾讯多媒体实验室推出AI媒体内容生产平台“智媒”finance.sina.com.cn
  151. 151工商变更:腾讯入股乐府互娱(上海)网络科技有限公司 成为其最大股东finance.jrj.com.cn
  152. 152故宫联合腾讯推出“数字故宫”小程序- DoNewsdonews.com
  153. 153官宣!虎牙斗鱼正式合并 腾讯占新公司67.5%投票权chinaz.com
  154. 154广汽集团发布“GLASS绿净计划” 以深耕“新四化”拥抱变化auto.jrj.com.cn
  155. 155国际哲学与人文科学理事会与腾讯达成战略合作,聚焦新文创对全球数字文化产业影响tech.sina.com.cn
  156. 156国行Switch正式发布:“腾任”联手,不止于中国主机市场tech.sina.com.cn
  157. 157海航集团与腾讯签订战略合作协议tech.sina.com.cn
  158. 158海外收购再下一城,腾讯出价1.48亿美元收购挪威游戏开发商Funcomtech.sina.com.cn
  159. 159和府捞面获得腾讯、Longfor Capital领投的4.5亿元D轮融资prnasia.com
  160. 160恒大汽车发布财报:2020年营收155亿,造车已投入474亿finance.sina.com.cn
  161. 161恒大汽车发布智能网联战略 将与腾讯携手研发车联网操作系统finance.sina.com.cn
  162. 162恒大汽车与腾讯成立合资公司,开发车载智能操作系统chinaz.com
  163. 163恒大汽车与腾讯旗下梧桐车联成立合资公司house.jrj.com.cn
  164. 164虎牙斗鱼合并被叫停,腾讯的算盘落空了?_小刀马_新浪博客blog.sina.com.cn
  165. 165虎牙斗鱼正式合并:按照市值1:1合并后为腾讯控股公司chinaz.com
  166. 166华侨城集团与腾讯公司签署战略合作协议 共建数字文旅新生态_房产动态_房产_中金在线house.cnfol.com
  167. 167汇翮智能完成超2亿美元天使轮融资 IDG、腾讯等机构参投 _ 东方财富网finance.eastmoney.com
  168. 168基于大数据打造 雷蛇联合腾讯发布电竞定制套装_综合资讯_行业_中金在线hy.stock.cnfol.com
  169. 169吉利与腾讯共建碳中和开放平台finance.qianlong.com
  170. 170吉利与腾讯围绕智能座舱和自动驾驶等领域达成合作finance.sina.com.cn
  171. 171金蝶国际(00268)发布金蝶伙伴云转型加速计划,打造企业服务新生态finance.sina.com.cn
  172. 172警方通报腾讯起诉老干妈案件:3人伪造老干妈印章与腾讯合作tech.sina.com.cn
  173. 173咖啡业大变局!瑞幸撤退,将关闭北京80家店!腾讯入股加拿大品牌,要在中国开1500家店!nbd.com.cn
  174. 174快看完成2.4亿美元融资chinaz.com

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